I'm not sure but maybe look here:https://unrealadmin.org/forums/showthread.php?t=29246
[IpDrv.TcpNetDriver]MaxClientRate=20000MaxInternetClientRate=20000
[Engine.Player]ConfiguredInternetSpeed=20000ConfiguredLanSpeed=20000
3. If you start the server with 16 player slots (MaxPlayers=16) the server allows connection at 20k.... If we change the maximum number of players allowed to 32 mid-game, the client connection stays at 20k and all is well.
ive never heard of that before, but then i never did anything with large playercounts.i doubt there is an easy way to set it to not do that, but since you can change it to 20k mid game you can write a simple mutator to set it like that a second after the game has started. while youre at it you can make it force any client to 20k too at the same time so that people dont have to know about the need for that and it all just works as intended.