KF-Shipment  (Read 16745 times)

Hicks

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KF-Shipment
« on: August 30, 2011, 13:36 »
A cargo ship. Hope you don't get an seasick guys ::)



http://www.megaupload.com/?d=VJ1TXZO8

Vanico

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Re: KF-Shipment
« Reply #1 on: August 30, 2011, 13:37 »
Looks nice, I will try that. My map will get released soon! :p

EDIT:

Alright, I tested it.
The map has a nice layout, it's not too hard but also not too easy.
If you stay at the trader location, there's only one direction the zeds come from. So you won't have big problems with many players. The spawning areas are very close to the playing area. That means, the zeds come to you very quickly.

The shaking effect of the ship is a nice addition. But it's bugged sometimes. Sometimes the display just cancels and jumps back to the basic position. Also the lightning effect is kinda buggy. It messes up the texture of the ground somehow... Dunno why, maybe it's just my game. ^^
« Last Edit: August 30, 2011, 13:53 by Vanico »

Hicks

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Re: KF-Shipment
« Reply #2 on: August 30, 2011, 14:29 »
Try it with 5-6 bots... :D Zeds coming from all directions and i died on 4 wave when all bots were dead too. Btw, i died near shop.
Yea, sometimes view shaker make bugged display jumps. Dunno how to fix it. Maybe it's trigger fault - it re-activates view shaker every second (because shaker getting disabled if zeds or nades hit player). Anyway, it happens not so often.
Quote
Also the lightning effect is kinda buggy. It messes up the texture of the ground somehow...
Huh? Can you upload screenshot? I hadn't noticed any lightning bugs :-[
« Last Edit: August 30, 2011, 14:48 by Hicks »

Vanico

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Re: KF-Shipment
« Reply #3 on: August 30, 2011, 14:31 »
I think it's my fault.
The bug also happens with flickering light.

N3Cr0

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Re: KF-Shipment
« Reply #4 on: August 30, 2011, 22:52 »
I didn't notice about these bugs (maybe because I'm using the Linux version - and there are some things missing, like the hit-blur effect) - The ship waves correctly... and about the strange graphics bug: It's a flash, because there's a thunder storm.
The Only bug I've noticed were zeds catching fire when I hit them with the axe (it was in the back part of the ship)
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Hicks

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Re: KF-Shipment
« Reply #5 on: August 31, 2011, 08:13 »
Quote
The Only bug I've noticed were zeds catching fire when I hit them with the axe (it was in the back part of the ship)
You saw it too? :D This funny bug happens on many maps. I saw it with axe and handcannon (especially when support specialist). I suppose this happens when zed taking critical hit or something ::)

Snipe34

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Re: KF-Shipment
« Reply #6 on: September 02, 2011, 05:34 »
There is a definite sea feeling there.  Lightening view shaker probably reset but I put that down to the lightening surprising me.

I never played that grindhouse map of the ship -he coudn't make it work properly anyway- so at last I learned how it is done correctly.  The viewShaker!  I went straight to the editor to look - and at Vanico's hole in the ceiling :)   I uploaded to server waiting area and Raj will copy to server game area!



Hicks

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Re: KF-Shipment
« Reply #7 on: September 02, 2011, 09:19 »
Great! Wish to look how it will be with real ppl and not bots :D

Snipe34

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Re: KF-Shipment
« Reply #8 on: September 03, 2011, 01:59 »
Great! Wish to look how it will be with real ppl and not bots :D

Shaker not working online.  Similar problem with triggered tex and triggered emitters - have to use network emitters so they trigger online.  Also some stuff will work if it's put thu a ScriptedTrigger.  Maybe if you try using a tag in the playerStarts (similar to KFLondonNight that trigger the chopper depart) - if tag goes to scripted trigger that may work.

Another way I just thought, in Horztal, I had problems with viewShakers.   ScriptedTriggers have a viewshaker option and I think I used that....  Er, one way worked, the other didn't...  Take a look at the Scriptedtriggers in horztal opposite side of the big lift area.

Hicks

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Re: KF-Shipment
« Reply #9 on: September 03, 2011, 08:26 »
Tried network trigger and viewshake in scripted trigger. I can't make it work...