KF Mod Version 3 - progress  (Read 238843 times)

Audrey-Rafael

  • Sr. Member
  • *
  • Posts: 136
  • Country: ca
Re: KF Mod Version 3 - progress
« Reply #240 on: October 06, 2011, 01:54 »
Wow, my dream of flaming every zombie and use them to eat marshmallon will come true.... 8)

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: KF Mod Version 3 - progress
« Reply #241 on: October 06, 2011, 09:09 »
Another great news, thanks Snipe ;)

Vasdamas

  • Junior Member
  • *
  • Posts: 29
  • Country: ru
  • And cities will fall to dust...
Re: KF Mod Version 3 - progress
« Reply #242 on: October 06, 2011, 09:47 »
Fuck yea
That's really good news  8)

Can't wait for the end of this month...

P.S Hicks, send ya a pm

"Мой разум - основа моего поведения , а мое сердце – мой закон.Мне столь же мало нужен Бог, как я - ему"

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF Mod Version 3 - progress
« Reply #243 on: October 11, 2011, 22:27 »
progress - some problems solved without really trying  :D

First video is offline play, shows the cotton wool problem of the Pinzgauer browning when it hits monsters.  Also the molotov problem - at the end of the vid, the glow on the ground that disappears when the molotov is reselected.
http://www.xfire.com/video/4ecb33/

Second video ONLINE, and the cotton wool effect is gone.  The molotov leaves no glow on the ground.... problems solved.  And also the spider.  btw this is played on Easy.
http://www.xfire.com/video/4ecb54/

so now I'll move away from coding to maps.  Mrs Clamely will have to wait, also the Browning1919 because of log spam.  And storymode weapons in the Trader.
Besides maps I need to fix an "end game" similar to how survival is now, so players know the map is won.

Audrey-Rafael

  • Sr. Member
  • *
  • Posts: 136
  • Country: ca
Re: KF Mod Version 3 - progress
« Reply #244 on: October 12, 2011, 15:05 »
Just seem good thing, a spider ?  Yeah


Miss clamely not there, But the patriarch need a wife... it is super mega important, he alone.  But nice thing, nice news

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KF Mod Version 3 - progress
« Reply #245 on: October 12, 2011, 21:25 »
IMO the spiders scream too long and loud.
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF Mod Version 3 - progress
« Reply #246 on: October 12, 2011, 23:47 »
spider scream, k, thx for that.  Would you believe he has a choice of 5 different dying screams? - damned awkward spiders XD

I would truly like to work on Mrs Clamely, but we need an "End Game:" you survived, or wiped out.  Also new weapons in the Trader.  I have to fix the MP5 raise, aim as well.

Besides that, maps.  I thought the objectives, triggers and that were ok to place, but nothing is ever mf well simple.  Offline they look ok, but not online suddenly UT shit appears on them.

Anyways I'm doing my best!

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KF Mod Version 3 - progress
« Reply #247 on: October 13, 2011, 07:40 »
Have success.

OMG seems like it will be very tight to release the game till the end of October...
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KF Mod Version 3 - progress
« Reply #248 on: October 13, 2011, 15:57 »
I didn't quite get it:
What's special about the spider? What does it do?

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF Mod Version 3 - progress
« Reply #249 on: October 13, 2011, 18:22 »
 :( To Vanico,

Quote
What's special about the spider? What does it do?
You just don't understand. Snipe34 has a thing for spiders. They are special to him. They are his special toys. He likes spawn them and squash them. So he likes you to FEEL his passion!

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF Mod Version 3 - progress
« Reply #250 on: October 13, 2011, 19:38 »
Spiders was my first animation

Took me months and many tries, so it's nice to see him work at last.

But i like humans too ^^

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KF Mod Version 3 - progress
« Reply #251 on: October 13, 2011, 20:12 »
So they are just spiders? :o




Interesting!

How about poison?

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF Mod Version 3 - progress
« Reply #252 on: October 14, 2011, 00:43 »
Spider has no poison, he's a genetic mutation.  Metal plate in his head.

A web would be good but i cant programme complex web effects.  He just chases you, dodges, and runs faster when he nears you.

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF Mod Version 3 - progress
« Reply #253 on: October 14, 2011, 10:50 »
 :( To Snipe34,

So, I have a question. What does it do to you when it gets you? Hug you to death with its legs?

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KF Mod Version 3 - progress
« Reply #254 on: October 14, 2011, 18:50 »
I bet it just hugs you
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de