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Web UI for PHP tables

Started by The_Cowboy, February 03, 2022, 19:49

The_Cowboy

Howdy!

I was wondering if someone is interested in writing the "public display" of background PHP table which stores the Equalizer data, in the form accessible to web crowd, like so

https://www.geeksforgeeks.org/how-to-fetch-data-from-localserver-database-and-display-on-html-table-using-php/

All the relevant help shall be provided!
Quote from: WormboYou learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.

Absolute_Madness

Do you have the data list ? or a database sample ?

The_Cowboy

#2
Good question!
Our ol' piggy has the relevant credentials of original database!!
Would you be kind enough to share it, or allow me to do so!!!

Or tonight, when I boot Linux on my system, I could share the database sample.
Quote from: WormboYou learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.

Piglet

I'd rather not actually! I'll pm you



Absolute_Madness

Quote from: Piglet on February 04, 2022, 11:26
I'd rather not actually! I'll pm you

just the database structure and few data would be enough

The_Cowboy

Couldnt wait till night and my build farm is automated for now.
So here we go


-- phpMyAdmin SQL Dump
-- version 5.1.1
-- https://www.phpmyadmin.net/
--
-- Host: localhost
-- Generation Time: Feb 04, 2022 at 01:27 PM
-- Server version: 10.4.20-MariaDB
-- PHP Version: 8.0.8

SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
START TRANSACTION;
SET time_zone = "+00:00";


/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
/*!40101 SET NAMES utf8mb4 */;

--
-- Database: `CowboysTestDatabase`
--

-- --------------------------------------------------------

--
-- Table structure for table `EQPlayerInformation`
--

CREATE TABLE `EQPlayerInformation` (
  `EQIdentifier` char(80) DEFAULT NULL,
  `Captures` float DEFAULT NULL,
  `Grabs` float DEFAULT NULL,
  `Covers` float DEFAULT NULL,
  `Seals` float DEFAULT NULL,
  `FlagKills` float DEFAULT NULL,
  `TeamKills` float DEFAULT NULL,
  `Points` float DEFAULT NULL,
  `TimePlayedMinutes` float DEFAULT NULL,
  `TimePlayedHours` float DEFAULT NULL,
  `Frags` float DEFAULT NULL,
  `Suicides` float DEFAULT NULL,
  `EQName` char(80) DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;

--
-- Dumping data for table `EQPlayerInformation`
--

INSERT INTO `EQPlayerInformation` (`EQIdentifier`, `Captures`, `Grabs`, `Covers`, `Seals`, `FlagKills`, `TeamKills`, `Points`, `TimePlayedMinutes`, `TimePlayedHours`, `Frags`, `Suicides`, `EQName`) VALUES
('Little_Johnny', 8, 46, 3, 0, 37, 0, 147, 145, 0, 94, 256, 'Johnny:_Sins_:Re'),
('Tamika', 0, 0, 0, 0, 7, 0, 37, 9, 0, 10, 4, 'Tamika'),
('Rae', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Rae'),
('Skakruk', 0, 7, 0, 0, 10, 0, 78, 27, 0, 17, 2, 'Skakruk'),
('Outlaw', 0, 6, 0, 0, 6, 0, 43, 11, 0, 7, 1, 'Outlaw'),
('Brock', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Brock'),
('Garrett', 0, 4, 0, 0, 2, 0, 16, 6, 0, 5, 1, 'Garrett'),
('Torch', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Torch'),
('Asp', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Asp'),
('Guardian', 0, 3, 2, 0, 0, 0, 7, 11, 0, 5, 2, 'Guardian'),
('Cyclops', 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 2, 'Cyclops'),
('Kane', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Kane'),
('Dominator', 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 2, 'Dominator'),
('Zarina', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Zarina'),
('Kraagesh', 4, 13, 0, 0, 2, 0, 78, 20, 0, 8, 2, 'Kraagesh'),
('Enigma', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Enigma'),
('Abaddon', 0, 4, 0, 0, 1, 0, 9, 11, 0, 1, 1, 'Abaddon'),
('Gaargod', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Gaargod'),
('BlackJack', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'BlackJack'),
('Othello', 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 2, 'Othello'),
('Lauren', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Lauren'),
('Diva', 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 2, 'Diva'),
('Gorge', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Gorge'),
('Ravage', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Ravage'),
('Aryss', 1, 4, 0, 0, 0, 0, 17, 11, 0, 4, 2, 'Aryss'),
('Mokara', 1, 5, 0, 0, 0, 0, 16, 9, 0, 1, 0, 'Mokara'),
('Satin', 0, 0, 0, 0, 4, 0, 24, 9, 0, 7, 0, 'Satin'),
('Corrosion', 1, 5, 2, 0, 0, 0, 24, 9, 0, 4, 0, 'Corrosion'),
('Baird', 0, 0, 0, 0, 1, 0, 6, 6, 0, 1, 0, 'Baird'),
('Azure', 2, 4, 1, 0, 2, 0, 55, 6, 0, 5, 0, 'Azure'),
('Harlequin', 1, 2, 2, 0, 0, 0, 23, 6, 0, 4, 0, 'Harlequin'),
('Domina', 0, 0, 0, 0, 4, 0, 25, 10, 0, 8, 0, 'Domina'),
('Selig', 0, 0, 0, 0, 6, 0, 30, 11, 0, 10, 1, 'Selig'),
('Syzygy', 1, 8, 1, 0, 0, 0, 22, 11, 0, 5, 0, 'Syzygy'),
('Divisor', 0, 0, 0, 1, 4, 0, 23, 11, 0, 8, 1, 'Divisor'),
('Matrix', 0, 7, 0, 0, 4, 0, 21, 11, 0, 4, 2, 'Matrix'),
('Gkublok', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Gkublok'),
('Riker', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Riker'),
('Scarab', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Scarab'),
('Thorax', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Thorax'),
('Hyena', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Hyena'),
('Rylisa', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Rylisa'),
('Virus', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Virus'),
('Jakob', 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Jakob'),
('Komek', 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 1, 'Komek'),
('Rapier', 0, 0, 0, 0, 7, 0, 50, 10, 0, 12, 1, 'Rapier'),
('Motig', 2, 6, 0, 0, 0, 0, 30, 11, 0, 0, 0, 'Motig'),
('Remus', 0, 0, 1, 0, 6, 0, 38, 11, 0, 10, 0, 'Remus');

--
-- Indexes for dumped tables
--

--
-- Indexes for table `EQPlayerInformation`
--
ALTER TABLE `EQPlayerInformation`
  ADD UNIQUE KEY `EQIdentifier` (`EQIdentifier`);
COMMIT;

/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;


Everything above is my PC generated data from my local game sessions.
Quote from: WormboYou learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.

The_Cowboy

Quote from: WormboYou learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.