KFZ-Aedis2012 [IN PROGRESS]  (Read 33533 times)

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
KFZ-Aedis2012 [IN PROGRESS]
« on: May 05, 2012, 17:26 »

Yeah, just sayin'.
Since AedisPigmentum has become a classic map on our server I'll make a remake of course and keeping it a secret would be stupid anyway.
Now that I'm here:
I hope there will be some other remakes... Stalker-Stream HAS to be remade for example.

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #1 on: May 05, 2012, 17:39 »
This looks so beautiful ^^
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Medic_Jockgoma9

  • Junior Member
  • *
  • Posts: 40
  • Country: us
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #2 on: May 05, 2012, 17:42 »
Cool let's hope that this remake wont get messed up in redirect after like 5 people have downloaded it from such source.

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #3 on: May 05, 2012, 18:01 »
 :everythingwentbetter: To Vanico,

Looking good. Now if you can only add a MONEY ROOM then you're in business. When can we expect it? I am impressed with the FOUNTAIN emitter!

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #4 on: May 05, 2012, 18:03 »
It will be for KFZ so it won't be released before KFZ comes out. Also I have no KFZ resources -> I can't make the full map because I have no trader, no items, no doors etc.

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #5 on: May 05, 2012, 18:05 »
The UDK, N1!




Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #6 on: May 19, 2012, 22:54 »
Progress:
Everything is finished. If I had more meshes, emitters and sounds I could add more details. But that's AedisPigmentum in general.

New features:
2 new platforms. The obelisk in the middle is now a standalone platform. Will probably have ammo or weapon spawns. Then a pink (I had no other colors left :D) one with 2 small platforms, each with 1 staircase, parallel to each other. (You can see the pink platform in the first and the new, dark blue obelisk on the other pictures. The old blue platform is cyan now. You kinda can't see it on the 4 pictures. Only an edge)

Lighting has some oddities right now and it always says "Lighting has to be rebuild" for no reason whatsoever.


N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #7 on: May 20, 2012, 07:01 »
Great! First map finished for a game which is not even in preview-alpha release xD
Future has started NOW!
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #8 on: May 20, 2012, 10:42 »
Well, this is just the basis. Of course it lacks everything like weapon spawns, zed spawns, trader, doors...
REALLY finishing it would take another week with bug testing, placing the spawns etc.

And finishing AedisPigmentum is pretty easy... It's just a bunch of colored rocks :D

Btw. for poompoom since I didn't answer his money room question:
Of course there will be a small money room. Like in AedisPigmentum ut2k4, the turquoise platform!

Btw. more progress:
The white platform ist also finished + teleporters, they work well! The extra teleporters deal damage again (red one deals more damage than blue one because it ports you to the other end of the map).
« Last Edit: May 20, 2012, 10:44 by Vanico »

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #9 on: July 24, 2012, 20:18 »
Since the map is pretty much finished and I won't edit it until I get a playable KFZ version (Trader, item spawns and so on) I wanted to ask you: Suggestions? Wishes?
I still have plenty of time to edit this map.
Sadly there isn't any space for more platforms.
Also I don't have any colors left :D

Veica

  • 1337
  • *
  • Posts: 724
  • Country: ca
  • \m/
    • xS0NARx
    • VeicaNoriceia
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #10 on: July 24, 2012, 21:05 »
Of course you have more colours! Why not do all the different shades of ultraviolet?
All the shades of infra-red?

Heheh, I wouldn't mind seeing some decorations on the ground, rather than a big empty space.
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

N3Cr0

  • 1337
  • *
  • Posts: 641
  • Country: de
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #11 on: July 25, 2012, 09:50 »
What about adding a labyrinth?
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #12 on: July 25, 2012, 10:50 »


Heheh, I wouldn't mind seeing some decorations on the ground, rather than a big empty space.

Hm... yes, but I don't know what to add...

What about adding a labyrinth?

Nah. Too big, too complex. Don't think this would be fun. I could make a maze-map though. Maybe someday..

Veica

  • 1337
  • *
  • Posts: 724
  • Country: ca
  • \m/
    • xS0NARx
    • VeicaNoriceia
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #13 on: July 25, 2012, 17:00 »
Hehe, I made a maze map, but people didn't like it because I made it pitch-black.
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

Vanico

  • 1337
  • *
  • Posts: 336
  • Country: de
  • Loves KF and makes maps.
Re: KFZ-Aedis2012 [IN PROGRESS]
« Reply #14 on: November 09, 2012, 15:46 »
DM-AedisRevolution


Since it's a long time until KFZ comes out, I thought I'd just release the Beta of this map as a DM-Map. It's not a good DM map since I created it for zombie survival. But I added spawns, waypoints, weapons/healthpacks etc. so it's playable. Also you can walk around and survey the map.

Give me feedback!

Bugs:
- It says "Lighting needs to rebuild" since it probably wants me to use global illumination. But GI sucks, so I deactivated it. I'll fix this in the future.