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Lulz / Re: Annoiying players and their stuff :D
« Last post by duke on October 19, 2024, 18:01 »Where do I start
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Lulz / Re: Annoiying players and their stuff :D« Last post by duke on October 19, 2024, 18:01 »Where do I start
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Lulz / Re: Annoiying players and their stuff :D« Last post by Right on October 19, 2024, 13:25 »Reviving an old topic... Thanxs Grim that is another hour reading gone
@Piglet: You could ask M0rph1n3 to manage the VCTF maps, we will be left with 3 maps (correct me if I wrong) 93
Lulz / Re: Annoiying players and their stuff :D« Last post by Piglet on October 18, 2024, 22:48 »There is a system of not allowing the same map to be played until n other maps have been played... you can't repeat a map until 12 maps have been played.
Every 13th map should now be one of the even less played maps. If the code is working... 94
Lulz / Re: Annoiying players and their stuff :D« Last post by Whitestorm on October 18, 2024, 22:34 »It's annoying when the same maps are overplayed over, over, over and over again... usually by the same players. I know, maps are overplayed because they're well made but some new players might lose all the interest because basically not much choice.
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The Lounge / Re: Music you listening right now« Last post by Ottiishiia on October 18, 2024, 17:12 »96
The Lounge / Re: Music you listening right now« Last post by Piglet on October 18, 2024, 14:45 »Well I think we now the answer to that "If I could fly" question...
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Unreal Tournament 2004 / Re: Non-Berserk VCTF Server (Fun Wars)« Last post by Piglet on October 18, 2024, 14:44 »Shield Jump is currently standard UT level of damage (or at least it's supposed to be as I reset the config for it!)
My concern is that with standard level of firepower the vehicles will become much more powerful. If you want just shield....maybe you should go to trials servers 98
Unreal Tournament 2004 / Re: Non-Berserk VCTF Server (Fun Wars)« Last post by sup on October 18, 2024, 03:40 »Servers without berserk is unfortunately a big disadvantage for high ping players, but I'll test it. Is the netcode active there? yeah, you brought up some good points, you know how to seduce me who are you btw, Jaggi? but I have a better idea, what if the shield jump damage just went back to how it was a few years ago on the current server? xD tbh I would prefer a mode without weapons, just shields, you can only shieldjump and kill others in a humiliating way with shield, that would be epic #makeshieldjumpsnotwar 99
Unreal Tournament 2004 / Re: Non-Berserk VCTF Server (Fun Wars)« Last post by jiRNGen on October 17, 2024, 23:37 »Servers without berserk is unfortunately a big disadvantage for high ping players, but I'll test it. Is the netcode active there? Non bersek server means it will takes only 53 hp damage on full shield jump and 20 hp on single shield hit. Let's climb all walls from flag to flag in maps like halfpipes,spacestations,magnet,facesingass,venis, magisfun and any maps ,with walls. spacestation you would be able to bersek combo spam and even capture twice before having low hp same for magnet and venis. 100
The Lounge / Re: Music you listening right now« Last post by Ottiishiia on October 17, 2024, 21:36 »Bara du, för alltid. 17 and forever |