Killing Floor Steam To KF UT2004...  (Read 26995 times)

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Killing Floor Steam To KF UT2004...
« on: December 24, 2011, 08:23 »
 >:( Conversion,

I found this KF Steam mutator that lets you use DOOM 3 zombies to Killing Floor Steam. I want to know if there is any way to transfer the textures and animations over to Killing Floor UT2004 mod?

Link to DOOM3 KF Mutator - http://forums.tripwireinteractive.com/showthread.php?t=52388.

Pictures of DOOM 3 KF Steam zombies below:

Mancubus zombie


Revenant zombie


Vagary zombie
« Last Edit: December 24, 2011, 08:50 by poompoom500 »

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: Killing Floor Steam To KF UT2004...
« Reply #1 on: December 24, 2011, 15:11 »
Good luck with that Poom, look forward to your conversion

[MiA]Raj

  • 1337
  • *
  • Posts: 1274
  • Country: ee
    • rajliv
Re: Killing Floor Steam To KF UT2004...
« Reply #2 on: December 24, 2011, 16:19 »
They were originally made for ut2004, someone's been ripping off.

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: Killing Floor Steam To KF UT2004...
« Reply #3 on: December 24, 2011, 18:54 »
 :-\ Continuation,

I just found the original UT2004 DOOM 3 mutator - http://www.unreal.shaungoeppinger.com/mon2009doommonsterpack.html. And some more mutators like Alien, Pikachu, Dinotopia, and others - http://www.unreal.shaungoeppinger.com/monsters.html.
« Last Edit: December 24, 2011, 19:06 by poompoom500 »

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: Killing Floor Steam To KF UT2004...
« Reply #4 on: December 25, 2011, 11:08 »
 :-\ Continuation,

Well, I got to use the animations and textures for Killing Floor. I made some changes at KFGametype.uc that I extracted from KFMod.u. But I am having problems with the zombie spawns end. They spawn but they can't stop. The files for the DOOM3 toons is in the DoomMonsterPackv3.u file. Pictures below:

The Cerub zombie:


The Trite zombie:


The Imp combination:





« Last Edit: December 25, 2011, 12:03 by poompoom500 »

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: Killing Floor Steam To KF UT2004...
« Reply #5 on: December 26, 2011, 06:36 »
 :-[ Continuation,

To have the DOOM3 characters work in Killing Floor UT2004 mod, you have to have the Doom Monster Pack 3 from Shaun Goeppinger - http://www.unreal.shaungoeppinger.com/monsters.html. Install it on your KFMod20 directory. Then extract KFMod.u. Edit KFGametype.uc code below by using your notepad:

Code: [Select]
cd c:\program files\unreal tournament 2004\system
ucc batchexport KFMod class uc ..\KFMod\Classes

CODE for KFGametype.uc below:

Code: [Select]
//MonsterClassName(0)="KFChar.ZombieClot"
     //MonsterClassName(1)="KFChar.ZombieCrawler"
     //MonsterClassName(2)="KFChar.ZombieGoreFast"
     MonsterClassName(3)="KFChar.ZombieStalker"
     MonsterClassName(4)="KFChar.ZombieScrake"
     MonsterClassName(5)="KFChar.ZombieFleshpound"
     MonsterClassName(6)="KFChar.ZombieBloat"
     MonsterClassName(7)="KFChar.ZombieSiren"
     MonsterClassName(8)="KFChar.ZombieBoss"
     MonsterClassName(2)="DoomMonsterPackv3.Vagary"
     MonsterClassName(1)="DoomMonsterPackv3.HellKnight"
     MonsterClassName(0)="DoomMonsterPackv3.Archvile"

I already made the changes to the last three lines!

Then repack KFMod by using the console (DOS RUN) and type the following:

Code: [Select]
cd c:\program files\unreal tournament 2004\system
ucc make KFMod -mod=KFMod20

Get the KFMod.u file from Unreal Tournament 2004\System directory and copy/paste to KFMod20/System

Then you're done.
« Last Edit: December 26, 2011, 06:39 by poompoom500 »

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: Killing Floor Steam To KF UT2004...
« Reply #6 on: December 26, 2011, 17:47 »
 :) Continuation,

Made a video of the Killing Floor UT2004 DOOM3 - http://www.xfire.com/video/520c9c/.

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: Killing Floor Steam To KF UT2004...
« Reply #7 on: December 26, 2011, 18:28 »
Impressive^^
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: Killing Floor Steam To KF UT2004...
« Reply #8 on: December 27, 2011, 16:08 »
Oh lol :D

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: Killing Floor Steam To KF UT2004...
« Reply #9 on: December 27, 2011, 16:20 »
Impressive to see them function correctly in-game, I suspect not as easy as it looks.  Nice work Mahls!

And I also find myself carrying the Ultimax often :)

Audrey-Rafael

  • Sr. Member
  • *
  • Posts: 136
  • Country: ca
Re: Killing Floor Steam To KF UT2004...
« Reply #10 on: December 30, 2011, 18:20 »
that look good, now I know it is possible to import such monster into Kf.


Still' I am still searching how changes wave o KF.

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: Killing Floor Steam To KF UT2004...
« Reply #11 on: December 31, 2011, 01:05 »
 >:( To Audrey-Rafael,

Here is another set of monsters that can replace the zombies by following the procedures above. Raptors and Aliens.

The files for the Raptors and the Aliens are 2009raptorv3.u and aliensfixed.u.

The KFGametype.uc CODE for the Raptors and the Aliens is seen below:

Code: [Select]
     MonsterClassName(1)="aliensfixed.EDWAlienINI"
     MonsterClassName(2)="aliensfixed.EDWAlienQueenINI"
     MonsterClassName(3)="2009raptorv3.RaptorMonster"

« Last Edit: December 31, 2011, 01:12 by poompoom500 »

Audrey-Rafael

  • Sr. Member
  • *
  • Posts: 136
  • Country: ca
Re: Killing Floor Steam To KF UT2004...
« Reply #12 on: December 31, 2011, 02:19 »
This one of the thing I do not really like.

You said to replace zed for raptors This can mean those who wants, will actually lose monsters. Can you simply add threm, without replacing anything or any zombie, I want to add monster, not to remplace them.

Can we add A mutator like Satore monster pack or monster manager to modify Kf-gameplay ? and make it work... With such a mutator, no need to replace any zed

I did too, I spawn a raptor, I am not telling you how, but I can tel I'll include them in my next map, so beware.. muha

How much hp clot has ?  To be honest, the test are succesfull, I can play and fight vs a raptor, one little problem, the raptor has way too much hp.



« Last Edit: December 31, 2011, 04:15 by Audrey-Rafael »

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: Killing Floor Steam To KF UT2004...
« Reply #13 on: December 31, 2011, 11:51 »
A good mutator for invasion is SUDvasion. I always use it.
I'm even able to add zeds to normal invasion.

Actually you can add every invasion monster, no matter what mod, to kf when using SUDvasion.
I never tested it, but it should work perfectly.ΒΈ

Btw Audrey:
If you include the raptor in your next map we'll have to download lots of texture and karma files... lol
« Last Edit: December 31, 2011, 11:57 by Vanico »

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: Killing Floor Steam To KF UT2004...
« Reply #14 on: January 03, 2012, 06:58 »
 >:(  Continuation,

Found a fix for the ZombieShade.uc skin. Just change the code below:

Change it to:

Code: [Select]
Skins(0)=Shader'KFCharactersR.Zombie9Shader'
You can extract ZombieShade.uc from KFChar.u. Picture of Shade below: