Krieg, Frieden und Zombies  (Read 250220 times)

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #180 on: June 05, 2012, 20:25 »
Oh god, why? :(

Btw. you know what REALLY bugs me about UDK?
It kinda lacks a "location" property which I always used to edit the object's coordinates.
Now I can't place BSP brushes precisely anymore and I always get ugly transitions.
UDK freaking forces me to use the grid now.
Why do I hate this so much.

Watch or dl videos dude and get up to speed with modern technology  :D

http://forums.epicgames.com/threads/707437-UDK-Video-Tutorials(Youtube)
http://udn.epicgames.com/Three/VideoTutorials.html

also click the HELP in UDK




Vanico

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Re: Krieg, Frieden und Zombies
« Reply #181 on: June 05, 2012, 20:55 »
Great, you gave me a couple of tutorial videos that don't help me with my problem at all.

N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #182 on: June 05, 2012, 20:58 »
Texturing models is still in progress and takes some time, but here some other news:
I have started making some generic textures.


powered by GIMP  :ok:
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #183 on: June 05, 2012, 21:06 »
and nicely tiled, excellent!

Vanico

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Re: Krieg, Frieden und Zombies
« Reply #184 on: June 05, 2012, 22:10 »
Texturing models is still in progress and takes some time, but here some other news:
I have started making some generic textures.


powered by GIMP  :ok:

They look nice!
I also made 2 textures but I made them with pictures... I'll try using GIMP.

N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #185 on: June 05, 2012, 22:15 »
excellent!





@ Vanico: You can render the textures in GIMP (no templates required), but it can be a lot of work. Search for some texturing tutorials.
« Last Edit: June 05, 2012, 22:17 by N3Cr0 »
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Vanico

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Re: Krieg, Frieden und Zombies
« Reply #186 on: June 05, 2012, 22:21 »
I tried making a sand-like gravel ground.


N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #187 on: June 05, 2012, 22:26 »
Looks a bit regular, but I think it will work. Great!
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Vanico

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Re: Krieg, Frieden und Zombies
« Reply #188 on: June 05, 2012, 22:33 »
Since we need new resources we actually need more ordinary stuff like rocks, grass, asphalt and so on!

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #189 on: June 05, 2012, 22:36 »
excellent!


@ Vanico: You can render the textures in GIMP (no templates required), but it can be a lot of work. Search for some texturing tutorials.

nice
« Last Edit: June 05, 2012, 22:38 by Snipe34 »

Vanico

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Re: Krieg, Frieden und Zombies
« Reply #190 on: June 05, 2012, 23:38 »
I'm currently working on the Brandenburger Tor. Does it really have to be an exact copy? There are some parts that are very hard to recreate (some mosaics and the top of the tor). I'm trying to do it as good as I can!

Also I'm focussing on the front site. On my survival map you won't be able to walk past the tor. The giant square behind it is way too big for this kind of gameplay.
« Last Edit: June 05, 2012, 23:42 by Vanico »

Vanico

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Re: Krieg, Frieden und Zombies
« Reply #191 on: June 06, 2012, 00:28 »
Alpha pic:


The texture isn't final, I'll need one that looks dirtier... the statue and the mosaics will be made by N3cr0 so I couldn't include them yet.
Also my version is WAY too big. I'll resize it later. (That's also why you can't see one of the top parts because it's simply too huge.)

poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #192 on: June 06, 2012, 09:39 »
 :pft: To Vanico,

STAY WITHIN THE GRID. The grid is our friend.

poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #193 on: June 06, 2012, 11:04 »
 :drunk: My UDK Map,

Anyways, picture of my UDK map. Take it for what it's worth.

Vanico

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Re: Krieg, Frieden und Zombies
« Reply #194 on: June 06, 2012, 11:09 »
:pft: To Vanico,

STAY WITHIN THE GRID. The grid is our friend.


The grid killed my parents I'LL HAVE MY REVENGE!