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Helpdesk / Re: Unable to connect to miasma| freon
« Last post by Vidmal on December 12, 2025, 21:21 »Hey m8, try the ZAPRET DISCORD YOUTUBE package, it helped me today
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Helpdesk / Re: Unable to connect to miasma| freon« Last post by Vidmal on December 12, 2025, 21:21 »Hey m8, try the ZAPRET DISCORD YOUTUBE package, it helped me today
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Technology Area / Re: Keyboard Experience(s) - Redragon K585 DITI One-Handed, Brown Switches« Last post by Ronftl on December 08, 2025, 09:53 »By now, I have more or less memorized and internalized the keyboard layout.
I have rotated the Redragon keyboard about 20° to the right so that I always hit the right keys without having to look after them... From this perspective, I can now almost always keep my fingers on the keyboard and have been able to reduce the error rate a bit... I also had to change vom WSAD to EDSF to keep the thumb/Space Button in a more convenient position … and a shorter distance to the other buttons .. Read Dragon 585 DTI
G403 Hero
The issue with macros is somewhat problematic because you short remain standing after triggering them. F/F/J/J -> G B/B/J/J -> P Perhaps some of you have had similar „keyboard & mouse“ experiences and can share a few of them. ![]() 33
Technology Area / Re: Keyboard Experience(s) - Redragon K585 DITI One-Handed, Brown Switches« Last post by Right on December 04, 2025, 10:29 »It is in delivering but it will certainly be interesting to see how the setup goes.
I never really played any games but unreal (in 2011 Onslaught for 1.5 years and now CTF for 2-3 year) So AWSD will be a challenge. Cursor curse ![]() I ordered it with "gaming" in mind but did not know that the blue switches would be loud (just reading in). For starters I think erfvc will be switching weapons with pipedSwitchWeapon. one button 2 weapons switch (got that defined in user.ini) Thumb: jump that will be a change instead of using pink (never ever used my thumb ) I just notice I use my index for switching weapons...Shift or capslck will be crouch like I use now with pink Macro's no clue atm ![]() Partner: she sleeps like a log and i got a separate office although it is next to the bedroom My goto with numpad now NumPad0=pipedSwitchWeapon 4|pipedSwitchWeapon 5 NumPad1=pipedSwitchWeapon 1|pipedSwitchWeapon 7 NumPad4=pipedSwitchWeapon 0|pipedSwitchWeapon 8 34
Technology Area / Re: Keyboard Experience(s) - Redragon K585 DITI One-Handed, Brown Switches« Last post by Ronftl on December 03, 2025, 23:02 »Very interesting how you've assigned the keys!
But the blue buttons are pretty loud, aren't they? I wonder if your partner can sleep peacefully with that clicky noise I'm still not very comfortable with the setup AWSD... or ESDF... Space Jump... R crawl... P... macro combo... forward... mouse wheel “weapon change”... mouse 4 -- use... mouse 5 shield... I still get confused with the assignments... and the different location of the buttons ... sometimes i get knots in my fingers ![]() it will take some time and more testing to find a fitting setup ![]() 35
Technology Area / Re: Keyboard Experience(s) - Redragon K585 DITI One-Handed, Brown Switches« Last post by Right on December 03, 2025, 21:36 »Well, that is remarkable I ordered it yesterday with blue switches.
It was a bit impulse cause my partner threw away the 2 donor keyboards of my MS internet KB from 2000. ![]() Also a cursor user using my pink to jump(CTRL) and thumb to switch weapons (NumPad0=pipedSwitchWeapon 4|pipedSwitchWeapon 5) Let us see what it will deliver. ![]() 36
Technology Area / Keyboard Experience(s) - Redragon K585 DITI One-Handed, Brown Switches« Last post by Ronftl on December 03, 2025, 15:50 »Hi!
I bought a new keyboard and was wondering if you guys have had any experience with this hardware yet -> Redragon K585 DITI One-Handed RGB - brown switch Since I've been using the cursor keys for a long time, the transition period was very difficult... But it's interesting that the macro assignment works quite well and keys that are not assigned in UT can be permanently assigned to macros using the software... e.g. “forward 50ms/10ms forward 50ms/10ms jump 50ms/10ms jump 50ms/0ms” which makes you forget all your cramps at once and possibly prevents carpal tunnel syndrome... However, the problem at the moment is that the forward button prevents the macro from triggering immediately after it is released... Does anyone have any ideas on how to shorten the time between releasing the forward button and activating the macro? Perhaps some members will find this information useful and will be able to spend their free time gaming in the future in a more ergonomic way ![]() bg Ronftl ![]() Screenshots https://www.dropbox.com/scl/fi/dacvfspgczig71erds88i/03-12-2025_16-33-47.png?rlkey=a08ypb6ti3t2v0sq944iz36lc&dl=0 https://www.dropbox.com/scl/fi/9jshex3r286h3p0sjz25o/03-12-2025_16-34-14.png?rlkey=93c910m98oax5jmoitiz9s8wb&dl=0 37
The Lounge / Re: Food you eating right now« Last post by Plakatowy on November 29, 2025, 12:51 »Burrito
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Helpdesk / Re: Unable to connect to miasma| freon« Last post by Piglet on November 28, 2025, 14:50 »I've had another Russian player found that all communication on port 7777 has been blocked by their ISP. They have used a proxy to successfully get through and play.
Like Zeus said, I suspect this is what's happening to you too. 39
Helpdesk / Re: Unable to connect to miasma| freon« Last post by zeus on November 27, 2025, 22:05 »This is more than likely caused by a country specific and very internal ruleset (as written in the 1st post) -> "web" is safe to browse, other random ports are sketchy and are automatically blocked.
HYDRO had a similar scenario few years ago, where he was unable to connect to the servers for about 8 months. 40
Helpdesk / Re: Unable to connect to miasma| freon« Last post by nasty on November 25, 2025, 17:25 »Yes, i can ping server's ip:
ping 37.187.146.47 data packages: sent = 4, recieved = 4, lost = 0 log: Log: Log file open, 11/26/25 00:14:37 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.2 (Build: 9200) Init: Version: 3369 (128.29) Init: Compiled: Nov 23 2005 16:23:34 Init: Command line: Init: Character set: Unicode Init: Base directory: C:\Games\Unreal Tournament 2004\System\ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22] Init: Object subsystem initialized Log: Splash screen filename is '..\Help\UT2004Logo.bmp' Log: nvldumd.dll/NVIDIA GeForce GTX 1060 6GB Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 1.401000... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Error: Favorites::ImportText: Bad termination in: (ServerID=0,IP="37.187.146.47",Port=9777,QueryPort=9778,ServerName="@@@[яяMс Log: Browse: NoIntro.ut2?Name=Nasty_(RU)?Class=Engine.Pawn?Character=Kane?team=255?Sex=M?SpectatorOnly=1 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 27620->27620; refs: 280382 Log: Game class is 'CinematicGame' Log: Bringing Level NoIntro.myLevel up for play (0) appSeconds: 1.888000... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Progress: Loading VehicleInvasion-105... Warning: 'VehicleInvasion-105': 'VehicleInvasion-105' Warning: : 'VehicleInvasion-105' Warning: Error loading VehicleInvasion-105 !!! Progress: Loading Haloscript... Warning: 'Haloscript': 'Haloscript' Warning: : 'Haloscript' Warning: Error loading Haloscript !!! Progress: Loading UT2004RPG... Warning: 'UT2004RPG': 'UT2004RPG' Warning: : 'UT2004RPG' Warning: Error loading UT2004RPG !!! Progress: Loading ArkonShields... Warning: 'ArkonShields': 'ArkonShields' Warning: : 'ArkonShields' Warning: Error loading ArkonShields !!! Progress: Loading ASX... Warning: 'ASX': 'ASX' Warning: : 'ASX' Warning: Error loading ASX !!! Progress: Loading Dragonfly... Warning: 'Dragonfly': 'Dragonfly' Warning: : 'Dragonfly' Warning: Error loading Dragonfly !!! Progress: Loading edo_chute1... Warning: 'edo_chute1': 'edo_chute1' Warning: : 'edo_chute1' Warning: Error loading edo_chute1 !!! Progress: Loading InvasionEverywere2... Warning: 'InvasionEverywere2': 'InvasionEverywere2' Warning: : 'InvasionEverywere2' Warning: Error loading InvasionEverywere2 !!! Progress: Loading LightSuit... Warning: 'LightSuit': 'LightSuit' Warning: : 'LightSuit' Warning: Error loading LightSuit !!! Progress: Loading Matrix2004_v130... Warning: 'Matrix2004_v130': 'Matrix2004_v130' Warning: : 'Matrix2004_v130' Warning: Error loading Matrix2004_v130 !!! Progress: Loading MutFallDamage... Warning: 'MutFallDamage': 'MutFallDamage' Warning: : 'MutFallDamage' Warning: Error loading MutFallDamage !!! Progress: Loading NoVehicleLocks... Warning: 'NoVehicleLocks': 'NoVehicleLocks' Warning: : 'NoVehicleLocks' Warning: Error loading NoVehicleLocks !!! Progress: Loading Radar2004... Warning: 'Radar2004': 'Radar2004' Warning: : 'Radar2004' Warning: Error loading Radar2004 !!! Progress: Loading TA100... Warning: 'TA100': 'TA100' Warning: : 'TA100' Warning: Error loading TA100 !!! Progress: Loading UT2005Navy... Warning: 'UT2005Navy': 'UT2005Navy' Warning: : 'UT2005Navy' Warning: Error loading UT2005Navy !!! Progress: Loading utcompv17a... Warning: 'utcompv17a': 'utcompv17a' Warning: : 'utcompv17a' Warning: Error loading utcompv17a !!! Progress: Loading UTV2004SA... Warning: 'UTV2004SA': 'UTV2004SA' Warning: : 'UTV2004SA' Warning: Error loading UTV2004SA !!! Progress: Loading VividVehicles... Warning: 'VividVehicles': 'VividVehicles' Warning: : 'VividVehicles' Warning: Error loading VividVehicles !!! Log: ALAudio: Couldn't find a means to record audio. ScriptLog: New Player Nasty_(RU) id=f79a957444e7279940699461ae9d10df Log: Opened viewport Log: Enter SetRes: 1680x1050 Fullscreen 1 Log: Using back-buffer format 22(32-bit) Log: Using depth-buffer format 77(32-bit) Log: Creating device Log: xD3DHelper::Init (QuadEmulation) Log: Startup time: 2.231000 seconds Log: Precaching: NoIntro.LevelInfo0 Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Finished precaching geometry in 0.010 seconds Log: Finished precaching textures in 0.000 seconds Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: URL: Adding default option Name=Nasty_(RU) Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Kane Log: URL: Adding default option team=255 Log: Browse: Index.ut2?disconnect?Name=Nasty_(RU)?Class=Engine.Pawn?Character=Kane?team=255 Log: ; ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport WindowsViewport ScriptLog: New Player Nasty_(RU) id=f79a957444e7279940699461ae9d10df Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: FIREWALL: Freed XP.SP2 Firewall Object IRC: 2 Servers 0 Channels Log: Defaulting to false ScriptLog: UT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient 'Entry.ServerQueryClient' Log: Defaulting to false Log: Resolving utmaster.openspy.net... Log: Resolved utmaster.openspy.net -> 134.122.16.249 Debug: UT2k4MainMenu.Opened() Sender:None ScriptLog: PreClientTravel Log: URL: Adding default option Name=Nasty_(RU) Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Kane Log: URL: Adding default option team=255 Log: Browse: 37.187.146.47:5777/Index.ut2?Name=Nasty_(RU)?Class=Engine.Pawn?Character=Kane?team=255 Log: Resolving utmaster.openspy.net... Log: Resolved utmaster.openspy.net -> 134.122.16.249 Log: Connection established. ScriptLog: PreClientTravel Log: URL: Adding default option Name=Nasty_(RU) Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Kane Log: URL: Adding default option team=255 Log: Browse: 37.187.146.47:9777/Index.ut2?Name=Nasty_(RU)?Class=Engine.Pawn?Character=Kane?team=255 NetComeGo: Close TcpipConnection 37.187.146.47:5777 11/26/25 00:14:54 Exit: Socket shut down Log: Resolving utmaster.openspy.net... Log: Resolved utmaster.openspy.net -> 134.122.16.249 Log: Connection established. ScriptLog: PreClientTravel Log: URL: Adding default option Name=Nasty_(RU) Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Kane Log: URL: Adding default option team=255 Log: Browse: 37.187.146.47:9777/Index.ut2?Name=Nasty_(RU)?Class=Engine.Pawn?Character=Kane?team=255 NetComeGo: Close TcpipConnection 37.187.146.47:9777 11/26/25 00:15:07 Exit: Socket shut down ScriptLog: PreClientTravel Log: URL: Adding default option Name=Nasty_(RU) Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Kane Log: URL: Adding default option team=255 Log: Browse: 37.187.146.47:5777/Index.ut2?Name=Nasty_(RU)?Class=Engine.Pawn?Character=Kane?team=255 NetComeGo: Close TcpipConnection 37.187.146.47:9777 11/26/25 00:15:20 Exit: Socket shut down Log: appRequestExit(0) Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Window.dll Log: Unbound to Core.dll Log: Unbound to Engine.dll NetComeGo: Close TcpipConnection 37.187.146.47:5777 11/26/25 00:17:00 Exit: Socket shut down Exit: Game engine shut down Log: Unbound to WinDrv.dll Exit: Windows client shut down Log: Unbound to D3DDrv.dll Log: Unbound to XGame.dll Log: Unbound to IpDrv.dll Log: Unbound to Editor.dll Log: Unbound to Fire.dll Log: Unbound to XInterface.dll Log: Unbound to UWeb.dll Log: Unbound to Onslaught.dll Log: Unbound to ALAudio.dll Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Log: Garbage: objects: 32381->0; refs: 280382 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 54 MByte 782 KByte 310 Bytes from HD took 0.682996 seconds (0.641996 reading, 0.041000 seeking). Log: FileManager: 0.201000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Memory Allocation Status Uninitialized: Curr Memory 0.253M / 3.184M Uninitialized: Peak Memory 71.159M / 73.035M Uninitialized: Allocs 673 Current / 49035053 Total Uninitialized: Log file closed, 11/26/25 00:17:01 |