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Krieg, Frieden und Zombies

Started by Snipe34, April 27, 2012, 01:33

Snipe34

#255
Truck wip  also driveable in KFZ

N3cro is working on weapon placements, and the coding for them is going well.  Also he's making other improvements to the weapons code.




N3Cr0

Quote from: Snipe34 on July 10, 2012, 22:57
Truck wip  also driveable in KFZ

N3Cr0 is working on weapon placements, and the coding for them is going well.  Also he's making other improvements to the weapons code.

Just a little preview:

[MiA]crazzy

Quote from: N3Cr0 on July 14, 2012, 16:52
Quote from: Snipe34 on July 10, 2012, 22:57
Truck wip  also driveable in KFZ

N3Cr0 is working on weapon placements, and the coding for them is going well.  Also he's making other improvements to the weapons code.

Just a little preview:



:trollinsane: COOOOOOOOOOL!!

Vanico

Nice destroyable meshes. Did you make them by yourself?
I learned how to make them but I already forgot... :D

I'll try again someday...

N3Cr0

It's Nvidia Apex destruction. To make these meshes, register at the Nvidia Developer's area and apply for Nvidia PhysX Lab.
Unfortunately hackers hashed some user information two days ago and since then Nvidia closed this area temporarily. Also I noticed, Version 1.1 (as I have) has some awful bugs which make good results impossible. Get v1.0 when they are back online.

poompoom500

 :win: To N3Cr0,

Awesome work. Posted it to ModDB - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/improved-weapons-coding. WAIT TIL ModDB AUTHORIZES IT FIRST. Keep up the good work.

N3Cr0

Just fixed most of all the bugs this night.
We are proceeding!

Snipe34

Quote from: N3Cr0 on July 15, 2012, 00:46
Just fixed most of all the bugs this night.
We are proceeding!

KFZ is "proceeding" with your coding work at an exponential rate of knots :)  I mean, fast.   This encourages me to hurry along and try harder.  The code usually takes me ages of slow, painstaking, methodical mf work XD.  So thank n3cro!!

poompoom500

 :busted: To Snipe34,

I was looking for that instruction that you gave me regarding the middle alignment view of the vehicles but I can't seem to find it. Will you please tell me how to align the vehicles to view in MIDDLE PERSPECTIVE please.

Also, please keep me updated on the codes of the weapons. Thanks dude. Peace, love  and sole!

Snipe34

Quote from: poompoom500 on July 15, 2012, 11:12
:busted: To Snipe34,

I was looking for that instruction that you gave me regarding the middle alignment view of the vehicles but I can't seem to find it. Will you please tell me how to align the vehicles to view in MIDDLE PERSPECTIVE please.

Also, please keep me updated on the codes of the weapons. Thanks dude. Peace, love  and sole!

Weapons' codes were included in the file.

Sockets.  I can't really explain it any differently to the email but here it is again:

Right click "Fully Load" the vehicle file of the vehicle whose socket you want to move.

Open the skeletalmesh view of the vehicle.  Open SocketManager - keep SocketManager open.   Next, in the the 3d window the sockets will be purple.  Click the ViewSocket, which is what you want to move.  With ViewSocket selected move the socket to where you want it.  Close that browser and don't forget to save: Right click the vehicle file > Save.

Snipe34

Work, work   ;D

Usual is problems with everything new or different.  The truck crashes UDK because I'm trying to make it with mudflaps and that uses Nvidia Apex, easy enough to do, but some small complications :s   I'm not sure how to make another material slot for the mudflaps in the truck mesh, but I'll work it out.  I did do it, but then adding the mudflaps to that slot inside UDK also crashed it.

The truck doesn't need mudflaps, but they are 'cloth.'  Is also needed for the cape of the weapon's supplier.  Sweety will expect some cool hair for her character :p  And the monsters will want clothes - rags flapping around in the breeze.  So, I must work how to get cloth into UDK.  Tiring, but N3cro cheers me up with new pieces of code, so the guns are beginning to react as they should thanks to his hard work.

The bumper texture is small but notice the bump mapping makes it look good.


<img src="http://i.imgur.com/nGDGU.jpg?1" title="Hosted by imgur.com" alt="" /></a>


<img src="http://i.imgur.com/Pzhxs.jpg?1" title="Hosted by imgur.com" alt="" /></a>


N3Cr0

The truck looks awesome - even yet.
Good Job!

Vanico


poompoom500

*crying* Yeah. Simply heart-rending.

Snipe34

Quote from: poompoom500 on July 23, 2012, 15:49
*crying* Yeah. Simply heart-rending.

I understand your pain, Poom.

The fuel truck.  From my AirportSpecimens map now driveable and with 3 seats.