Recent Posts

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71
New members / Re: TheGlenn
« Last post by hellfire on October 29, 2024, 10:45 »
Nice to see you here :) UT, photography, invention .. share the same stuff ;) cya in game.
72
New members / Re: TheGlenn
« Last post by Plakatowy on October 28, 2024, 22:02 »
Burrito
73
New members / Re: TheGlenn
« Last post by Stealer on October 28, 2024, 21:29 »
Lo dude. Welcome to the forums  8)
74
New members / Re: TheGlenn
« Last post by Piglet on October 28, 2024, 16:04 »
Welcome!
75
New members / TheGlenn
« Last post by TheGlenn on October 28, 2024, 10:35 »
Hello all,

TheGlenn here. I was Glenn until there was another Glenn on the same server. There can't be two players with the same name, so I added "The". I've been playing UT online since UT2003. I played on the Wicked Game Server that was run by CVRoy. I'm from the warmest part of Canada. I'm in Ontario (Onterrible). Lake Erie is 30 minutes away. We measure distance in minutes. My interests are in controls engineering, photography and inventions.
76
Lulz / Re: Annoiying players and their stuff :D
« Last post by Right on October 28, 2024, 00:42 »
Leaving after balancing again
77
Unreal Tournament 2004 / Re: Halloween on Warfare
« Last post by Plakatowy on October 27, 2024, 19:28 »
Mooo!
78
Unreal Tournament 2004 / Halloween on Warfare
« Last post by Piglet on October 27, 2024, 12:11 »
Here's detail of the halloween pumpin code configuration, for anyone interested:

Code: [Select]
Trick or Treat version 2:

Pumpins:

MiniHealthPack - rubbish!
AdrenalinePickup - rubbish!

Redeemerpickup - Very good!
RedeemerIIPickup - Very Very good!

Pumpkin_ShieldPack - OK
UDamagePack - Probably won't use as uDamage can be a treat

PumpkinPickupTreat
Teletoflag - teleports you to enemy flag base
Adren - full adren
UDamage - double damage for between 15 and 30 seconds
Berserk - you have berserk until you die (won't be using this)
Speed - you move a bit faster (until you die or do speed combo)
Regen (RegenTime) - time in game seconds you get health booster
HealthShieldSpeed - between 20 and 60 health/shield, or speed if you have full health & shield

PumpkinPickupTrick
NoDamage (NoDamageTime) - time in game seconds you cannot cause damage (or self damage)
Freezer (FreezeTime) - time in game seconds you move slowly
Gunslost - all your guns are gone
Degeneration (DegenTime) - time in game seconds you lose health
Randomview (RandomViewTime) - time in game seconds you get turned around
TakeDamage - between 40 and 50 health is lost





General config:
 

MinSpawnTimeInterval=10 - How long the pumpkins take to spawn
MaxSpawnTimeInterval=30
PickupsLifeSpan=30 - How long a pumpkin sits until it is removed

Pumpkin frequency and number configuration:

Amount=10 - How many Pumpkins
For each type of pumpkin pickup, MaxSpawns=n indicates that only n of each may be on the map. So, for example, whatever the chances are of spawning a Pumpkin_RedeemerIIPickup, you can ensure that there are no more than n on the map at any time.

For each type of pumpkin pickup, Prop=n tells the code what proportion of the pumpkins should be of this type. The calculation is Prop/(sum of all Prop).
So, for example if the config was:
Pumpkin_AdrenalinePickup,Prop=4
Pumpkin_Redeemerpickup,Prop=1
Pumpkin_MiniHealthPack,Prop=5
As the sum of all 'Prop=' values is 10, the chances of each spawning as any particular pumpkin will be:
Pumpkin_AdrenalinePickup: 4/10
Pumpkin_Redeemerpickup: 1/10
Pumpkin_MiniHealthPack: 5/10


List of the Pumpkins that can spawn, and their available configuration values:

1. Pumpkin_AdrenalinePickup - standard adrenaline pickup (rubbish!)
2. Pumpkin_Redeemerpickup - standard 'deemer
3. Pumpkin_RedeemerIIPickup - The big WGSNUKE 'deemer
4. Pumpkin_MiniHealthPack - standard minihealth
5. Pumpkin_ShieldPack - standard shield pack
6. Pumpkin_UDamagePack - DD pickup - we probably won't use this, and just get it from the treat
7. PumpkinPickupTreat - a "Treat" from the following things, each pickup randomly gives one of these treats in proportion to the total of the configured P_ value weights. See "Trick and Treat probabilities" below
a. P_Teletoflag=weight - teleports you to enemy flag base
b. P_Adren=weight - full adren
c. P_UDamage=weight - double damage for between 15 and 30 seconds
d. P_Berserk=weight - you have berserk until you die (won't be using this)
e. P_Speed=weight - you move a bit faster (until you die or do speed combo)
f. P_Regen=weight
RegenTime=n - time in game seconds you get health booster
g. P_HealthShieldSpeed - between 20 and 60 health/shield, or speed if you have full health & shield

8. PumpkinPickupTrick - a "Trick" from the following things, each pickup randomly gives one of these tricks in proportion to the total of the configured T_ value weights. See "Trick and Treat probabilities" below
a. T_NoDamage=weight
NoDamageTime=n - time in game seconds you cannot cause damage (or self damage)
b. T_Freezer=weight
FreezeTime=n - time in game seconds you move slowly
c. T_Gunslost=weight - all your guns are gone
d. T_Degeneration=weight
DegenTime=n - time in game seconds you lose health
e. T_Randomview=weight
RandomViewTime=n - time in game seconds you get turned around
f. T_TakeDamage=weight - between 40 and 50 health is lost

Trick and Treat probabilities:

These work the same as pill probabilities, using weightings from the config:

e.g. If you have this config for the tricks...
T_NoDamage=1
T_NoAdren=2
T_Freezer=3
T_Gunslost=4
T_Degeneration=5
T_Randomview=6
T_TakeDamage=7
then as the sum of all the T_values is 31 then each trick pill will have this chances of happening when you pick it up:
T_NoDamage: 1/31
T_NoAdren: 2/31
T_Freezer: 3/31
T_Gunslost: 4/31
T_Degeneration: 5/31
T_Randomview: 6/31
T_TakeDamage: 7/31

The weights for a treat pill work the same way.

This is the ini file we're starting with:

Code: [Select]
[MiA_halloween_tot.MutRandomPickupSpawnsV2]
Pickups=(Pickup="MiA_Halloween_tot.Pumpkin_AdrenalinePickup",Prop=4)
Pickups=(Pickup="MiA_Halloween_tot.Pumpkin_Redeemerpickup",Prop=8,MaxSpawns=1)
Pickups=(Pickup="MiA_Halloween_tot.Pumpkin_RedeemerIIPickup",Prop=1,MaxSpawns=1)
Pickups=(Pickup="MiA_Halloween_tot.Pumpkin_MiniHealthPack",Prop=6)
Pickups=(Pickup="MiA_Halloween_tot.Pumpkin_ShieldPack",Prop=8)
Pickups=(Pickup="MiA_Halloween_tot.Pumpkin_UDamagePack",Prop=0)
Pickups=(Pickup="MiA_halloween_tot.PumpkinPickupTreat",Prop=20)
Pickups=(Pickup="MiA_halloween_tot.PumpkinPickupTrick",Prop=20)
MinSpawn`TimeInterval=10.000000
MaxSpawnTimeInterval=30.000000
Amount=12
PickupsLifeSpan=30.000000
P_Teletoflag=1
P_Adren=2
P_UDamage=2
P_Berserk=0
P_Speed=2
P_Regen=2
P_HealthShieldSpeed=2

T_NoDamage=1
T_NoAdren=1
T_Freezer=1
T_Gunslost=1
T_Degeneration=1
T_Randomview=1
T_TakeDamage=1

NoDamageTime=8
FreezeTime=5
DegenTime=10
RandomViewTime=7

RegenTime=10




79
Lulz / Re: Annoiying players and their stuff :D
« Last post by Right on October 26, 2024, 18:50 »
Isn't that the gunner's job (in a normal tank)? The driver has the main gun to clear a path for them.

In the goop tank it's the driver that gets out and the 2nd seat that stays in to cover the area in goop.

That is what I mean, in The Edge with "the badger" the driver gets the flag but no, not with this player...

For others who want to comment, I like to listen to constructive criticism, and yes I know dodge and wall jumps are my biggest frustrations...
80
Lulz / Re: Annoiying players and their stuff :D
« Last post by Piglet on October 26, 2024, 15:23 »
Isn't that the gunner's job (in a normal tank)? The driver has the main gun to clear a path for them.

In the goop tank it's the driver that gets out and the 2nd seat that stays in to cover the area in goop.
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