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41
Unreal Tournament 2004 / Re: Scoring system - How does it work?
« Last post by Grim_Fandango on November 19, 2024, 22:31 »
Thank you, some great info there.  I'll have a further read through tomorrow.

Despite the mis-spelling, I'm quite liking this line :)

 /** Host with the capability of resovling Nations. */
42
Unreal Tournament 2004 / Re: Scoring system - How does it work?
« Last post by Piglet on November 19, 2024, 21:42 »
I don't know if that is everything from the standard code, however from custom code here you get some points for other things:

* vehicle drivers get assist points for the percentage of time the flag carrier was being carried.

* the equaliser code can be seen/extracted from Equalizer_TC_alpha4.u. It has logic for:

- rewarding flag carrier killers: function RewardFCKillers().
- rewarding a "seal" (Killed and Killer's FC are in Killer's Flag Zone) in function EvaluateKillingEvent().
- rewarding a "cover" (see below - defending their flag carrier) in function EvaluateKillingEvent().

Code: [Select]
// COVER FRAG
                // if Killer's Team has had an FC
                // if the FC has Flag Right now
                // Defend kill
                // org: if victim can see the FC or is within 600 unreal units (approx 40 feet) and has a line of sight to FC.
                //if( Victim.canSee( FCs[KillerPRI.Team] ) || ( Victim.lineOfSightTo( FCs[KillerPRI.Team] ) && Distance( Victim.Location, FCs[KillerPRI.Team].Location ) < 600 ) )
                // new: Killed was within 512 uu(UT) of FC
                //      or Killer was within 512 uu(UT) of FC
                //      or Killed could see FC and was killed within 1536 uu(UT) of FC
                //      or Killer can see FC and killed Killed within 1024 uu(UT) of FC
                //      or Killed had direct line to FC and was killed within 768 uu(UT)
43
Unreal Tournament 2004 / Re: Scoring system - How does it work?
« Last post by Grim_Fandango on November 19, 2024, 20:21 »
So, how does it work Grim?

I'm unsure if the other servers are configured the same, but in the non-berserk warfare server, the points awarded are:

15 per cap
  1 per kill
  3 per return

No doubt there are a stack of other variables to factor in, but the above is fine for me for now.
44
Unreal Tournament 2004 / Re: Scoring system - How does it work?
« Last post by Right on November 19, 2024, 18:11 »
Thank you for this.
I had a play about on the non-berserk server with a few bots, I've a better understanding of it now.

So, how does it work Grim?
45
Unreal Tournament 2004 / Re: Scoring system - How does it work?
« Last post by Grim_Fandango on November 18, 2024, 13:54 »
Thank you for this.
I had a play about on the non-berserk server with a few bots, I've a better understanding of it now.
46
Unreal Tournament 2004 / Re: Halloween on Warfare
« Last post by holyspam on November 17, 2024, 22:43 »
If it's not the boot order in the BIOS, check this

https://launchpad.net/grub-customizer
47
Unreal Tournament 2004 / Re: Halloween on Warfare
« Last post by Piglet on November 17, 2024, 22:40 »
hi DK, I'll point Holyspam to this. I suspect you just need to go to the boot section in your BIOS and point to the drive with Windows on it....unless you've installed alongside Windows on a single drive.

or have overwritten the MBR....
48
Hi Pig,
I've installed Ubuntu with dual boot - but my system now boots into Linux by default. Any ideas how I can change this to default to Windows 11?
I'm not clued up on linux and haven't got to the copying UT file bits over. It's just I sometimes use RealVNC and want it to boot to Windows as default...
49
Unreal Tournament 2004 / Re: Halloween on Warfare
« Last post by dk uk on November 17, 2024, 22:22 »
+++ sorry - posted on wroing thread and can't delete it now...
50
Unreal Tournament 2004 / Re: Scoring system - How does it work?
« Last post by sup on November 17, 2024, 16:12 »
As per the title.

I took this screenshot during a match this evening.
The only difference in stat's I can see is that I have a one more flag touch, drop & return than *Lao, but I have 6 points less.



He probably killed some guy with your flag or returned a flag that was closer to the opponent's base

Defensive players tend to score more because there are more variables that favor the score for them. Many times I have 5 captures and the MVP of my team is some player who ignores the game and just kills anything that moves


#4bettervalorizationofcaps
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