But they usually continue when you kill the zed on the front.
The door underneath the skull has to be key unlocked.
Also wanted to convert the whole ice platform, but since substracted volumes can't be converted to statics, I left it bsp...
EDIT:Alright, I've converted the 2 great sunstairs, the obelisk and the sun to static meshes. Also wanted to convert the whole ice platform, but since substracted volumes can't be converted to statics, I left it bsp...@N3Cr0 I was wrong, the door underneath the skull is indeed unweldable. But the door behind the green platform is key locked. EDIT: Also I heard, that creating antiportals helps to prevent the map rendering everything behind it...Do I need this in my map?Here it is:http://www.mediafire.com/?ud97uo1mf0ub0vy
A little update.* Fixed Waypoints * New platform* Reduced cashhttp://www.mediafire.com/?8ati3hr8ondd58mJust replace the current one.