KF Mod Version 3 - progress  (Read 238782 times)

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF Mod Version 3 - progress
« Reply #105 on: July 08, 2011, 20:26 »
Well, how progress going? ::)

Hamada said he would do testing in July because he has some holidays.  So I was working on a story map and made a surprise little additional character muha.  There is also another story map including Horztal and probably Hive I have to fix up.

Besides that I've been cleaning up animations, the new Trader, M202A1 other stuff, and finally the tank.  Have separate driver and cannon turret placement, just need the mg to work correctly.  And adding static meshes to the V3 collection.  I really want to make an MP5 or something similar with a red dot sight...

But I'll have to start preparing for Hamada's work with V3, hence mapping.  With an outline when I get a basic copy of V3 I can start writing tutorials and making little example maps.

Hamada working up to his holidays is fixing many and various bugs, like vehicle log spam which he's been tracking down and eliminating, besides old KF log stuff.  That includes having objectives, respawns, most of which he's completed, just bugs.
« Last Edit: July 08, 2011, 20:28 by Snipe34 »

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KF Mod Version 3 - progress
« Reply #106 on: July 08, 2011, 20:59 »

 So I was working on a story map and made a surprise little additional character muha. 

I'm curious and hope it's Mr.Foster (I think he would fit into this game), but let's see: maybe you got a much better idea^^
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: KF Mod Version 3 - progress
« Reply #107 on: July 08, 2011, 22:13 »
Wow, that's great! :o
Especially additional character. I guess, many ppl will chose it after V3 release ;D
Quote
And adding static meshes to the V3 collection.
Hell yeah, that's cool news too. I hope there will be some new corpses for more gore in maps, muha.

Audrey-Rafael

  • Sr. Member
  • *
  • Posts: 136
  • Country: ca
Re: KF Mod Version 3 - progress
« Reply #108 on: July 08, 2011, 22:34 »
well. new Traders.

New ennemies, Story mods.

New guns.

This only make us more impatient, we can't wait for V3, There much more people then I tought there would be.  I can only wish good luck and a good mapping, and wait for the result. after all. I'm a player.


Not sure many will choose the new character, don't know which to choose myself.

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF Mod Version 3 - progress
« Reply #109 on: July 09, 2011, 00:32 »
not a new character exactly muha

corpses - well 2 heads, nearly.

But, sry to keep you all waiting :/
« Last Edit: July 09, 2011, 22:17 by Snipe34 »

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF Mod Version 3 - progress
« Reply #110 on: July 09, 2011, 22:18 »
New Trader.  Not a patient person and doesn't like competition, is the least of it :-X

Ya I was out strolling in a V3 intended map, and HELLO... nice evening  ???



Click for FULL size:   http://i52.tinypic.com/17fyhe.jpg
« Last Edit: July 09, 2011, 22:20 by Snipe34 »

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KF Mod Version 3 - progress
« Reply #111 on: July 09, 2011, 22:45 »
Is she wearing a mask or is it her face?

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF Mod Version 3 - progress
« Reply #112 on: July 09, 2011, 23:03 »
Is she wearing a mask or is it her face?

extra white makeup

g4pol

  • Newbie
  • *
  • Posts: 3
    • g4pol
    • gapol91
Re: KF Mod Version 3 - progress
« Reply #113 on: July 10, 2011, 21:51 »
old trader is Better


Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF Mod Version 3 - progress
« Reply #114 on: July 10, 2011, 22:57 »
old trader is Better

try to think beyond yo momma

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: KF Mod Version 3 - progress
« Reply #115 on: July 11, 2011, 10:17 »
lol
She reminds me some kind of carnaval... ;D And these heads make her a little creepy. But i like it, this trader definitely better than we have at the moment.

[MiA]Raj

  • 1337
  • *
  • Posts: 1274
  • Country: ee
    • rajliv
Re: KF Mod Version 3 - progress
« Reply #116 on: July 11, 2011, 14:38 »
I think the eye blocker is unnecessary. Also, face should be less white to make it look more natural.

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KF Mod Version 3 - progress
« Reply #117 on: July 11, 2011, 21:26 »
mmmm i actually knew a girl who looked nearly like that, not a killer so far as I knew, but trust me, I never asked her.
Freaky eyes - she had two, totally black and with the white face - not makeup.  She kept sending me notes asking do I want to f*uck her?  Then she'd stare at me, no smile.  She lived with her family in a run down house in an evil side of town.  The whole area looked like bad parts of Stalker.

Yeah, cool story bro but ture.  I never said yes to her notes.  So that girl was somewhere strange that i never want to go.  Like my brain said to me, no, no and NO.  ???

So I put all that feeling into making of the new Trader + some other freaky shit I lived thru.

« Last Edit: July 11, 2011, 21:29 by Snipe34 »

Hicks

  • Sr. Member
  • *
  • Posts: 238
  • Country: kz
  • Lurker
    • id8
Re: KF Mod Version 3 - progress
« Reply #118 on: July 12, 2011, 12:12 »
Familiar situation :D

Audrey-Rafael

  • Sr. Member
  • *
  • Posts: 136
  • Country: ca
Re: KF Mod Version 3 - progress
« Reply #119 on: July 18, 2011, 01:44 »
I don't like that new trader, she seem, unnatural.