Krieg, Frieden und Zombies  (Read 247038 times)

poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #60 on: May 06, 2012, 08:53 »
 :awwwyea: Continuation,

Using UDK to make my first KFZ map (WIP).


Added more static meshes and changed ground to jungle background.
« Last Edit: May 06, 2012, 09:03 by poompoom500 »

N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #61 on: May 06, 2012, 08:54 »
Why should he?
With UDK we can make the game free (no UT3 required) or even sell it (which is impossible for a mod).
http://n3cr0.itch.io/

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poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #62 on: May 06, 2012, 09:29 »
 :what: To Necro,

Quote
Why should he?
I was just suggesting, okay?

N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #63 on: May 06, 2012, 09:36 »
Okay.
... found a better UT3 mod (OK, it's just a mutator):
« Last Edit: May 06, 2012, 09:45 by N3Cr0 »
http://n3cr0.itch.io/

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poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #64 on: May 06, 2012, 09:39 »
 :drunk: To Necro,

Hrrmmmppphhhh...


Anyways, UT3 is nice. Love the CTF mode.
« Last Edit: May 06, 2012, 09:41 by poompoom500 »

poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #65 on: May 06, 2012, 09:55 »
 :itstime: Continuation,

Update on my KFZ map. Added Figure Heads.


UPATE: Got a new character for UDK. I wanted another one in the stead of the default Robot. Now, if I only know how to apply it to the engine.


Default UDK character - Robot. Press F for feign death to see your character.


Found another character from UT3zone and used it for UDK, Sponge Bob character.

« Last Edit: May 06, 2012, 12:17 by poompoom500 »

Jyrki

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Re: Krieg, Frieden und Zombies
« Reply #66 on: May 06, 2012, 11:44 »
[Request] Finnish soldier with weapon RK95  ;D

Sure Jyrki

I found a few pics of the RK95 and I can use those.  If you also have some pics the bigger the better.  Face on close-ups - the handle, trigger, barrel etc, because the more detailed pics I have, the better the final gun will look.

Also the reload process.  Person holds it in right hand, and left hand changes mags?  The bolt is also left to cock it again?  Bolt when it fires goes back and forth, or not?  I guess the shell eject is on the right side.

i have the spec, 7.62 mm, folding stock etc etc, and 30 round mag.   That soldier in the pic, is that a 30 round mag?

You prefer iron sights or what kind of sights?  The RK comes with an optional flash damper, do you want that or open barrel?

And you want the soldier with his helmet?  I was thinking of special forces - so my solider mesh has a hat.  Finnish special forces, they would wear a hat, not a helmet?

Some insignia of Finland for the guy's shoulder, or chest or somewhere  to identify him as a soldier of your country.

Vid RK firing--> http://youtu.be/Wn2rBp7fWg0

Reloading happens as you said but bolt is at right side.
Iron sight is good and maybe tactical light?
I prefer soldier with helmet.
Insignia for the soldier is at left shoulder.
« Last Edit: May 06, 2012, 12:18 by Jyrki »

N3Cr0

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converting ut2k4 to UDK
« Reply #67 on: May 06, 2012, 14:25 »
I did not try it because I don't have UT3, but I have read about a way to convert our old maps to UDK.

The old U2 Engine works with subtractive mapping, the U3 Eingine supports both: subtractive and additive mapping and UDK only additive mapping (which really sucks IMO).
It IS POSSIBLE to convert UT2k4 maps to UT3, using this tool: http://forums.epicgames.com/threads/588848-UT3-Converter2-0-25c-01-22-2012

Next step is to open the map with the UT3 editor and save the map as additive.
After that, just rename the map from .ut3 to .udk and you can edit it in UDK.
http://n3cr0.itch.io/

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Snipe34

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Re: converting ut2k4 to UDK
« Reply #68 on: May 06, 2012, 16:41 »
It IS POSSIBLE to convert UT2k4 maps to UT3, using this tool: http://forums.epicgames.com/threads/588848-UT3-Converter2-0-25c-01-22-2012

Next step is to open the map with the UT3 editor and save the map as additive.
After that, just rename the map from .ut3 to .udk and you can edit it in UDK.

Very useful info N3cro, I have saved to file!
Hey poom, first map :)

Thanks Jyrki.  I will be making the RK95, not 92 is ok?  In the specs I read about a debate as to whether the bolt should be left or right.
Anyway, the bolt is right and in front of where you wrote 'Safety?'  So the solider has to reach over the gun using his left hand to cock the gun, ie: pull the bolt back?

Insignia, and on left shoulder, excellent!

Soldier with helmet, np.  You want the goggles on and with that black face mask?

N3Cr0

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Re: converting ut2k4 to UDK
« Reply #69 on: May 06, 2012, 17:12 »
Thanks Jyrki.  I will be making the RK95, not 92 is ok?  In the specs I read about a debate as to whether the bolt should be left or right.
Anyway, the bolt is right and in front of where you wrote 'Safety?'  So the solider has to reach over the gun using his left hand to cock the gun, ie: pull the bolt back?

I haven't seen this weapon before, but once i shot with AKs (47 and 74 model, semi automatic trigger because of strong restrictions in Germany).
The Cog must be on the right side: The empty shell must always fly away from the rifleman. That's a safety issue.
« Last Edit: May 06, 2012, 17:24 by N3Cr0 »
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Jyrki

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Re: converting ut2k4 to UDK
« Reply #70 on: May 06, 2012, 17:20 »
Thanks Jyrki.  I will be making the RK95, not 92 is ok?  In the specs I read about a debate as to whether the bolt should be left or right.
Anyway, the bolt is right and in front of where you wrote 'Safety?'  So the solider has to reach over the gun using his left hand to cock the gun, ie: pull the bolt back?

Insignia, and on left shoulder, excellent!

Soldier with helmet, np.  You want the goggles on and with that black face mask?

Any RK is fine theyre pretty much the same. ;)
Ah yea sorry... The reloading is --> you hold from the barrel grip with your left hand and change magazine/cock weapon with right hand.
Mask yes, googles can be on top of helmet or whatever is easier to make.
I found some closeup RK95 airsoft gun pics that can give you a hint what to do. --> http://www.pcb-airsoft.com/epages/PCB.sf/en_GB/?ViewObjectID=2429476

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #71 on: May 06, 2012, 23:06 »
reload with right hand makes it clear for me animating.  I saw a Finnish vid of soldier in war games with the RK, but not reloading.  But I noticed the bolt action and ejects.  They were also attaching small rocket nades.   Hoping I make that work as alt fire 3 ^^

Veica

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Re: Krieg, Frieden und Zombies
« Reply #72 on: May 07, 2012, 02:42 »
Glad to see progress.
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #73 on: May 07, 2012, 12:45 »
 :awman: Continuation,

Took a picture of KFZ Launch Dialog Box:

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #74 on: May 07, 2012, 17:18 »
@poom

I'm extending from UT3 code.  But many code samples I've seen extend from UDK, so essentially then they re-write UT3 code.  The better kinds of code samples, imho, extend from UT3.  If I could write code as easily as I'm writing this I would extend from UDK.

So essentially I'm using UT3, but with different meshes, special effects and maps.