VCTF4-FaceClassic feedback  (Read 14336 times)

wife

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VCTF4-FaceClassic feedback
« on: March 31, 2020, 18:43 »
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« Last Edit: September 26, 2021, 15:05 by wife »
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Piglet

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Re: VCTF4-FaceClassic feedback
« Reply #1 on: March 31, 2020, 18:56 »
The normal miasma crouch jump and vehicle no-camping/no portal blocking is also present, completely rewritten for 4 teams.

There's nothing marking the crouch-jump point. There's quite a distinctive wrinkle in the terrain at just the right point.


Piglet

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Re: VCTF4-FaceClassic feedback
« Reply #2 on: March 31, 2020, 18:57 »
Oh ... I think I saw a side entrance to the DD. That's not needed....

Piglet

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Re: VCTF4-FaceClassic feedback
« Reply #3 on: April 01, 2020, 00:14 »
Hmmm - all are centred at the same place (mirrored), with a radius of 300:

   Red Jump is (X=-4650,Y=131,Z=630)
   Blue Jump is (X=4650,Y=-131,Z=630)
   Green Jump is (X=131,Y=4650,Z=630)
   Gold Jump is (X=-131,Y=-4650,Z=630)