KF-Mahloeeh-Maze Final Version...  (Read 11359 times)

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
KF-Mahloeeh-Maze Final Version...
« on: August 29, 2010, 07:12 »
 :( Ti MiA gamers,

Hello. Mahloeeh500 is back. Check out a new KF web site that i just joined - KFMapDB http://kfmapdb.com/! I posted my most recent KF work-in-progress map, KF-Mahloeeh-Maze. See picture below:

« Last Edit: August 30, 2010, 18:43 by poompoom500 »

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF-Mahloeeh-Maze WIP...
« Reply #1 on: August 29, 2010, 15:26 »
Looking good!

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-Mahloeeh-Maze WIP...
« Reply #2 on: August 29, 2010, 18:45 »
 :( To Snipe34,

Thank you dude. Here's another screenshot - update. I included an elevator. I am using KF-Hive251 as my pattern.


N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KF-Mahloeeh-Maze WIP...
« Reply #3 on: August 29, 2010, 20:01 »
I can't wait seeing your maps on the server ;)
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-Mahloeeh-Maze WIP...
« Reply #4 on: August 30, 2010, 06:42 »
 :( To Necro,

And here it is. The final version on my map, KF-Mahloeeh-Maze. Download is click here. NOTE: This download link is revised. Screens are as shown:



« Last Edit: August 31, 2010, 02:07 by poompoom500 »

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF-Mahloeeh-Maze Final Version...
« Reply #5 on: August 30, 2010, 21:30 »
Nice first map it works and loved the novelty :)

poom uses ulta low res so here are some pics at higher res:




A couple of mapper bits and pathing issues:
First door not pathed to sealed room so zombies stood outside wandering aimlessly.   Also some other doors not pathed thru, and the final lift as well at top position.  You can used forced paths: from pathnode to jumpspot even from jumpspot to jumpspot.  That would work through the locked doors.  And way too many pathnodes - but maybe that's your choice... so np.

The final stage lift - from upstairs I can't get it to move again - maybe it only works one way...  Would be a big problem with lots of players who couldn't get to final stage.  I hope you thought about that, and that's the only real flaw, the rest if fucking gravy :D

So yeah man, well done - puzzles and dangers, great!
« Last Edit: August 30, 2010, 21:41 by Snipe34 »

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KF-Mahloeeh-Maze Final Version...
« Reply #6 on: August 31, 2010, 02:05 »
 :-[ To Snipe34,

Bud! I am really grateful to you for your great help in scrutinizing my map! I needed those corrections (and revised them). The lift trigger on the top one has not been named right. I just copied it form KF-TheHive251. I forgot to change the name. Then I forced pathed the ones that you pointed out. Am really grateful! I am revising my URL up top.

[MiA]Raj

  • 1337
  • *
  • Posts: 1274
  • Country: ee
    • rajliv
Re: KF-Mahloeeh-Maze Final Version...
« Reply #7 on: September 04, 2010, 11:40 »
Cool. Will upload it next week.

//Edit
Map is up.
« Last Edit: September 12, 2010, 17:03 by [MiA]Raj »