KF-Poltergeist  (Read 17873 times)

Vanico

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KF-Poltergeist
« on: October 24, 2011, 14:46 »

What's that noise behind you? Is it your imagination? If yes, thank god. If no, pray to god and run like hell.

Download: http://www.mediafire.com/?2kmsc4w52smw110

Info:
  • Medium sized
  • Pretty dark
  • Very tight floors which make the map pretty hard

Thx to N3cr0 and Hicks who tested the map. And thanks to N3cr0 who gave me the song idea!
« Last Edit: October 24, 2011, 19:48 by Vanico »

Veica

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Re: KF-Poltergeist
« Reply #1 on: October 24, 2011, 15:33 »
Looks pretty nice!
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

Vanico

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Re: KF-Poltergeist
« Reply #2 on: October 24, 2011, 19:36 »
Thanks to N3cr0, we found a little bug.
The zeds close the "panic room" door instead of opening it... I'll try to fix that.

EDIT: Yup, I fixed it. I've confused key 1 and key 0 accidentally. Nice work testing N3cr0! :)

http://www.mediafire.com/?2kmsc4w52smw110
« Last Edit: October 24, 2011, 19:48 by Vanico »

N3Cr0

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Re: KF-Poltergeist
« Reply #3 on: October 24, 2011, 20:05 »
Thanks.
Now it's great^^
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Veica

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Re: KF-Poltergeist
« Reply #4 on: October 24, 2011, 21:32 »
Hmm, that's weird...
I never noticed that before, but it also seems the same thing is happening with one of the other doors near trader? Most likely just me, you guys would've noticed this.

Time to re-download :)
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

Audrey-Rafael

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Re: KF-Poltergeist
« Reply #5 on: October 24, 2011, 21:57 »
you really want us to suffer a hard time to the hand of zombie do you..... I won't give up on that.


but I am not a fan of darkness, hoverer, itn is popular....

I'll plan a map with nearly no lights. muha

Hicks

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Re: KF-Poltergeist
« Reply #6 on: October 25, 2011, 12:10 »
Not bad, heh ;D But still have a simple look. I think few more maps and you'll can make pretty detailed maps... all comes with experience, you know ;) Don't give up and you get nice results in near future.

Vanico

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Re: KF-Poltergeist
« Reply #7 on: February 12, 2012, 12:34 »
Poltergeist V3

What's new:
- The shelter room has another hallway so the zeds can enter from 3 directions now. (The hallway cannot be entered by players)
- The shelter room has a dark red ambiance now.
- Added the reactor core room. (Has to be unwelded)

http://www.mediafire.com/?bow8mz72zpe7fma

N3Cr0

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Re: KF-Poltergeist
« Reply #8 on: March 16, 2012, 22:29 »
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Snipe34

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Re: KF-Poltergeist
« Reply #9 on: March 18, 2012, 02:01 »