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KF-Disco

Started by N3Cr0, December 18, 2011, 19:44

Snipe34

#15
just playing it now.....

Some big problems with the bathroom area space wise - too small.   Zombies stuck.  Smaller monsters are ok.  But big ones, the whole map jams up.

Also i suggest you delete all zombie volumes and replace with default.

BUT, [apart from being too narrow in toilet] was a great map to play :)

mc was stuck up there...

can't see it here, but zombies are moving in circles


 

N3Cr0

Quote from: Hicks on January 12, 2012, 21:11
Not so hard for many players :P Also, some movers, meshes and props would be nice.

One nooby question: how can I make the disco ball spinning permanently?
I know I have to work with the keyframes, but I don't know how to trigger/activate the mover permanently, and the tutorials just describe how to trigger them by players.

JD

Open Mover properties, then select Object->InitialState->ConstantLoop. Thats that. :3

N3Cr0

#18
Thank you very much! It's moving!
Now I have to fix the movement, but I guess it will be easy.

EDIT: It still looks aweful: it stops moving for a short moment after each key.

EDIT2: It moves clockwise and back against clockwise :/


but Even if I can fix this one time: I will have some trouble with a not well working trigger light (disco light) ;(

JD

#19
Okay...I wasn't remembering right. Now here are the exact steps to make a Rotating Mover.

Object -> InitialState->   RotatingMover
Movement -> Physics->   PHYS_Rotating
Mover -> MoverEncroachType->   IgnoreWhenEncroach
Movement -> RotationRate -> Yaw   50000 (Its the speed of the rotation.)
Movement -> bFixedRotationDir->   True

So you don't have to use keyframes at all.
Hope it helped. :3

N3Cr0

Thank you very much, it's working!
Man (girl) that was complicated!

N3Cr0

OK, one more nooby thing:
The triggerlight doesn't work for a disco light (I can't see it in the game), also triggerlight: stroboscop is not blocked by walls (it lights the whole map)
Question: Does anyone know how to fix the first of these issues?

Snipe34

TriggerLights, lighting > LightRadius 4 is usual, 8 is larger 12 much larger - and larger, sunglasses time

Also TriggerLight: BInitallyOn: True

N3Cr0

It still doesn't work properly:
On dynamic lightning I can's see it and without dynamic lighting I can only see  some not moving lights -.-

N3Cr0

#24
Maybe I'm bugging you again, but I'm working on a solution for the not moving disco light: I wanna add a projector (like in arcade gas station).
I have drawn a texture file (template was AbaddonArchitecture-epic -> base) and saved it in the .dds format, BUT:
Now I'm stuck and can't add this texture. Could someone write a tutorial please?

EDIT: Maybe there is just something wrong with the file format o.O Strange,  I just have redrawn this exported projector texture and saved it...


N3Cr0

#26
No problem!
It's fixed now.
I will upload a new version soon.

new changes/fixes:

  • Boss music   -   fixed. Thanks Hicks, I have copied(and modified) your triggers from KF-Broken
  • new spawns  -  building...  @Hicks again: I'm trying to use your triggers from Iced V2. I hope that's OK for you.
  • karma actors -  will follow later
    I promise, there will be a nice surprise :P

I think I will release one more beta and then a pre-final before it's really done.
Each version will have important changes.

N3Cr0

Releasing new version:
http://www.mediafire.com/?bcnj3ntvq25lx69

There are many changes and bugfixes.
Also it's not too easy anymore :P I've got some surprises for you.
Will you be pure enough to hear the boss music?

Snipe34

Your pathing is good, giving wide corners around doors, and placed in the centre of doors.   So I was wondering why the delay in zombie spawning.  Then I noticed your pathnodes are not in inside the zombieVolumes.  Zombies (the AI) are getting a little confused for a few seconds - they have to think... where is a pathnode?

That back toilet is a little small, treble the size it would be still be a little small, but much better than now.  Btw the spiral staircases look good and work well.

Crawlers wave 2?! hehe.

[MiA]Zaid