KF Mod Version 3 - progress  (Read 238785 times)

poompoom500

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Re: KF Mod Version 3 - progress
« Reply #345 on: December 02, 2011, 12:48 »
 :( To 100GPing100,

Excellent. Thank you again. I tried the steps above but I kept getting the message - "Failed to find object 'Class Any.claaes.uc'". I typed this command:

cd c:\program files\unreal tournament 2004\kfmod20\system
ucc batchexport .\KFMahloeeh.u classes .uc ..\KFMahloeeh\Classes

But I want to know how you extract the "KFChar.u" from KFMod20\System.

[MiA]Raj

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Re: KF Mod Version 3 - progress
« Reply #346 on: December 02, 2011, 18:08 »
Don't cd to KFMod/System. Those commands use UCC.exe, which is in your UT2004/System dir.

Try
Code: [Select]
UCC BatchExport KFChar class uc ..\KFChar\Classes -mod=KFMod20
enter in file explorer:
$UCC BatchExport KFChar class uc ..\KFChar\Classes -mod=KFMod20

Just enter this in your Explorer's adress bar when the UT2004\System folder is open, no need to cd. No need for of some secondary tools... same with "ucc make".

"ucc help" should give you the list of commands and help with syntax, check it out, useful stuff!
« Last Edit: December 02, 2011, 18:10 by [MiA]Raj »

100GPing100

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Re: KF Mod Version 3 - progress
« Reply #347 on: December 02, 2011, 21:20 »
[MiA]Raj is right.

You need to cd into UT2004's System directory, not the mod's directory.

There might be an option to export classes from the mod directory with ucc, but just copy the '.u' file you want to extract contents from to your UT2004's System folder and then run the ucc command. You can then delete the '.u' file.

poompoom500

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Re: KF Mod Version 3 - progress
« Reply #348 on: December 03, 2011, 09:13 »
 :) To MiA Raj,

Quote
Try
Code: [Select]
UCC BatchExport KFChar class uc ..\KFChar\Classes -mod=KFMod20
enter in file explorer:
$UCC BatchExport KFChar class uc ..\KFChar\Classes -mod=KFMod20
THANK YOU RAJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I finally got it. Yo da man.

Now, my other problem (other question) is how do you re-pack the KFChar folder after you make the changes?

UPDATE: Never mind. I just found out.

You use the same commands as above except you type:

Code: [Select]
ucc make KFChar uc ..\KFChar\Classes -mod=KFMod20
UPDATE AGAIN: I take that back. It isn't working - the re-pack code with ucc make. I still need the code!

 :) To 100GPing100,

Thank you too.
« Last Edit: December 03, 2011, 11:54 by poompoom500 »

N3Cr0

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Re: KF Mod Version 3 - progress
« Reply #349 on: December 03, 2011, 10:54 »
Quote
UCC BatchExport KFChar class uc ..\KFChar\Classes -mod=KFMod20

Crap, it doesn't work under Linux

Code: [Select]
basti@basti-ubuntu:~/Spiele/UT2004/ucc export$ sudo /usr/local/games/ut2004/System/ucc-bin-linux-amd64 BatchExport KFChar uc ..\KFChar\Classes -mod=KFMod20
=======================================
ucc.exe: UnrealOS execution environment
Copyright 2001 Epic Games Inc
=======================================

Commandlet BatchExport not found
basti@basti-ubuntu:~/Spiele/UT2004/ucc export$

No matter if I write it in big or small letters or even just say "export" instead of "batchexport" or if I use the 32bit binary.
Also the "help" argument doesn't list any commands.

...I guess this function is just missing here
« Last Edit: December 03, 2011, 10:57 by N3Cr0 »
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poompoom500

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Re: KF Mod Version 3 - progress
« Reply #350 on: December 03, 2011, 11:57 »
 :( To MiA Raj Or 100GPing100,

Can you help me with the re-pack code for KFChar? I did extract it in C:\Program Files\Unreal Tournament 2004 folder. Now I need to re-pack it to KFMod20 folder. But I don't know the code. HELP PLZ.

UPDATE: I got the umodel to work though. I downloaded the file and installed it to C:\Program Files\Unreal Tournament 2004\System. Typed cmd at RUN. Then I got DOS dialog box, and typed cd c:\program files\unreal tournament 2004\system. Then I typed:
Code: [Select]
umodel -path=..\KFMod20 -export KFCharacterModels
It then loads the KFCharacterModels, KFCharacters, and KillingFloorWeapons directories to Unreal Tournament 2004\System folder!

UPDATE AGAIN: I finally got the command for re-packing the extracted KFChar folder. Just follow the instructions below:
Code: [Select]
1. type cmd on RUN.
2. Then change directory to Unreal Tournament/System by typing cd c:\program files\unreal tournament 2004\system.
3. Then type ucc make KFChar.
4. You'll see the compiled KFChar.u at your Unreal Tournament 2004\System folder.

ANOTHER UPDATE: And if that doesn't work, then download UMake apps and use that. Download link is - http://mb.link-m.de/umake/. Scroll down to UMake and click on German version! (It's in English version). Install in a separate folder and run it. Browse to Unreal Tournament 2004\KFChar folder. Go to Unreal Tournament 2004\System and you'll see your KFChar.u file.
« Last Edit: December 03, 2011, 13:47 by poompoom500 »

N3Cr0

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Re: KF Mod Version 3 - progress
« Reply #351 on: December 03, 2011, 14:17 »
...
ANOTHER UPDATE: And if that doesn't work, then download UMake apps and use that. Download link is - http://mb.link-m.de/umake/. Scroll down to UMake and click on German version! (It's in English version).
...
It's not the version - it's where the download mirror stands ;)
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N3Cr0

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Re: KF Mod Version 3 - progress
« Reply #352 on: December 03, 2011, 14:21 »
Actual progress (side project):
KFmod 2.52 Linux version (with installer, cache extractor, playlist generator and sound fix) is ready for upload (Unfortunately my connection is a bit to slow for 300MB - I wanna do that in about a week at a buddy).

KF V3 package will follow
WHEN IT'S DONE.
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100GPing100

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Re: KF Mod Version 3 - progress
« Reply #353 on: December 04, 2011, 12:22 »
@poompoom500

To re-pack, just use:

ucc make -mod=KFMod20


But you need to delete KFChar.u or the compiler won't compile it (because if there is the .u file there it means it is already compiled).

poompoom500

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Re: KF Mod Version 3 - progress
« Reply #354 on: December 04, 2011, 13:21 »
 :( To 100GPing100,

Code: [Select]
To re-pack, just use:

ucc make -mod=KFMod20

But you need to delete KFChar.u or the compiler won't compile it (because if there is the .u file there it means it is already compiled).
The KFChar.u that I extracted I renamed KFChar_Temp.u so when I repack it it won't interfere with the original KFChar.u.

Anyways, I tried doing the above but I can't find the compiled KFChar_Temp.u!?! Where does ucc make load the repacked file? I looked at Unreal Tournament 2004 folder, the System folder and can't find it.

[MiA]Raj

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Re: KF Mod Version 3 - progress
« Reply #355 on: December 04, 2011, 13:35 »
Just name the original (the one you extracted) to something like "KFChar_orig.u".

Then cmd "ucc make -mod=KFMod20". Since UCC can't find KFChar.u anymore, it will recompile it (From the source codes located in UT2004/KFMod20/KFChar/Classes/).

poompoom500

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Re: KF Mod Version 3 - progress
« Reply #356 on: December 04, 2011, 15:31 »
 :( To MiA Raj,

Quote
Then cmd "ucc make -mod=KFMod20". Since UCC can't find KFChar.u anymore, it will recompile it
I did that and it still didn't work. "Can't find files matching ..\KFMod20\KFChar\Classes\*.uc".

I have several extracted folders under Unreal Tournament 2004 directory. I re-packed KFChar_Temp using the code above, ucc make KFChar_Temp -mod=KFMod20.


UPDATE: Never mind! I just figured it out. I had to rename the extracted KFChar folder back to KFChar and not KFChar_Temp! Then use ucc make KFChar -mod=KFMod20.
« Last Edit: December 04, 2011, 15:34 by poompoom500 »

100GPing100

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Re: KF Mod Version 3 - progress
« Reply #357 on: December 05, 2011, 18:56 »
If you used the '-mod=KF20' the it is in the mod's system folder, if not it is in UT2004's system folder.

poompoom500

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Re: KF Mod Version 3 - progress
« Reply #358 on: December 06, 2011, 12:28 »
 :( To 100GPing100 or Raj,

I have another problem. I extracted KFMod.u and got the *.uc files. Now I tried repacking it and it gives me error messages. Is there any way of bypassing the errors and repack them anyways?

I extracted KFMod.u then repacked them soon after, but it won't do it. Same KFMod with no change. But it gives error messages!???

Below is an example of error messages.


UPDATE: Nevermind! I see what the problem is. It was giving me the errors in the individual *.uc file(s).
« Last Edit: December 06, 2011, 13:05 by poompoom500 »

Vanico

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Re: KF Mod Version 3 - progress
« Reply #359 on: December 20, 2011, 16:50 »
Can I make some StaticMesh requests?

Because I'm tired of improvisation and lack of meshes...

How about:
- Car wheel / Car wheel pile
- More furniture
- More cars or maybe just recolored cars
- Trucks, Tanks, Jets.... just more vehicle meshes
- More different fences and walls

Generally some variety would be good.

Those are just ideas of course!