I'm not entirely convinced...but let's try it and see.It's on the server from the next map change
Maybe you can find a solution for auto-balance? If not, maybe you can put a message to show when joining the server like "Please help balance the teams" I don't know.. All I know is it doesn't feel great to be in a very weak team. It really ruins the game. I think this is a very important subject for the community. I have become a jerk because of my frustration and now everybody hates me . It would be soooo nice if there could be some fair-play on the server.
AutoTeamBalance keeps a record of the skills of players on your server, anduses the information to balance the teams at the beginning of each game. Intheory this should make games closer and fairer, or at the very least, betterthan just randomly picked teams.It actually performs team balancing with three different algorithms: 1) At the beginning of the game (or when forced by a semi-admin), all players are balanced in a 1-2-2-2... pickup style [ForceFullTeamsRebalance]. 2) When a new player joins mid-game, he is assigned to the smaller team, or if both teams are the same size, the weaker team [ModifyLogin]. 3) When a player or admin requests [MidGameTeamBalance], either the 1-player-switch or 2-player-switch rebalance algorithm will be called, depending on whether one team has more players or not. This will attempt to make the strengths of the two teams as close as possible.Usually one or two "!teams" rebalances should be sufficient to even the teamsif players have left the server mid-game. But in unbalance emergencies,semi-admins may also force a ForceFullTeamsRebalance mid-game, as in event 1,but in this case players holding flags may get switched too!AutoTeamBalance updates player stats shortly after the end of the game.Players who leave before or immediately after the game ends will not have theirstats updated. The default settings record the average of of each player'sscore-and-frags, normalised relative to the other players on the server.Since unknown players start with a score of 50, this will be the averageplayer strength.
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.
The problem with utfiles is that many maps are made with others files ( textures,static meshes, sounds etc...) and need those to work.So if you only download the map, you coulnd't play it.
I've hacked the ctf-faceclassic map, added in the things that the mutators add - vehicles and more weapons... and made vctf-faceclassic which hopefully looks and works pretty much like you're used to.
Quote from: Zinst on April 14, 2019, 22:06The problem with utfiles is that many maps are made with others files ( textures,static meshes, sounds etc...) and need those to work.So if you only download the map, you coulnd't play it.You then look in ut2004.log to find the missing assets and grab them too.When you find a good map let us know all the things that are needed.That's what I do
thank u!! bacon god!! why not train crosing is fun, lots of gadgets and stuff hahahaha.... i will tell u more maps, im still checking them, and i suggest stairways out.