Come play ONS on the new test server - tonnes of maps.

Started by kops, March 20, 2019, 14:47

Piglet

It's slowly being introduced to the warfare server.

There are a couple of new ons maps in the map list

Lovely Tin Robot

Hi, was playing on it Friday afternoon, come Saturday morning and it's not showing up on servers list, what's happened dude? :'(


Krellsan

Btw, some maps on ons counted for a lot more people, which causes long and dull swinging from one core to another. Or maybe it's just new maps for most people, and they just don't know where nodes is. And i finally got telefragged today by a teammate on ctf map, which i tried to use all the time on demo :D But, all other sides of the new server looks great and promising.
P.s. Self stupidity on new maps is very refreshing, exhilarant and nice feeling. Like first day joining miasma. Cheers.
P.P.s.  I did not tried to offend anyone, it was saiyng about myself

Piglet

Which map was slow? There are plenty more I can swap it out for...

Krellsan

i was played on two of them. it was with three ways to core and lots of nodes. and huge distanse between it
forget the names actually, and it's only my opinion

Piglet

Ok - but do give feedback on what works and what doesn't.


Defty

Frostbite might be good for small games. I don't know how many vehicles it has though.

Piglet

We can always add vehicles... dynamically or by modding the map

Nardaq_NL

#24
Candidate for CTF with addition vehicles are in in my opinion.

CTF-Grassyknoll
CTF-Colossus
CTF-Citadel
CTF-AbsoluteZero

These are not to big, in open field and open enough to be used with vehicles to be disclosed.

Same for ONS. some are way to big.

ChainIsle, Dreamus, Articstronghold are nice maps to play :) (Frostbite i think to)

Piglet

There are a range of VCTF maps already made which we could use.

If you want to try those maps, give me map names and what things you would want where - open unrealed and find the spots to put things in the format detailed below.

For example, here are the locations for some of the things on CTF-FaceClassic:

(Level="CTF-FaceClassic",ClassName="Onslaught.ONSRV",Location=(X=-2252.000000,Y=1896.000000,Z=-2344.000000),Rotation=(Pitch=0,Yaw=0,Roll=0),bRespawn=true,RespawnDelay=15,Properties="bTeamLocked=true;Team=1")
(Level="CTF-FaceClassic",ClassName="Onslaught.ONSRV",Location=(X=-2352.000000,Y=-1848.000000,Z=-2344.000000),Rotation=(Pitch=0,Yaw=0,Roll=0),bRespawn=true,RespawnDelay=15,Properties="bTeamLocked=true;Team=1")
(Level="CTF-FaceClassic",ClassName="Onslaught.ONSAttackCraft",Location=(X=-4696.000000,Y=1176.000000,Z=-2324.000000),Rotation=(Pitch=0,Yaw=-10240,Roll=0),bRespawn=true,RespawnDelay=15,Properties="bTeamLocked=true;Team=1")

(Level="CTF-FaceClassic",ClassName="onslaught.onsminelayerpickup",Location=(X=10045.253906,Y=-382.379333,Z=-2211.250000),Rotation=(Pitch=0,Yaw=0,Roll=0))
(Level="CTF-FaceClassic",ClassName="onslaught.OnsMineAmmopickup",Location=(X=10045.253906,Y=-439.379333,Z=-2211.250000),Rotation=(Pitch=0,Yaw=0,Roll=0))
:


XaX

I want to suggest this map, many vehicles, many turrets a single leviathan, it is not so easy to reach the cores, each one has 3 defense turrets, excellent map.





MaD-SkunK

I dont remember who this was but I once read a story about a map that was the same as face classic but instead of two towers there was four of it so the map was like a cross
In that story u could carry two flag at a time (there is four teams four towers four flags)
that would be a terrible mess

Killer_XTREME!!!

That Ons map suggested by xax is cool, everyone will have their vehicles :) can v have that map piglet?