@Mauzi: I dont see anything wrong with the already existing ambient sounds
Thanks.I've uploaded it as "beta2".[...]Looking forward to playing this with more people.
Zones have names as I know this is extremly important for experienced thawers
@Piglet:I can tone down the text on the banners a bit. Right now Ive set it to almost unlit while the purple part is influenced by the lighting. Id prefer keeping the general idea though. I mean banners have already been there before, they were red.Which tunnel do you mean? From Contrast shield to Goose bridge? The problem is that I dont want to add subtracts in the curved wall (outside bio area). Messing around with curved BSPs can cause bugs quick such as BSP holes or HOMs. If players complain then Ill try to see what I can do. You can also access it by doing a walldodge jump from either the tower or the wall near the lift.Ive already sped up the lift a bit so its easier and I dont have trouble getting there. I can speed it up a little more in the next version though Zones have names as I know this is extremly important for experienced thawers @Mauzi:Ive actually never heard of it or have seen any other mapper using that and Ive come a long way in the Unreal Editor, even winning a mapping contest back in 2009 when it was worth investing time into making maps After some testing I know why. It doesnt seem to have any effect. Ive set up two zones, one with underwater the other with stone room and the sound is exactly the same.
The main thing I've noticed with this version is that the Contrast parts don't seem to get used much. There's not a lot of reason to go there.That tunnel does seem a bit long, and the banners.....the banners..... I need more time to play it
Maybe something like this could help? This part of contrast is missing.
I`m with Hagis. The banners are fine, maybe a bit bright, or a bit to violet.He`s also right with the lightning where the transition between the parts could be a bit smoother.And you can go on the open parts maybe a bit to high, as well as there are parts from the other map visible when you standing on the upper levels. (In the pic I don`t stand there, but you can see them from the ground partly, too.