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Bind Adrenaline Combo to a key

Started by Piglet, October 26, 2022, 10:46

Piglet

This was requested by @Nardaq_NL. It should work on any MiA server:

In ut2004\user.ini section [Engine.Input] on a spare key, (in this example the "Y" key)

Y=UseCombo FFFF

In-game the "Y" key will now trigger the speed combo if you have enough adrenaline.

Combo's

F = move forward, B = move back, L = strafe left, R =strafe right

FFFF : Speed
BBBB : Booster
FFBB : Berserk
BBFF : Poo Combo (if on map) / Resurrect (Freon, where you can also use "UseNecro" bound to a key )

I'm not sure we use these ones:

RRLL : Invisibility
LLLL : Pint Sized
RRRR : Camouflage

Blub

Piggy, I am deeply disappointed in you posting something like this on the forum where everyone can see it.

Usually you are a lot better than this and I hope this will only be a one time issue.

We all know the universe meant one and one key specifically for being bound to res and this is "P"






Aka: BUFTY PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP FFS

sup

Nice pig!

it would be nice to have a key to cancel the combo when we accidentally trigger it xD
Many times I'm doing some dodge and I end up triggering the combo and I have to look for a car so I don't lose all my adrenaline lol :>

Piglet

Quote from: sup on October 26, 2022, 20:37
Many times I'm doing some dodge and I end up triggering the combo and I have to look for a car so I don't lose all my adrenaline lol :>

Me too!

france 1998

the click is too fast and you have the speed, it annoys me sometimes :D
by France the best

Veica

#5
If you're lazy like me, you can bind these in-game with a console command:

set input [key] UseCombo [combo]

So in the above example from Piglet,

set input y UseCombo FFFF

Should have the same effect.
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.