That's how I do it. I never run the map from editor. I just run the game and open it ingame.I don't see the problem...But remember: Every KF map needs "KF" before it. You can't find it ingame when you don't name it "KF-blah" for example.
Yeah, I know about that method, but I find it too slow...I mean, save map->run kfmod->create server->choose map->wait 'till it loads->bring coffe->yadda yadda....I was hoping there are some faster methods to test maps in KF, like in ut2004.
Maybe you could write a batch file which first opens a dedicated server with the map and then it starts the game connecting to localhost / IP 127.0.0.1Never tried, but it may be an option.
UCC server KF-Doorway-to-Hell.ut2?game=KFmod.KFGameType?Other_options=blablabla ini=KFMod20.ini log=KFmod20.log -mod=KFMod20UT2004 127.0.0.1 -mod=KFMod20
UCC server KF-Doorway-to-Hell.ut2?game=KFmod.KFGameType?Other_options=blablabla ini=KFMod20.ini log=KFmod20.log -mod=KFMod20 && sleep 3; UT2004 127.0.0.1 -mod=KFMod20
start UCC server KF-Doorway-to-Hell.ut2?game=KFmod.KFGameType?Other_options=blablabla ini=KFMod20.ini log=KFmod20.log -mod=KFMod20start UT2004 127.0.0.1 -mod=KFMod20
cls@ echo offstart UCC server KF-Doorway-to-Hell.ut2?game=KFmod.KFGameType?Other_options=blablabla ini=KFMod20.ini log=KFmod20.log -mod=KFMod20ping 127.0.0.1 -n 6start UT2004 127.0.0.1 -mod=KFMod20
@ECHO OFFSET MOD_NAME=KFMod20START ..\System\UT2004.exe 108.61.255.109 -MOD=%MOD_NAME%
"C:\Program Files\Unreal Tournament 2004\KFMod20\Play KFMiasma.bat"
if your game starts before the server you should try to make the system wait a little, unfortunately there's no sleep command under Windows, but you can let the system wait by pinging yourself, like this