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[WIP] KF-Untitled
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Option 1:
1 (100%)
Option 2:
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Option 3:
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Option 4:
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Option 5:
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Total Members Voted:
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Voting closed:
July 19, 2012, 23:46
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[WIP] KF-Untitled (
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Veica
1337
Posts: 724
Country:
\m/
[WIP] KF-Untitled
«
on:
February 29, 2012, 02:38 »
Ahaha, hello again everybody!
An idea for my very first *real* map, planned out on paper because I'm not good at
"on-the-fly"
construction.
~KEY~
ZS = Zombie Spawns
$$$ = Money Room
W
= Pre-welded door
Quarter Circles = Doors
Greyed out areas (aside from the stairs) are areas that the player cannot access.
[/i]
Floor 2
Floor 1
Basement Floor
«
Last Edit: July 18, 2012, 23:44 by Sonar
»
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
Snipe34
1337
Posts: 945
Country:
Re: [WIP] KF-Untitled
«
Reply #1 on:
March 04, 2012, 22:01 »
cool plan!
I hope you don't mess too much with the lighting this time
Veica
1337
Posts: 724
Country:
\m/
Re: [WIP] KF-Untitled
«
Reply #2 on:
March 05, 2012, 14:46 »
Haha, no... I've actually got the lighting working decent this time. I guess not using Terrain and not having the AmbientGlow helps...
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
Veica
1337
Posts: 724
Country:
\m/
Re: [WIP] KF-Untitled
«
Reply #3 on:
March 26, 2012, 02:59 »
Oh boy, I've got a second map coming along as well as a side project to this first one. This one is nearing completion, all that's left is decorating and weather, and my second one is pretty well just beginning...
I downloaded KF-warehouse_revision from the redirect... it's not the same one that I remember uploading a year ago, but it's looking even better than from where I left off
I think I may work a little more on this map as well, from where the last person (who?) left off... ...anyways, I had to re-steal the TerrainInfo I stole from Hicks awhile back for my second map, I hope this turns out as well as I think it will
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
Veica
1337
Posts: 724
Country:
\m/
Re: [WIP] KF-Untitled
«
Reply #4 on:
July 11, 2012, 22:41 »
Bump'n'edit: Still working on this one, hehe. Adding more to it than what was in the drawings above, and thsi map is gonna take a while :\
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
[MiA]Raj
1337
Posts: 1274
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Re: [WIP] KF-Untitled
«
Reply #5 on:
July 12, 2012, 19:45 »
Make it hardcore
Veica
1337
Posts: 724
Country:
\m/
Re: [WIP] KF-Untitled
«
Reply #6 on:
July 17, 2012, 21:36 »
Well, it's "hardcore" now as there's not really anywhere to run and it's very easy to get cornered
Here's a view of this thing so far, only reason it's taking so long is because I'm procrastinating
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
Snipe34
1337
Posts: 945
Country:
Re: [WIP] KF-Untitled
«
Reply #7 on:
July 18, 2012, 02:15 »
"Procrastinating?" I thought you were making the KFZ Hud :truestory:
Veica
1337
Posts: 724
Country:
\m/
Re: [WIP] KF-Untitled
«
Reply #8 on:
July 18, 2012, 05:19 »
When it came to the map, procrastinating. I only started the HUD a little while ago, while this map was started on February 28, the date I created this thread
Plus, I finally frickin' finished this map last night/this morning, it just needs to be playtested.
«
Last Edit: July 18, 2012, 05:23 by Sonar
»
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
[MiA]Zaid
1337
Posts: 339
Country:
Boom headshot
Re: [WIP] KF-Untitled
«
Reply #9 on:
July 18, 2012, 14:20 »
It look nice, continue !
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[WIP] KF-Untitled