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Kreative Korner
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VCTF4-FaceClassic feedback
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VCTF4-FaceClassic feedback (
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wife
Sr. Member
Posts: 148
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VCTF4-FaceClassic feedback
«
on:
March 31, 2020, 18:43 »
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Last Edit: September 26, 2021, 15:05 by wife
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Piglet
1337
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Re: VCTF4-FaceClassic feedback
«
Reply #1 on:
March 31, 2020, 18:56 »
The normal miasma crouch jump and vehicle no-camping/no portal blocking is also present, completely rewritten for 4 teams.
There's nothing marking the crouch-jump point. There's quite a distinctive wrinkle in the terrain at just the right point.
Piglet
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Re: VCTF4-FaceClassic feedback
«
Reply #2 on:
March 31, 2020, 18:57 »
Oh ... I think I saw a side entrance to the DD. That's not needed....
Piglet
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Re: VCTF4-FaceClassic feedback
«
Reply #3 on:
April 01, 2020, 00:14 »
Hmmm - all are centred at the same place (mirrored), with a radius of 300:
Red Jump is (X=-4650,Y=131,Z=630)
Blue Jump is (X=4650,Y=-131,Z=630)
Green Jump is (X=131,Y=4650,Z=630)
Gold Jump is (X=-131,Y=-4650,Z=630)
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VCTF4-FaceClassic feedback