UT2k4 to KF ports || new map 09.05.15  (Read 36646 times)

Snipe34

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Re: UT2k4 to KF ports || new map 09.05.15
« Reply #30 on: June 23, 2015, 14:07 »
Only two zombie spawns could be your problem.  Best thing is make many spawns.  If there's only two and they have problems, you break the map.  Make many, at extreme four corners of the map, in the centre and all over the place.  Remember if a spawn can be seen by players, zombies usually won't spawn from it.

poompoom500

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Re: UT2k4 to KF ports || new map 09.05.15
« Reply #31 on: June 24, 2015, 12:53 »
 :'(

Yeah. I kind of realized that right after I made this post. Thank you mah friend (Snipe34)!  :'( And so, the saga continues... I made the changes. I added 2 more zombie volumes right next to the 2.  ^-^

poompoom500

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Re: UT2k4 to KF ports || new map 09.05.15
« Reply #32 on: June 28, 2015, 04:27 »
 :'(

To Snipe34,

No go! It didn't work - that thing you said about adding more zombie volumes. That is not the problem. I know it's something else but I can't find the source...

Snipe34

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Re: UT2k4 to KF ports || new map 09.05.15
« Reply #33 on: June 29, 2015, 13:29 »
Add Spawn Volumes all over the map. Some are bound to work...?

poompoom500

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Re: UT2k4 to KF ports || new map 09.05.15
« Reply #34 on: June 29, 2015, 21:32 »
 :'(

To Snipe34,

Quote
Add Spawn Volumes all over the map. Some are bound to work...?

That was what the original map had. Vanico had zombie volumes all over! So I am going to try it again, and try to make it work...

poompoom500

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Re: UT2k4 to KF ports || new map 09.05.15
« Reply #35 on: July 02, 2015, 13:12 »
 :'(

To Snipe34 ,

Still not working! It maybe the LevelRules that I added to include UT2004 mods like slomo death, utquadjump, etc...?!? Will let you know what happens when I minimize the mods.