Krieg, Frieden und Zombies  (Read 272346 times)

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #255 on: July 10, 2012, 22:57 »
Truck wip  also driveable in KFZ

N3cro is working on weapon placements, and the coding for them is going well.  Also he's making other improvements to the weapons code.



« Last Edit: July 13, 2012, 03:38 by Snipe34 »

N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #256 on: July 14, 2012, 16:52 »
Truck wip  also driveable in KFZ

N3Cr0 is working on weapon placements, and the coding for them is going well.  Also he's making other improvements to the weapons code.

Just a little preview:
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

[MiA]crazzy

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Re: Krieg, Frieden und Zombies
« Reply #257 on: July 14, 2012, 17:29 »
Truck wip  also driveable in KFZ

N3Cr0 is working on weapon placements, and the coding for them is going well.  Also he's making other improvements to the weapons code.

Just a little preview:



 :trollinsane: COOOOOOOOOOL!!

Vanico

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Re: Krieg, Frieden und Zombies
« Reply #258 on: July 14, 2012, 19:54 »
Nice destroyable meshes. Did you make them by yourself?
I learned how to make them but I already forgot... :D

I'll try again someday...

N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #259 on: July 14, 2012, 20:37 »
It's Nvidia Apex destruction. To make these meshes, register at the Nvidia Developer's area and apply for Nvidia PhysX Lab.
Unfortunately hackers hashed some user information two days ago and since then Nvidia closed this area temporarily. Also I noticed, Version 1.1 (as I have) has some awful bugs which make good results impossible. Get v1.0 when they are back online.
http://n3cr0.itch.io/

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poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #260 on: July 14, 2012, 20:50 »
 :win: To N3Cr0,

Awesome work. Posted it to ModDB - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/improved-weapons-coding. WAIT TIL ModDB AUTHORIZES IT FIRST. Keep up the good work.

N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #261 on: July 15, 2012, 00:46 »
Just fixed most of all the bugs this night.
We are proceeding!
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #262 on: July 15, 2012, 01:54 »
Just fixed most of all the bugs this night.
We are proceeding!

KFZ is "proceeding" with your coding work at an exponential rate of knots :)  I mean, fast.   This encourages me to hurry along and try harder.  The code usually takes me ages of slow, painstaking, methodical mf work XD.  So thank n3cro!!

poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #263 on: July 15, 2012, 11:12 »
 :busted: To Snipe34,

I was looking for that instruction that you gave me regarding the middle alignment view of the vehicles but I can't seem to find it. Will you please tell me how to align the vehicles to view in MIDDLE PERSPECTIVE please.

Also, please keep me updated on the codes of the weapons. Thanks dude. Peace, love  and sole!

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #264 on: July 15, 2012, 21:52 »
:busted: To Snipe34,

I was looking for that instruction that you gave me regarding the middle alignment view of the vehicles but I can't seem to find it. Will you please tell me how to align the vehicles to view in MIDDLE PERSPECTIVE please.

Also, please keep me updated on the codes of the weapons. Thanks dude. Peace, love  and sole!

Weapons' codes were included in the file.

Sockets.  I can't really explain it any differently to the email but here it is again:

Right click "Fully Load" the vehicle file of the vehicle whose socket you want to move.

Open the skeletalmesh view of the vehicle.  Open SocketManager - keep SocketManager open.   Next, in the the 3d window the sockets will be purple.  Click the ViewSocket, which is what you want to move.  With ViewSocket selected move the socket to where you want it.  Close that browser and don't forget to save: Right click the vehicle file > Save.

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #265 on: July 22, 2012, 23:01 »
Work, work   ;D

Usual is problems with everything new or different.  The truck crashes UDK because I'm trying to make it with mudflaps and that uses Nvidia Apex, easy enough to do, but some small complications :s   I'm not sure how to make another material slot for the mudflaps in the truck mesh, but I'll work it out.  I did do it, but then adding the mudflaps to that slot inside UDK also crashed it.

The truck doesn't need mudflaps, but they are 'cloth.'  Is also needed for the cape of the weapon's supplier.  Sweety will expect some cool hair for her character :p  And the monsters will want clothes - rags flapping around in the breeze.  So, I must work how to get cloth into UDK.  Tiring, but N3cro cheers me up with new pieces of code, so the guns are beginning to react as they should thanks to his hard work.

The bumper texture is small but notice the bump mapping makes it look good.


<img src="http://i.imgur.com/nGDGU.jpg?1" title="Hosted by imgur.com" alt="" /></a>


<img src="http://i.imgur.com/Pzhxs.jpg?1" title="Hosted by imgur.com" alt="" /></a>


N3Cr0

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Re: Krieg, Frieden und Zombies
« Reply #266 on: July 22, 2012, 23:22 »
The truck looks awesome - even yet.
Good Job!
http://n3cr0.itch.io/

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Vanico

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Re: Krieg, Frieden und Zombies
« Reply #267 on: July 23, 2012, 15:04 »
*sniff* beautiful!

poompoom500

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Re: Krieg, Frieden und Zombies
« Reply #268 on: July 23, 2012, 15:49 »
*crying* Yeah. Simply heart-rending.

Snipe34

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Re: Krieg, Frieden und Zombies
« Reply #269 on: July 27, 2012, 04:15 »
*crying* Yeah. Simply heart-rending.

I understand your pain, Poom.

The fuel truck.  From my AirportSpecimens map now driveable and with 3 seats.