KF 2.53 Or 3.0  (Read 41710 times)

[MiA]Alucard

  • Full Member 
  • *
  • Posts: 81
  • Country: ee
Re: KF 2.53 Or 3.0
« Reply #15 on: November 30, 2010, 19:33 »
Ohh ya ... forgot about them :D

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF 2.53 Or 3.0
« Reply #16 on: November 30, 2010, 23:37 »
Medic revive players, fantastic!  And poison zombies, yep, Medic is a little underpowered.

Other specialist perks, yeah flamethrower doesn't have a perk...  More powerful berserker, probably.  But a sniper is a sniper - could get too complicated - 'head shot sniper,' etc?

The fp with chaingun, I didn't notice about his arm, damn xd.  Chainsaw is in the KF files, just a matter of turning it around so it can be seen.  1 mine per person, I think probably 5 would be good.

I made the molotov but I can't get the code working :/  Have to wait for Afx0r and Strel0k to arrive...

Thanks for great suggestions, what we can do we will!  KF is your game as much as anyones!  Again, thx Alex Quick for the original idea and hard, hard work!











[MiA]Alucard

  • Full Member 
  • *
  • Posts: 81
  • Country: ee
Re: KF 2.53 Or 3.0
« Reply #17 on: December 01, 2010, 08:49 »
Hey what about assassin perk :D

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF 2.53 Or 3.0
« Reply #18 on: December 01, 2010, 14:22 »
Hmmm but the D.R.F. or, KF soldiers are all assassins so I'm not sure what you mean.

[MiA]Slim_Cognito

  • Full Member 
  • *
  • Posts: 82
  • you got a ship that needs some... improvements??
Re: KF 2.53 Or 3.0
« Reply #19 on: December 01, 2010, 15:55 »
i think 2-3 expansions on every perk would be a great thing, making them harder to achieve than other perks(as by now, achieving new perks happens almost automaticly. and everyone has all new perks unless u just started)

instead of getting berserker with about 50-100 melee kills(idk exactly) you would get the mob zerker effect(with or without a good name XD) at 500-1000 kills(probably made while under the effect of the normal berserker perk)

how about that?(if you think you can't come up with 15 perks, i think i and other forum members will love to help you   ;))


(also talking about this made me remember that getting perks at this time is server specific, not player specific... it would be great if u could change that?)



EDIT: for reintroduction of chainsaw, it probably has to become a melee weapon, so u get run boost?
« Last Edit: December 01, 2010, 20:52 by Slim Cognito »

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KF 2.53 Or 3.0
« Reply #20 on: December 01, 2010, 19:35 »
That would be great. I'm missing that perk level-up system since I have begun playing this game - it holds the motivation for a long time I think.
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

[MiA]Raj

  • 1337
  • *
  • Posts: 1274
  • Country: ee
    • rajliv
Re: KF 2.53 Or 3.0
« Reply #21 on: December 02, 2010, 09:32 »
Ohh and maybe put a thing called achievements? just my point of view :)

There already are stats on server (press F3 or F2 or something). Isn't that enough?
Alternatively, I could code a site that would show player's stats, with achievements and stuff. But that would be a quite big project which I don't have time for right now...

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF 2.53 Or 3.0
« Reply #22 on: December 02, 2010, 11:41 »
I see what you mean about those perks.  It's up to the coders if they have time as well, lol - we're all learning how this thing works.  Some things are possible but take a long time - other things too easy.  Guessing, new perks are probably only sub code and easily modified -I hope- from old perks.

Gab talked to me on xfire about double knives like machetes for a fast berserker - probably can't carry much else and I like the idea.  Although after I realized "fast" would be a big problem for storymode - similar to l4dead idea: achieve objectives and revive dead players - so a fast berserker could zoom across a map, which would be kinda 'break' the game.

So probably in one map a player can only choose 1 perk for that map - a lot of thinking needed by players to choose the right perk so everyone can survive :o  Perks to encourage players to choose other than berserker are good, like 'revival from dead' medic.  Also mappers would have to think hard about their choice of monsters, somehow to slow berserkers from reaching respawn/objectives, also encouraging players to choose other perks, so berserkers don't always have an advantage.

It gets complicated xd.


[MiA]Slim_Cognito

  • Full Member 
  • *
  • Posts: 82
  • you got a ship that needs some... improvements??
Re: KF 2.53 Or 3.0
« Reply #23 on: December 02, 2010, 14:36 »
There already are stats on server (press F3 or F2 or something).


F3


what snipe said



i wouldn't like a game like l4d at all, the fun of this game is that the zombs don't die with 1/2 shots.

i see what you mean with a fast berserker, though i think that as long as the other perks get things like turrets and heavy snipers, a fast berserker can't be overpowered. things like clots that hold you will be a big concern, also an FP will kill you in 1 hit(2 with armor) and no berserker will be able to take that down(maybe get an FP to go berserk if a fast berserker he targets tries to run away )

i'm completely with the 1 perk per map idea, though a more expanded lobby would be good with it(discussions on who takes what, and of course seeing what other players choose)


though if i had to choose, i would first make the weapons for survival come out before launching story mode+perks(so i don't have to wait any longer for upgrade XD. and the amount of time it deserves will be given to story mode+perks)

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF 2.53 Or 3.0
« Reply #24 on: December 03, 2010, 02:23 »
New Weapons for 2.3

http://www.xfire.com/video/3c1048/  (same link in shout box)
http://www.youtube.com/watch?v=HLJEaAt83RI

Hope you like it!





« Last Edit: December 09, 2010, 11:23 by Snipe34 »

[MiA]Slim_Cognito

  • Full Member 
  • *
  • Posts: 82
  • you got a ship that needs some... improvements??
Re: KF 2.53 Or 3.0
« Reply #25 on: December 03, 2010, 13:25 »
New Weapons for 2.3

http://www.xfire.com/video/3c1048/  (same link in shout box)

Hope you like it!



that's on easy right?(please tell me that isn't skilled  ???)

[MiA]Alucard

  • Full Member 
  • *
  • Posts: 81
  • Country: ee
Re: KF 2.53 Or 3.0
« Reply #26 on: December 03, 2010, 13:29 »
ofc thats easy lol :D
you cant kill a clot with 2 bullets :)

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KF 2.53 Or 3.0
« Reply #27 on: December 03, 2010, 20:46 »
Damn the trailer's nice.
But I think the bunterbluss is a bit overpowered.
however: That's some hot things we're waiting for ;)
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

[MiA]Alucard

  • Full Member 
  • *
  • Posts: 81
  • Country: ee
Re: KF 2.53 Or 3.0
« Reply #28 on: December 03, 2010, 21:27 »
Cant Wait to use the sniper !!! :D

Vasdamas

  • Junior Member
  • *
  • Posts: 29
  • Country: ru
  • And cities will fall to dust...
Re: KF 2.53 Or 3.0
« Reply #29 on: January 20, 2011, 22:22 »
woaaah!

Cant wait to test that HMG  8)
"Мой разум - основа моего поведения , а мое сердце – мой закон.Мне столь же мало нужен Бог, как я - ему"