DM-Ergaterion  (Read 14589 times)

proof

  • Newbie
  • *
  • Posts: 15
  • Country: de
    • 1337proof
    • Fledermausgremlin
DM-Ergaterion
« on: June 12, 2020, 21:21 »
Hey :)

Its a map that I made over 10 years ago and the last DM Map I made for UT2004 ever since.
Maybe its suitable for the Freon Server. Might be a bit too big (and maybe a bit too laggy for some players) though.

https://www.utzone.de/forum/downloads.php?do=file&id=2051
Currently playing as Kobe

hagis

  • 1337
  • *
  • Posts: 404
  • Country: gb
Re: DM-Ergaterion
« Reply #1 on: June 12, 2020, 21:26 »
cool,. and welcome :)

holyspam

  • 1337
  • *
  • Posts: 341
  • Country: gr
Re: DM-Ergaterion
« Reply #2 on: June 12, 2020, 21:39 »
looks nice

Piglet

  • 1337
  • *
  • Posts: 3244
  • Country: gb
Re: DM-Ergaterion
« Reply #3 on: June 12, 2020, 23:02 »
We tried it. It might be nice as a ctf/ONS map...but it's just too big for freon.

proof

  • Newbie
  • *
  • Posts: 15
  • Country: de
    • 1337proof
    • Fledermausgremlin
Re: DM-Ergaterion
« Reply #4 on: June 13, 2020, 23:13 »
Yea I thought so. Thanks for trying it anyway, too bad I missed it.
Currently playing as Kobe

Piglet

  • 1337
  • *
  • Posts: 3244
  • Country: gb
Re: DM-Ergaterion
« Reply #5 on: June 13, 2020, 23:15 »
What about just the inside area?

proof

  • Newbie
  • *
  • Posts: 15
  • Country: de
    • 1337proof
    • Fledermausgremlin
Re: DM-Ergaterion
« Reply #6 on: June 14, 2020, 17:13 »
That would probably be too small and has too many dead ends for Freon tbh. I scaled the entire map by the factor of 0.75 and that feels much much better. Need to adjust a few things that arent carried over during the scale map process such as the terrain, mover keys (lift), move speed and the scale of the procmesh (lake/pond) and maybe a few more things I havent spotted yet, but maybe it deserves another try then :D

I still dont like this map a lot though. Back when I made all palm trees roughly the same size and distributed them quite evenly among the map lol. Made this map before I studied Game Art & Animation for 2 years and worked as an environment artist for some years, so yea, its awful in my eyes but still a lot better than garbage like FFM Constructor or anything similar.
Currently playing as Kobe

Piglet

  • 1337
  • *
  • Posts: 3244
  • Country: gb
Re: DM-Ergaterion
« Reply #7 on: June 14, 2020, 17:22 »
What we really want is maps that work as well as Contrast or goose

Blub

  • Sr. Member
  • *
  • Posts: 105
  • Country: de
Re: DM-Ergaterion
« Reply #8 on: July 03, 2020, 19:36 »
When we played this the day piggy mentioned, my initial impression was as well that the inside - maybe scaled up - would make a decent map, even though maybe not when the server is full. Should you decide to create such a version I'll give it a shot.