updated box  (Read 27200 times)

Audrey-Rafael

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updated box
« on: November 26, 2011, 16:37 »
Hello everyone, OK, this time, it is final, I made a final update of the Box,

Here it is  http://www.mediafire.com/?jcqre84peumhyy4

You will need those file to open the boxe in the editor

mediafire.com/?r2q1brc3y769a1n

mediafire.com/?wgjdix29bmp8uez

There is not really anything new, except, I made it harder and take care of the door problem, there is only on spot that seem to be unreachable, very far from normally playable aera, and I don,t believe it willl have an impact..

What is new, now, the zombie spawn I added will be on watchout, on anyway, any time, stalkers and crawlers can spawn and attack you from there, so, when you start the game, attack the zombie form close up. To give tips, Clots are the zombie that spawn those fiends, since clots spawn on all waves, kill all clots before they spawn their friend, one clot can trigger call those fiends 2 to 4 times and even more if you allow it to.

Good luck.
« Last Edit: January 05, 2012, 00:37 by Audrey-Rafael »

N3Cr0

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Re: updated box
« Reply #1 on: November 26, 2011, 19:01 »
Code: [Select]
Warning: Failed to load 'LevelSummary KF-Audrey-rafa's-SBC-Box.LevelSummary': Can't find file for package 'AoEquipMeshes'

Please upload that file too.
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Audrey-Rafael

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Re: updated box
« Reply #2 on: November 26, 2011, 20:41 »
done

N3Cr0

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Re: updated box
« Reply #3 on: November 26, 2011, 21:41 »
It's not the only file of the package.
Code: [Select]
Warning: Failed to load 'KF-THS': Can't find file for package 'KF-THS'
Warning: Failed to load 'KF-Celotex': Can't find file for package 'KF-THS'
Warning: Failed to load 'LevelSummary KF-Celotex.LevelSummary': Can't find file for package 'KF-THS'
Warning: Error loading KF-Celotex !
Warning: Failed to load 'AoEquipment': Can't find file for package 'AoEquipment'
Warning: Failed to load 'AoEquipMeshes': Can't find file for package 'AoEquipment'
Warning: Failed to load 'KF-Audrey-rafa's-SBC-Box': Can't find file for package 'AoEquipment'
Warning: Failed to load 'LevelSummary KF-Audrey-rafa's-SBC-Box.LevelSummary': Can't find file for package 'AoEquipment'
Warning: Error loading KF-Audrey-rafa's-SBC-Box !
In case of doubt: If you also have this KF-THS package, please upload it too.
(Maybe then I will finally be able to play KF-Celotex)
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Vanico

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Re: updated box
« Reply #4 on: November 26, 2011, 21:52 »
And next time look for textures/static meshes that aren't from other packs. Only KF or selfmade/imported (mylevel).
That's easier.

Audrey-Rafael

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Re: updated box
« Reply #5 on: November 26, 2011, 21:57 »
That is strange, because I gtot no rpoblekm loading it up. I only use kf staticmeshese I,ll try something

Vanico

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Re: updated box
« Reply #6 on: November 26, 2011, 22:29 »
Maybe you used meshes from kf-maps, but those aren't the official kf-meshes everybody has on his PC.
Many maps use custom meshes which are either not copyable or need a specific package.

Snipe34

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Re: updated box
« Reply #7 on: November 27, 2011, 01:21 »
Audrey, as Vanico says you need to load to PACKAGE: mylevel  GROUP: choose_a_name   NAME: chooseAname
« Last Edit: November 27, 2011, 04:23 by Snipe34 »

Audrey-Rafael

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Re: updated box
« Reply #8 on: November 27, 2011, 02:55 »
And next time look for textures/static meshes that aren't from other packs. Only KF or selfmade/imported (mylevel).
That's easier.


NO I am sorry, I do not have Kf-THS texture, and I cannot play celotex

Sorry, i did not tought I had picked some statics mehsh from those files.

Hope i just found the correct one
« Last Edit: November 27, 2011, 03:09 by Audrey-Rafael »

N3Cr0

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Re: updated box
« Reply #9 on: November 27, 2011, 11:15 »
Now it works! The textures were missing.

Just gave it a short try - idk what to do with the weapons you had put as static meshes :/ But the rest looks nice.
Well, the counter freezes at 25 specimens remaining - is that a bug or a feature so you can keep on unwelding the doors?
http://n3cr0.itch.io/

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Audrey-Rafael

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Re: updated box
« Reply #10 on: November 27, 2011, 16:22 »
It is the ammo door .. door to the ammo room. I wonder what to do with it. I just do not know. With weapon I put as static mesh, you can do nothing,

Snipe34

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Re: updated box
« Reply #11 on: December 03, 2011, 05:47 »
Nice try audrey, but you need to learn about pathing.  The top rooms have no path into them.  The lower exit and corridor from the money room has no paths out or in.  Also, rather than small separate files you can include them in your maps memory: mylevel

There are pathing tutorials and I have explained about BrokenPath.

« Last Edit: December 03, 2011, 05:50 by Snipe34 »

Audrey-Rafael

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Re: updated box
« Reply #12 on: December 29, 2011, 23:48 »
Up..

I believe I have just done correcting the problem with that door. Seeing one of Vanico map and his use of volumes to block zombies, like we can block players is very interessing.


I also put a little challenge, don,t let clot wander alone.

It still have no Traders. If you lack guns or wants big guns, unlocks some rooms, Those are much needed to win.

did the same post here then http://darklightklub.forumgratuit.ca
« Last Edit: December 29, 2011, 23:49 by Audrey-Rafael »

Snipe34

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Re: updated box
« Reply #13 on: January 04, 2012, 22:47 »
sry can't find it to dl

Audrey-Rafael

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Re: updated box
« Reply #14 on: January 05, 2012, 00:37 »
Just did a simple update..

/? are tywo simple symbole, and needed, sorry, i delete them, without knowing it