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Don't idle at map start.....new anti-AFK logic now in force
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Don't idle at map start.....new anti-AFK logic now in force (
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Piglet
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Don't idle at map start.....new anti-AFK logic now in force
«
on:
November 07, 2018, 21:22 »
You have 12 seconds to move at round start!
The first few seconds are critical. If you need a pee, disconnect from the server before you leave
tirofijo!!
Sr. Member
Posts: 214
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bash the fash
Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #1 on:
November 08, 2018, 02:59 »
ay ayyyy my ubuntu goes for like 20 sec to run every game start... u little dictator!
GPREZQ
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Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #2 on:
November 08, 2018, 03:36 »
Just be glad he told you
Piglet
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Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #3 on:
November 08, 2018, 11:18 »
@tirofijo!! - what? Really? You can't move for 20 seconds after the round begins?
The clock clicks down to zero and the 12 seconds start,and you can't move?
Do you end up stranded in the base on every ons map?
I'm keen to know more
tirofijo!!
Sr. Member
Posts: 214
Country:
bash the fash
Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #4 on:
November 08, 2018, 12:57 »
in onslaught it usually takes more.... is not that i cant move, its that i dont even see the game yet, im stuck in the loading screen, only some times when im playing in a map and next game is that same map i can see the countdown and star "normally".... usually i begin with the clock in 19:35 - 19:45, i have check it since i take times periods for every good item
---- most be the 180-250 ping issue.
Arbok
Full MemberĀ
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Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #5 on:
November 08, 2018, 13:17 »
go play single player,u can idle all u want.
u can even pause the game ,and go take a hot nice shower,then come back and continue:]
gorge is waiting :'>
GPREZQ
1337
Posts: 330
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Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #6 on:
November 08, 2018, 13:29 »
Piglet
1337
Posts: 3248
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Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #7 on:
November 08, 2018, 13:36 »
Hmm. Tell you what, I'll try adding a few more seconds to the net start delay. Try now
tirofijo!!
Sr. Member
Posts: 214
Country:
bash the fash
Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #8 on:
November 08, 2018, 16:57 »
Thanks little piggy dictator... wish there could be some service for ut2k4 like killping out there, anyway i mange to return to previous ubuntu version so iimprove connection a little, and finally i suggest a votation for the mines question, if it helps to keep "pros" at a human level of playability, i suggest 20 mines per noob, lets make it some difficult for them
Piglet
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Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #9 on:
November 08, 2018, 20:49 »
Or just reduce the damage of all arbok's guns
tirofijo!!
Sr. Member
Posts: 214
Country:
bash the fash
Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #10 on:
November 08, 2018, 21:13 »
give him a sling and 3 rocks XD
Nardaq_NL
1337
Posts: 454
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Re: Don't idle at map start.....new anti-AFK logic now in force
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Reply #11 on:
November 08, 2018, 23:07 »
No practice round present @ demo mode?
GPREZQ
1337
Posts: 330
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Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #12 on:
November 08, 2018, 23:27 »
tirofijo!!
Piano
Full MemberĀ
Posts: 53
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c'est faisant n'importe quoi qu'on devient n'impor
Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #13 on:
November 17, 2018, 14:40 »
Nice feature! Althought it does kick me out a lot hah
Nardaq_NL
1337
Posts: 454
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Re: Don't idle at map start.....new anti-AFK logic now in force
«
Reply #14 on:
November 17, 2018, 14:42 »
Slowass =]
Its nice to see for once idle players are kicked out. one a while i see 1 player coming back. so it works like a charm
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Don't idle at map start.....new anti-AFK logic now in force