Warfare server lagging when full  (Read 14410 times)

Nardaq_NL

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Warfare server lagging when full
« on: March 08, 2019, 17:16 »
Created a separated topic instead spamming the shoutbox

Quote from: Nardaq_NL
Can we look into the performance of the server when we have a full house (face) 9/10 times it lagging like crazy  :-X We need more horsepower  ::)

Quote from: Piglet
Is there a time of day you know it's mostly full? I can monitor CPU, memory and bandwidth...but when I have looked at this in the past there was no issue with the server machine. It may be that ut itself gets laggy in a long game with high player numbers

Quote from: Piano
FaceClassic lag is mostly ok, I mean nonexistent when high number of players but when it gets really bad is when there are many players and someone takes the flag... I think almost everybody experienced this at least once... I'm in raptor (ofc) gogin to pick up flag carrier and it can happen that you loose a second or two before the server catches on with game... I think this is the main problem to solve with FaceClassic


As Piano mentioned its when the flag is taken, and in my opinion, when the match is in overtime. So i "think" its some thing with bandwidth, packet per sec issue or CPU limit (UT2004 = single core). The FPS is just fine. The lag is best described lagging burst. When its normal (for example fire speed but also movement) its like:
".  .  .  .  .  .  .  .  .  ."
all good and when lagging it's like:
".  .  .          .  .  .       .  .  .       .   .   .   .         .  .  .  .  .  . "
This is always fixed when a new map is loaded.

Ill try make screenshots of net stats when i see this again. If you can log Memory/bandwidth/CPU usage by UCC thread (maybe when players are 16 or more?!)

Piglet

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Re: Warfare server lagging when full
« Reply #1 on: March 08, 2019, 18:45 »
Also try binding a key to set netspeed - it may help

Nardaq_NL

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Re: Warfare server lagging when full
« Reply #2 on: March 08, 2019, 20:43 »
It's already at 15000. It is since day one. I've been on CEONSS with 32 players.  Never gave me any problems.

and... I'm not the only one lagging If it happen. You will see the chats
« Last Edit: March 08, 2019, 20:53 by Nardaq_NL »

Piglet

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Re: Warfare server lagging when full
« Reply #3 on: March 08, 2019, 21:04 »
This is at 24 players - peaks getting pretty close to 100%

Not sure how many specs there were:



Piglet

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Re: Warfare server lagging when full
« Reply #4 on: March 10, 2019, 18:45 »
I've asked the NFOServers boss if there's a more powerful (per core) machine we could be moved to.

Nardaq_NL

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Re: Warfare server lagging when full
« Reply #5 on: March 11, 2019, 16:59 »
nice.

I was on that hour. once a while lag/glitch indeed

Berserk mode takes a lot of resources :/

Piglet

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Re: Warfare server lagging when full
« Reply #6 on: March 12, 2019, 11:54 »
They don't have a server that has a more powerful CPU that they can move us to at the datacentre.

I'm going to ask if that means they have no more powerful CPUs or that they have them but none are unused.

Piglet

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Re: Warfare server lagging when full
« Reply #7 on: March 13, 2019, 09:03 »
They don't have any faster CPU cores.

Demand drives purchase and there isn't enough demand for newer machines at this data centre.

Nardaq_NL

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Re: Warfare server lagging when full
« Reply #8 on: March 14, 2019, 11:24 »
Tnx anyway for the effort.


/edit look 60-30min ago, intense face round  in overtime
« Last Edit: March 14, 2019, 14:18 by Nardaq_NL »

Nardaq_NL

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Re: Warfare server lagging when full
« Reply #9 on: March 17, 2019, 17:55 »
LAGGGGGGGGGGGGGGGGGGGGGGG now, constantly :(