Gaming Zone > Unreal Tournament 2004

Freon bugs and issues to look at....

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Krellsan:
none, except those, that, in just mine humble opinion you run ahead of the train. We have some issues with the equalizer, issues with suicides, issues with obstruction of flakery or rocket damage, but you fix some things, and make only those fixes that seems necessary to you, no offense, but somehow strange. fixes for fixes and wrap unnecessary whistlers

In case you don't know what i am talking about - Issues with EQ: yesterday, when we played with teams, people began to leave the winning team, and equalizer was pushed people with a high rate from losing team to winning team, making the game useless and hopeless, Justice[ReZq] was there, I pointed him on that, but i don’t know if he said about it to you.

Issues with suicide: this situation is happening to me twice, after fixing mechanics of friendly fire and the ribbons. If i have low health, and shoot at the enemy, and at this very moment a fuckingly quick player flies into my sight - the following situation occurs: I am hitting the teammate, killing him, and get a penalty for teamkill, and a ribbon of a down - suicidal. But! Idiot was not me, that one, the quicky, who got into my scope. And killed teammate thawed normally, and i am stand and wait for the penalty time. Punished for nothing.
 
And the third one, in my opinion, bug from very beginning - Flak and Rockets sometimes do not hit. Just today, three rockets from alternate rocket fiering flew right in my face and yesterday, a couple of times twas flakery, but i get no damage at all. And it's kind of weird.
I understand that i have no any proof of that, exept equalizer, and i should demorec that things, but i never guess when it suppose to be happened.

No offense, no pretend, just a private opinion of what it would be worth fixing.

Piglet:
This is the sort of very useful information I'm looking for. Thank you.

Let's take each in turn.

1. The equaliser. This is something that isn't part of the game type, and wasn't written by me. It sits outside as an add on to keep the player numbers from being more than one person different. It swaps the latest player who joined the game from the bigger team to the team with 2 players fewer. The only change I've made to the code is to freeze the player who is moved rather than them just dying to 'dead'.

You are saying that this is a problem, and I'm listening. What functionality can you think of which is better if one team has 2 more players than the other?

Piglet:
2. The suicide. I agree with you, there are times when reverse friendly fire gets you...and it's annoying. There are two ways of addressing this.

The first is to change to the other RFF setting. With this on the damage is shared between the two teammates involved. If your teammates shoot you, you are damaged and so are they. This is a problem in a public server as there is always one teammate who spams rockets at you all map long. Actually I'm not sure how this helps!

The other option is to look at the code to see if/how RFF can be seen as not being a suicide.

Unfortunately doing that leaves the game open to abuse as not having a suicide penalty. You can just shoot teammates to get frozen, and they can thaw you in 5.5 seconds to full health.

Note: the current settings for suicide death is that thawing with one player takes 11 seconds, with two it's 5.5 seconds, with three it's 3.6 seconds...so not a massive problem...

Piglet:
3. Dud flak and rockets. This is netcode in the engine. There's nothing that can be done about this by any modding.

Krellsan:
If you dont mind, I will not split my post into three.
1. The equalizer itself implies equalization, tuning, adjusting, and it sorts the players by rating or some other reason at the start of the game, so your sarcasm
--- Quote from: Piglet on January 31, 2019, 16:46 ---You are saying that this is a problem, and I'm listening. What functionality can you think of which is better if one team has 2 more players than the other?
--- End quote ---
is inappropriate.
 Perhaps the rating is bolted for a reason and the equalizer can use its data to make the teams equal?
2. Teamkill should be punished, yes. But, shooting in teammates? it's kinda odd. They get reduce hp, to help me get full? it's really weird. Suicide? Not by that much. Lava selfthaw is not cheating, it is a trick, a dangerous trick, on the verge of suicide and that can fail whole team. Selfkill by overtime if you almost last player is not cheating, this is a trick. You have issues with losing for a smart team, or trcky team? I just do not understand the goal, we are all here to have fun, and not for showing each other the length of our ... aim. Or do we?
3. As far as I know, on CORE, freon does not have a zero ping mutator, and, as far as I know, there are no problems with registering damage from flak or rockets. Can it be relative to this problem?

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