Map REVISED for jou! KF-MahloeehCaveOfErrors...  (Read 13377 times)

poompoom500

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Map REVISED for jou! KF-MahloeehCaveOfErrors...
« on: November 08, 2011, 16:00 »
 :( To Miasma gamers,

I have been inspired again. I was checking out the AS (assault) maps that I downloaded from Filefront when I realized something. You guys like playing tight hallways. AS-CastleOfTrials is such map. I had to borrow a section of it from CarzyFrag. (I hope he doesn't mind). Anyways see below for screenshots.




Inside look.
« Last Edit: November 28, 2011, 11:06 by poompoom500 »

DarkVolva

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Re: A new map for jou! KF-MahloeehCaveOfErrors...
« Reply #1 on: November 08, 2011, 16:10 »
:D

[MiA]Raj

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Re: A new map for jou! KF-MahloeehCaveOfErrors...
« Reply #2 on: November 08, 2011, 18:23 »
Looks like a trials map, will we need to do trick jumping or something?

poompoom500

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Re: A new map for jou! KF-MahloeehCaveOfErrors...
« Reply #3 on: November 08, 2011, 19:04 »
 >:( To MiA Raj,

Quote
Looks like a trials map, will we need to do trick jumping or something?
Not neccessary. I am placing planks for travelling from pillar to pillar.

Another update. The central hall. NOTE: This isn't mine. I am just restructuring it for KF. It is originally AS-CavesOfTrial.

poompoom500

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Re: A new map for jou! KF-MahloeehCaveOfErrors...
« Reply #4 on: November 09, 2011, 12:49 »
 ;D Continuation,

Here is the map reworked. Added planks for cross-overs...




UPDATE: Got the map completed. Download link is - http://www.mediafire.com/?6d09odlgoc1o5z5.

Screenshots:

« Last Edit: November 09, 2011, 13:46 by poompoom500 »

N3Cr0

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Re: Map READY for jou! KF-MahloeehCaveOfErrors...
« Reply #5 on: November 10, 2011, 13:21 »
Looks nice, but as I expected the zombies are 'too stupid' for this map. They commit suicide too often.
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

poompoom500

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Re: Map READY for jou! KF-MahloeehCaveOfErrors...
« Reply #6 on: November 10, 2011, 14:11 »
 :( To Necro,

Quote
Looks nice, but as I expected the zombies are 'too stupid' for this map. They commit suicide too often.
Yeah. That's the bummer part. The thing to do is just stay by the trader and get your pot-shots from there. I'd do otherwise when it comes to the Patty though.

Snipe34

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Re: Map READY for jou! KF-MahloeehCaveOfErrors...
« Reply #7 on: November 12, 2011, 03:37 »
Hmmm, quality looking map.  Spooky atmosphere, good static meshes.  And, very small download, nice!

Probably cut down to a playable KF Survival size it would be very good.

Problems were zombies couldn't get up the wooden planked area -past the water-  Don't know about the spawn area at the other end and up the pillar steps, none came at me from that way.  The water is problematic because they fall in there.  And cash too much - end wave 2 I had over 3000 + 2 laws + 3 hs + 2 Winch + 1 bp + full armour.

But yep that's a good looking map.

poompoom500

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Re: Map READY for jou! KF-MahloeehCaveOfErrors...
« Reply #8 on: November 12, 2011, 10:36 »
 :( To Snipe34,

SUGGESTION: Just edit them. You can make the changes that you feel is needed. Just rename it "KF-MahloeehCaveOfErrorsRev". Thank you.

Snipe34

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Re: Map READY for jou! KF-MahloeehCaveOfErrors...
« Reply #9 on: November 12, 2011, 19:40 »
:( To Snipe34,

SUGGESTION: Just edit them. You can make the changes that you feel is needed. Just rename it "KF-MahloeehCaveOfErrorsRev". Thank you.

Sure thanks, but later, when I have some time.

poompoom500

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Map REVISED for jou! KF-MahloeehCaveOfErrors...
« Reply #10 on: November 28, 2011, 11:06 »
 :-[ To Snipe34,

Okay. I revised the map. Called it version 2.

UPDATE: Revised according to Snipe34's suggestions below and uploaded the map again - http://www.mediafire.com/?2jf0n6744tjukvr.
« Last Edit: November 28, 2011, 16:04 by poompoom500 »

Snipe34

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Re: Map REVISED for jou! KF-MahloeehCaveOfErrors...
« Reply #11 on: November 28, 2011, 13:33 »
Much better.

Couple of problems:

In the back area beyond the water:  The second upward ramp board, the two pathnodes don't connect.   I guess (when looking from below) move that ramp slightly to the right, or that box, slightly to the left.  Because, zombies trying to get to a player higher will be falling off that board.

[To see pathnode line connections: right click above the editor 3d window > view > show paths.]

Next, the water is a problem, exacerbated by the dual boards pathways.  IE the dual boards are close together (and path lines connect across the boards) so zombies try to jump across, but fall in the water.  And zombies can't swim.
I suggest: lower the water level so zombie can walk, not just drown.   Also make steps, both ends, so they can climb out.

Fix those couple of problems and it'll be an intense map to play!

A couple of notes which maybe helpful :

pickups and playerStarts are navigation points, ie: they are also pathnodes.

in any map use minimal pathnodes - less for the AI (and cpu) to compute.  Less to go wrong with the AI getting confused.  Less path lines for a mapper to check, in making sure all paths are correctly connected.

So essentially path lines are what zombies follow.   Therefore there must be a path, hence the term: pathnode.

But within a short visual radius zombies can see a player and then pathnodes aren't being computed.  Except when there's an obstacle and the AI needs to be told (with pathnodes) how to navigate around that obstacle.


poompoom500

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Re: Map REVISED for jou! KF-MahloeehCaveOfErrors...
« Reply #12 on: November 28, 2011, 16:06 »
 >:( To Snipe34,

Okay. I made the revisions and the link of the revised map is above. (Or here - http://www.mediafire.com/?2jf0n6744tjukvr).

Pictures of revision below:

I capped the top back of tall hallway to make combat close quarters.


Added pathnodes at water and plank for zombies to get out of.
« Last Edit: November 28, 2011, 16:07 by poompoom500 »

Snipe34

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Re: Map REVISED for jou! KF-MahloeehCaveOfErrors...
« Reply #13 on: November 28, 2011, 18:39 »
I suppose there's no point me complaining about the water or the pathing which I took time to explain and you didn't fix.  Although, I guess you did your best.  And you chose a good looking map to modfiy.

If you don't like the modifications I made we'll delete it from the Game Server for you.

http://www.mediafire.com/download.php?9lkmf9vyi8317d5

for Hicks for dropbox redirect:
http://www.mediafire.com/download.php?zbw5u0716rcz1wy
« Last Edit: November 28, 2011, 18:43 by Snipe34 »

Hicks

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Re: Map REVISED for jou! KF-MahloeehCaveOfErrors...
« Reply #14 on: November 28, 2011, 18:56 »
Uploaded.