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KF-Afghanistan READY for download...

Started by poompoom500, December 18, 2011, 14:55

Snipe34

#15
Quote from: poompoom500 on January 12, 2012, 21:44
:-\ To Snipe34,

I took out the textures file - http://www.mediafire.com/?itq77cra1qejcc6.

and I guess poor poom dreads reading my comments, but woohoo it works!

Love the cutsie little door that can be welded hehe.

Minor problem, zombies stuck in grass.  Select it and make it non-collision.




poompoom500

#16
 :-[ To Snipe34,

What a ball-buster!  :'( I got the bushes to be non-collisions!

Snipe34


poompoom500


poompoom500

#19
 >:( To Snipe34,

I revised the zombie spawns area, and new link is below.

Snipe34

Well logically the new zombie spawns should be fine.  It's a great idea having them spawn on blocking volumes... but only 1 zombie came.  I heard the rest babbling behind the hill... so who knows what was going on :)

The best thing I think - which I should have explained more explicitly when we were in-game, was: place the Zombie Spawns inside the buildings are around the back of the buildings.

Delete those spawns on the blocking volumes which sadly don't work - and will cause problems if you leave them there.

Then make your red brush 144 x 144 x 144.  Move around the map looking for the most hidden places inside buildings to place new zombie spawns and also around the backs of building, even in the middle areas - but close to walls.   You'll be placing a whole lot of volumes, but at least when there's many players in the game, zombies will spawn somewhere.




poompoom500

 >:( To Snipe34,

DAHRN, DAHRN, DAHRN! Got it revised. New Link is - http://www.mediafire.com/?1fs0ig6qjvldxrv.

Snipe34

Quote from: poompoom500 on January 15, 2012, 08:39
>:( To Snipe34,

DAHRN, DAHRN, DAHRN! Got it revised. New Link is - http://www.mediafire.com/?1fs0ig6qjvldxrv.

seems to be running ok on the server now

poompoom500