You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.
Flag Duels - when 2 players have the flag, they can both agree to duel it out where only they can hurt each other. The winner get's the cap, the lose goes homeWeighted Flags - Pickup a flag, and your movement speed/agility is reduced. This really forces team-playPlay it where it lies - when you kill the enemy FC and they drop the flag, only your FC can pick it up and return it. Otherwise your team must defend it where it lies for a minute or so when it then returns to the base
How does the messaging system deal with that? I mean does it broadcast the "the enemy has you flag" message even for the fake flag?