KF-ArtGallery  (Read 29223 times)

[MiA]Raj

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Re: KF-ArtGallery
« Reply #15 on: June 23, 2011, 01:28 »
Thx Snipe.

Played it today - fun small map. ;)

Snipe34

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Re: KF-ArtGallery
« Reply #16 on: June 23, 2011, 01:30 »
Yep but patty got us - I made some stupid move and got in his way damn damn.

Paintings needed messing up a little - but I know how hard it is to mess up a nice texture or picture =p


Hicks

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Re: KF-ArtGallery
« Reply #17 on: June 23, 2011, 09:06 »
Nice ;D
Quote
Paintings needed messing up a little - but I know how hard it is to mess up a nice texture or picture =p
Yeah, that is a problem :D Maybe later. Reupload map just for little cosmetic fix? That's not my way. I'll mess up pics if add something... dunno, maybe another building if it necesary.
« Last Edit: June 23, 2011, 09:14 by Hicks »

N3Cr0

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Re: KF-ArtGallery
« Reply #18 on: June 23, 2011, 15:33 »
Yea, I tried it - nice for a small map.
I hope you will extend this map, it has a great potential ;)

The only issue I experienced when I played it alone was when they finally got me on the upper floor - from both sides because you can only run around one obstacle.
What I wanna say is, it would be great to add more ways or rooms.

...but I will see how it works with more players - Maybe we can hold the stairs easily, idk
http://n3cr0.itch.io/

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Vanico

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Re: KF-ArtGallery
« Reply #19 on: June 23, 2011, 17:59 »
Yeah.
It's a great map, but it's a bit too small.
A third level (which has smaller corridors) would be perfect.
And add more weapon spawns outside. ;)

N3Cr0

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Re: KF-ArtGallery
« Reply #20 on: June 23, 2011, 18:41 »
...and a roof - last chance to flee when you are desperate ;)
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Hicks

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Re: KF-ArtGallery
« Reply #21 on: June 27, 2011, 16:17 »
Here's update. Pics, door and hunti spawn fixed. Door at 2nd floor now leads to 3rd floor and if players want get there, they should find trigger to open it. Actually trigger was in first map release, but no one attempt to find it and just blow up the door... >:(
Need to say few words about it. I don't get how make this damn door invulnerable to explosives, so i made it very strong. Yea, eventually you can break it, but you will need tons of explosives :D Dunno, at least 40-50 grenades, maybe even more. But! If door is broken, no one can open it again, muha.

http://www.gamefront.com/files/20488253/KF-ArtGalleryV2.zip

Vanico

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Re: KF-ArtGallery
« Reply #22 on: June 27, 2011, 16:30 »
UPDAAAATE! *dance*
Thanks Hicks!

N3Cr0

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Re: KF-ArtGallery
« Reply #23 on: June 27, 2011, 19:13 »
Good idea to keep the 3rd floor as the fun part.
Unfortunately I also didn't find the trigger -.-
I'll try out your new version^^
... could you give us a little hint how to find it?
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N3Cr0

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Re: KF-ArtGallery
« Reply #24 on: June 27, 2011, 19:49 »
Ok, finally found it^^
One Hint (please don't slap me): A former comrade from school had a logo - It was made of the words destroy capitalism - That's the message!
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Hicks

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Re: KF-ArtGallery
« Reply #25 on: June 27, 2011, 20:01 »
I hope you found it not in editor? :D

Vanico

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Re: KF-ArtGallery
« Reply #26 on: June 27, 2011, 20:04 »
Oh god, found it using the editor.
Come on, that's really a hard one to find ^^

Hicks

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Re: KF-ArtGallery
« Reply #27 on: July 01, 2011, 15:34 »
Here is final update. Fixed glitch with rubbish container, the door now just a regular unweldable door... :D No damn triggers and no hunti, muha. I didn't find another bugs so i think this is last map update.

http://www.gamefront.com/files/20502362/KF-ArtGallery-Final.zip

N3Cr0

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Re: KF-ArtGallery
« Reply #28 on: July 01, 2011, 16:01 »
Ah damn, I liked the trigger ;)
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[MiA]Raj

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Re: KF-ArtGallery
« Reply #29 on: July 01, 2011, 16:02 »
yay, uploaded