KF-La_Casa_Muerta-fix  (Read 7028 times)

Hicks

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KF-La_Casa_Muerta-fix
« on: September 21, 2011, 20:26 »
I really liked this map. As i said, it needs some improvements, so i fixed some bugs and made it harder ;)
I've optimized map a bit - disabled unnecessary collisions, such as paper, paintings, etc. So maybe less lagging then :D Honestly, is better to make zone portals here, but map author made poor level geometry and especially doorways, which make this not trivial task... well, i decided zone portals is not necessary here.

http://www.megaupload.com/?d=HDQQP7TW

[MiA]Raj

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Re: KF-La_Casa_Muerta-fix
« Reply #1 on: September 21, 2011, 21:24 »
I hope you added some more spawns. Right now there's just 2 or 3 spawns and zeds come far away.

Snipe34

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Re: KF-La_Casa_Muerta-fix
« Reply #2 on: September 21, 2011, 23:51 »
I hope you added some more spawns. Right now there's just 2 or 3 spawns and zeds come far away.

Lack of spawns Hick's main complaint, but I think he just add some good decor too  ;D

Hicks

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Re: KF-La_Casa_Muerta-fix
« Reply #3 on: September 22, 2011, 09:59 »
Visual part of map is untouched... almost :D
About spawns: yep, there is only 3. 2 at main entrance and 1 at backdoor. But i changed spawn time and fixed paths (so patty not getting stuck under hole in floor, as it was before). We tried it with Necro yesterday, now map not getting boring :D

N3Cr0

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Re: KF-La_Casa_Muerta-fix
« Reply #4 on: September 22, 2011, 18:58 »
Visual part of map is untouched... almost :D
About spawns: yep, there is only 3. 2 at main entrance and 1 at backdoor. But i changed spawn time and fixed paths (so patty not getting stuck under hole in floor, as it was before). We tried it with Necro yesterday, now map not getting boring :D

Yea, it was much more fun than the normal version... especially your last shot against Patty ;)
Honestly: the shorter spawn time rocks and your ping was great with my slow internet connection^^
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Snipe34

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Re: KF-La_Casa_Muerta-fix
« Reply #5 on: September 22, 2011, 22:55 »
can't wait!