I just noticed Gab's post, dunno how i missed it... xd
KF 2.53 The aims:
Add storymode; new weapons; changes to the HUD; new characters; vehicles.
What's happening atm:
For 2.53 Afx0r has scripted KF so that online players can choose storymode or survival mode maps. But I haven't heard anything from him for about a month. Storymode - Horztal for example is a storymode map but atm we're playing it in survival mode. With true storymode players can keep respawning. There will also be objectives for players to reach, and when achieved, dead players can respawn. So there is a survival element, but also a mission element, such as Horztal - blow up the Complex, or Hive, survive... We'll modify Hive for 2.53 so players can respawn.
New weapons for 2.53 so far: glock; dual glocks; blunderbuss; BD3008 9mm machine gun; RPG-7; Browning mounted Machine gun 30 calibre; Ultimax 100 MK2; Pepper Spray; MSG-90 scoped sniper rifle.
Some weapons are working ok, some need script fixes by Afx0r.
Glocks intended to replace current default pistols, with torch attachment. I think they're a little too powerful for survival - there should be some discussion on this. Glocks are semi-auto, 17 rounds... They're working great.
BD3008 also working ok. Probably good for a first cheap weapon for survival mode, maybe cost £200
Blunderbuss, with Torch attachment. Very very slow reload (a flintlock muzzle loader: 1 shot reload etc) but it can drop an FP at close range. But in 3p (3rd person other player view) animation fires a shot as it turns on the torch xd
RPG-7. Probably more powerful than the LAW, but you can carry less ammo. Afx0r has fixed targeting online problem but he hasn't sent me the new code...
Browning mounted Machine Gun. Scripted as part weapon, part vehicle. I can't make it work - Afx0r will rescript it.
Ultimax 100. Has a 100 round magazine and each round has the equivalent fire power of a Winchester round. It's like mowing the lawn, I love that gun
I think it's only for storymode!
Pepper Spray very cheap, cost about £5. Will stun, stunable zombies, like clot, gorefast. Doesn't work atm - I think it needs 'projectile code...' Afx0r will need to fix it.
MSG-90 sniper rifle, the reload isn't working properly yet. Also needs view shake when scoped. Way too accurate - only for storymode I think
The HUD. Changing the fonts seems like a difficult project, but we'll try. Raj has made some great pics for the new hud, and some of his Tag pics would be good to add on the GUI screens.
New Characters:
The new Trader... We only noticed the old Trader doesn't "idle" when people are in the buying area so Afx0r will fix that. There's some back story on her elsewhere in the forum.
Clamely's wife (Patriarch's wife), a new monster. She's a berserker (has knives, clubs). She can 'freeze' players - other players have to unfreeze comrades. When shot she sometimes drops a fake corpse. Fast, and can jump very high. I haven't begun work on her, but I think Afx0r will have made some code already.
Spider zombie, for storymode dark places. I used the gorefast code for him, but I dunno about his ragdoll. I can't make that work. I guess Afx0r will make it work when he does Clamely's wife code.
Vehicles: Code is the main problem for them, but I can make the meshes and animations, np. Vehicles will be for storymode, probably mounted with heavy machine guns. I made a zombie dropship but as yet it has no collison (you can walk thru it) so I'm still working on that.
But a time for completion...??! I hope Afx0r or Strel0k can answer that. I haven't heard from Strel0k for a while but he's interested in Storymode so maybe he'll be helping Afx0r - or the other way around, idk.
Storymode is the main aim of 2.53. So far there's 2 storymode maps, well 3 with Hive.
A storymode map needn't be as complex as Horztal or Hive. The only real difference survival/story is ScripedTriggers spawn monsters, rather than survival, ZombieVolumes.
ScriptTriggers have set scripts, like "SpawnActor" (means spawnmonster) so you don't have to learn script, and you can't break it
So to spawn an FP, you would just select, SpawnActor and insert 'Fleshpound,' or clot or whatever - it's that easy. Also remember to insert between spawning a monster, WaitForTimer, so you don't suddenly get a whole jumbled bunch of monsters.
If you want to make a storymode map, I can help you out, just ask me.
Remember that for us most of UT2004 is copy/paste. If you want Terrain copy it from someone else's map, then later learn how to make it yourself... If you want static meshes, effects, ScriptedTriggers, copy/paste.
That's similar to how it works with new weapons, I 'sub' the code from another weapon. The problem I have with the MSG-90 is I used KF crossbow code - great scope, but problem is crossbow bolts are loaded 1 at a time, so the MSG loads 1 bullet at every reload. I dunno how to separate bullet (crossbow bolt) from scope code... Afx0r will know.
So yah UT modding, mapping is copy/paste, and fiddle until you get it how you like it...
And that's where 2.53 is atm