Second Resident Evil map, KF-ResidentEvilA1 READY...  (Read 6066 times)

poompoom500

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 >:( To Miasma Gamers,

Here's the new RE series map. This one is based on the second movie, RE Apocalypse.

It starts at Racoon City hospital. The bio-stasis room where they have Alice sedated.


Then when Alice gets out to Racoon City streets.


The front of Racoon City hospital.
« Last Edit: July 06, 2011, 19:05 by poompoom500 »

N3Cr0

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Re: New map in Resident Evil series...
« Reply #1 on: June 18, 2011, 21:33 »
Sounds interesting....
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poompoom500

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Re: New map in Resident Evil series...
« Reply #2 on: June 20, 2011, 07:16 »
 >:( Continuation,

Added levels (next section) of the long stretch of road. On the right, you'll see the church (Raven Gate Church) where Valentine and the 2 others with her encountered the "early" specimens.


This one is a picture of the inside of the church where you have the "safe" zone (the green swirling emitter) where you go to "destroy" the spawned zombies from the front of the church.
« Last Edit: June 20, 2011, 07:21 by poompoom500 »

poompoom500

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Re: New map in Resident Evil series...
« Reply #3 on: June 21, 2011, 22:22 »
 :( To Snipe34,

Quote
But it doesn't load in the game.
I didn't give the download for this map. It's still WIP. I will post the link soon as I get done.

poompoom500

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Re: New map in Resident Evil series...
« Reply #4 on: July 01, 2011, 22:41 »
 :-\ Continuation,

Finally got around to doing the Racoon City Junior School. This is where Alice and the gang went to to get Professor Spafford's daughter.


The inside of the school WIP.

poompoom500

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Re: New map in Resident Evil series...
« Reply #5 on: July 02, 2011, 11:30 »
 >:( Continuation,

Got to work on the Racoon City school for a few. Added stairs in middle of main floor. And added the left wing.


Another view of main floor stairs.

[MiA]Alucard

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Re: New map in Resident Evil series...
« Reply #6 on: July 02, 2011, 16:04 »
Thumbs up :P

N3Cr0

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Re: New map in Resident Evil series...
« Reply #7 on: July 02, 2011, 19:57 »
Looks cool^^
Maybe add some more details and the atmosphere should be perfect
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poompoom500

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Re: Second Resident Evil map, KF-ResidentEvilA1 READY...
« Reply #8 on: July 06, 2011, 19:12 »
 :-[ Continuation (Final),

The other RE Apocalypse map is READY for download.

Pictures of the finished map, KF-ResidentEvilA1 (Apocalypse) below. The Racoon City street to Racoon City school where Prof. Spafford's kid.


Inside the school. Hallway on the left where the classroom is.


Hallway to the kitchen (right side).


The classroom inside.


The inside of kitchen.


Download is - http://www.mediafire.com/?dbtjlunvepants6.

N3Cr0

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Re: Second Resident Evil map, KF-ResidentEvilA1 READY...
« Reply #9 on: July 06, 2011, 19:37 »
Just tried it - not bad for the alpha version, but it needs some improvements:
1. The wall textures at the beginning are oversized and look very ugly
2. Someone should write a script for turning doors
3. Zombies spawn directly in the street and you can see them spawning - better put the teleports in a corner
4. The Street in front of the school has a fucked up texture which is on the same level as a better texture (as you can see of the first screenshot of your last post) - better replace one of them

OK, they got me in the school so I didn't see more of the map; anyway it's a bigger map - I like that
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poompoom500

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Re: Second Resident Evil map, KF-ResidentEvilA1 READY...
« Reply #10 on: July 08, 2011, 10:34 »
 :-[ To Necro,

Quote
OK, they got me in the school so I didn't see more of the map; anyway it's a bigger map - I like that
Thank you. The map is complete as it is, although I can add another level (the city hall scene).

Quote
1. The wall textures at the beginning are oversized and look very ugly
Hmmmm. I'll look at it.

Quote
2. Someone should write a script for turning doors
Right. I was having an issue with it.

Quote
3. Zombies spawn directly in the street and you can see them spawning - better put the teleports in a corner
Those are scriptted triggers.

Quote
4. The Street in front of the school has a fucked up texture which is on the same level as a better texture (as you can see of the first screenshot of your last post) - better replace one of them
Yes sir. The surface has a glitch that is why I placed a static mesh under it. Otherwise the player will fall under the map.

Appreciate your comments! I'll see what I can do...

Audrey-Rafael

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Re: Second Resident Evil map, KF-ResidentEvilA1 READY...
« Reply #11 on: July 08, 2011, 22:28 »
That map is making me very curious. I hope it will playable on the server