FramerateP23

From Unreal Tournament 2004 MiA Wiki

Notes on frame-rate for UT2004 v3374 preview 23 on Windows

If you have an AMD graphics card and are using AntiDrv renderer you may get better frame-rate with SAM turned off:

With AMD Smart Access Memory turned on:
AntiDrv.Anti (120 fov @ 3440x1440x32 ) on fps3
10683 frames rendered in 60.00 seconds. Min 143.74 Max 237.46 Avg 178.04 fps.
With AMD Smart Access Memory turned off:
AntiDrv.Anti (120 fov @ 3440x1440x32 ) on fps3
23442 frames rendered in 60.00 seconds. Min 323.93 Max 498.71 Avg 390.69 fps.

When using DX11, you may get better framerate using a DX11 to DX12 wrapper. Using a 7 year old DX11 to DX12 wrapper (https://github.com/doitsujin/elf-auf-zwoelf) I get about a 50% increase in framerate:

Before:
ScriptLog: D3D11Drv.D3D11 (120 fov @ 3440x1440x32 ) on fps3
ScriptLog: 9094 frames rendered in 60.01 seconds. Min 123.75 Max 205.99 Avg 151.55 fps.
After:
D3D11Drv.D3D11 (120 fov @ 3440x1440x32 ) on fps3
13622 frames rendered in 60.00 seconds. Min 204.19 Max 267.64 Avg 227.03 fps.

...or using a DX to Vulkan wrapper (e.g. https://github.com/doitsujin/dxvk/releases):

D3D11Drv.D3D11 (120 fov @ 3440x1440x32 ) on fps3
11106 frames rendered in 60.00 seconds. Min 147.98 Max 250.98 Avg 185.09 fps.