Gaming Zone > Unreal Tournament 2004

Freon bugs and issues to look at....

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Piglet:
Hi Thor, the end of round delay is configured deliberately - in case of draw or thaw in lava or picking up adrenaline pickups, or just making piles of enemy icicles, but I've not thought much about starting time. I'll have a ponder

THOR`:
That's fair enough :)

kops:
Is there any way to stop lava thawing after the last enemy player has been killed? It just takes one member of the team, once a round has been won, to play silly buggers and push a couple of enemy into the lava. All of a sudden a round you thought was over is now revived again, just because of someone trying to boost their ppr.

THOR`:
A shorter round end delay might help this i would of thought, once that last kill is landed its round over in my brain. :)

Piglet:
Me too - but this gives time for the killed player to fall into lava and thaw.

I did try and write something to stop it - but it didn't work in testing so I removed it all. A change to understand whether the last push was the killing one or not would require careful coding. I don't currently have much time :(

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