KFTrain *modified*  (Read 18577 times)

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
KFTrain *modified*
« on: February 06, 2010, 23:48 »
New link for KF-Train   http://www.mediafire.com/file/ntyztqf3yrj/KF-Train-R.zip

Orginal author Corey, Kyben.

More cash - improved lighting - lights flash past from the passing train, and also added KPSPlevel properties because the lighting was really red.   Improved pathing.

« Last Edit: May 08, 2010, 19:17 by Snipe34 »

[MiA]Raj

  • 1337
  • *
  • Posts: 1274
  • Country: ee
    • rajliv
Re: KFTrain *modified*
« Reply #1 on: May 08, 2010, 13:25 »
Can you reupload please?

deathnotedo

  • Junior Member
  • *
  • Posts: 41
  • Country: gb
Re: KFTrain *modified*
« Reply #2 on: May 08, 2010, 13:44 »
the train map lags for me -.- cant handle big maps

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KFTrain *modified*
« Reply #3 on: May 08, 2010, 19:20 »
Can you reupload please?

New link: (also above) http://www.mediafire.com/file/ntyztqf3yrj/KF-Train-R.zip

Sorry Deathnotedo it's a difficult map to optimize because it's all straight lines into the distance.  Though I put in an antiportal in one place.  That may help you fractionally...

[MiA]afx0r

  • Full MemberĀ 
  • *
  • Posts: 91
  • Country: ar
Re: KFTrain *modified*
« Reply #4 on: May 08, 2010, 21:54 »
going to play it =)
« Last Edit: May 08, 2010, 21:57 by [MiA]afx0r »

[MiA]afx0r

  • Full MemberĀ 
  • *
  • Posts: 91
  • Country: ar
Re: KFTrain *modified*
« Reply #5 on: May 08, 2010, 22:11 »
nice this version looks better, less red =P
good =)

not lagging for me

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KFTrain *modified*
« Reply #6 on: August 15, 2010, 00:25 »
 :-[ To Snipe34,

If anyone is to blame, it's Raj! Just kidding. I told Raj about the last caboose on the train map while we were playing the map. You can add a money room in that caboose! It's the one that's right besides the trader. Also, can you add key actors on the outer platforms? Like a chair, drum, table, or something.
« Last Edit: August 15, 2010, 00:28 by poompoom500 »

[MiA]Zaid

  • 1337
  • *
  • Posts: 339
  • Country: be
  • Boom headshot
    • Storm98
Re: KFTrain *modified*
« Reply #7 on: August 25, 2010, 14:35 »
nice map now