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KF-Entreport_0-6
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KF-Entreport_0-6 (
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Veica
1337
Posts: 724
Country:
\m/
KF-Entreport_0-6
«
on:
July 18, 2012, 18:29 »
Well, folks, it's about time I brought you...
KF-Entreport_0-6
A monsoon has just started, so you hole up in an abandoned storehouse, #0-6, with your team. However, you weren't expecting the horrors that followed you.
DOWLOAD NEZ FROM
DOWLOAD EZ FROM
«
Last Edit: July 20, 2012, 00:21 by Sonar
»
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
Veica
1337
Posts: 724
Country:
\m/
Re: KF-Entreport_0-5
«
Reply #1 on:
July 18, 2012, 19:34 »
Alright guys, feel free to post any bugs/recommendations here, too
N3Cr0 told me this so far:
- nice to have raindrop sounds
- railings in the stairways
- fp's ge confused in the thinner hallways
- problem with zombies getting over the cars outside
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
Snipe34
1337
Posts: 945
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Re: KF-Entreport_0-5
«
Reply #2 on:
July 18, 2012, 19:54 »
yep outside with cars, stupid zombies
But a real hardcore map!
[MiA]Zaid
1337
Posts: 339
Country:
Boom headshot
Re: KF-Entreport_0-5
«
Reply #3 on:
July 18, 2012, 20:09 »
Nice Sonar!, I'll play it when i format my pc
look very good, add to the server fast Raj Hehe
poompoom500
1337
Posts: 708
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For my one and only Dottie.
Re: KF-Entreport_0-5
«
Reply #4 on:
July 18, 2012, 20:14 »
:win: To Sonar,
NICE! Want to share it with everyone at Killing Floor ModDB ADD-ONS? -
http://www.moddb.com/mods/killing-floor/addons
.
Veica
1337
Posts: 724
Country:
\m/
Re: KF-Entreport_0-5
«
Reply #5 on:
July 18, 2012, 23:39 »
@Poom: I will, as soon as I've fixed as many bugs as can be found
Also, @everyone: An update has been released, you should replace the version of the map you already have. You'll know you have the new one when you have a KF-Entreport_0-
6
instead of 5.
«
Last Edit: July 18, 2012, 23:43 by Sonar
»
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
N3Cr0
1337
Posts: 641
Country:
Re: KF-Entreport_0-6
«
Reply #6 on:
July 19, 2012, 00:02 »
Looks good now.
Tell me when it's ready for uploading.
http://n3cr0.itch.io/
xmpp: n3cr0@jabber.ccc.de
Veica
1337
Posts: 724
Country:
\m/
Re: KF-Entreport_0-6
«
Reply #7 on:
July 19, 2012, 14:46 »
Whenever you guys are ready.
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
Snipe34
1337
Posts: 945
Country:
Re: KF-Entreport_0-6
«
Reply #8 on:
July 19, 2012, 22:46 »
Quote from: Sonar on July 19, 2012, 14:46
Whenever you guys are ready.
Wave 3 annihilated
Veica
1337
Posts: 724
Country:
\m/
Re: KF-Entreport_0-6
«
Reply #9 on:
July 20, 2012, 00:09 »
Alright, the link above is updated (yet again) so make sure to d/l it when you get the chance. <- KF_Entreport_0-6_NEZ <- Not Easy
Also, there's a new version, made for the less "hardcore." <- KF-Entreport_0-6_EZ <- Easy
Changelog:
- fixed trader room trapping players
- fixed traderteleporters. Used the tag, "Get out of here, stalker."
What was changed in the EZ version:
- upstairs spawn removed
- less zeds per wave
- holes placed in balcony railings
- brighter lights
It's up to Snipe/N3Cr0/Raj whether they want both versions, one, or the other one on the server.
«
Last Edit: July 20, 2012, 00:20 by Sonar
»
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
[MiA]Raj
1337
Posts: 1274
Country:
Re: KF-Entreport_0-6
«
Reply #10 on:
July 21, 2012, 17:01 »
Idk which one, but I removed one of them. No need for duplicates.
N3Cr0
1337
Posts: 641
Country:
Re: KF-Entreport_0-6
«
Reply #11 on:
July 21, 2012, 17:05 »
Ah yep, I kept the old version. We don't need it anymore.
http://n3cr0.itch.io/
xmpp: n3cr0@jabber.ccc.de
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