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If you like the VCTF maps...help us find good ones

Started by Piglet, April 05, 2019, 20:30

tirofijo!!

mmmm i didnt know that, but is true i guees it will be a lagfest... well what about this one:

VCTF-karsitu.ut2.uz2

Piglet

That's a good CTF map, but not really VCTF

Nardaq_NL


Nardaq_NL


Piglet

It worked fine when I played it the other day. What was the problem you saw?

tirofijo!!

You little and pink dictator, upload karsitu! jajaja come onnn it has raptor and bender and scorpion, and lot of sniper places, please give it a chance

jiRNGen

Does the map VCTF-NoParking.ut2.uz2 works for you?
I could not play or open it nor check if it need with other files.

Piglet


jiRNGen

Quote from: Piglet on April 17, 2019, 22:13
Yes. It works for me

Something is wrong with me, the map does not appears when i select vctf gametype...

Piglet

Have you decompressed it into your maps directory?

jiRNGen

Quote from: Piglet on April 17, 2019, 22:38
Have you decompressed it into your maps directory?

Yes and renamed it into ut2.

tirofijo!!

thanks 4 adding karsitu, was fun today, everybody enjoy it, even u i got a picture lol

Piglet

Quote from: Zinst on April 17, 2019, 23:01
Quote from: Piglet on April 17, 2019, 22:38
Have you decompressed it into your maps directory?

Yes and renamed it into ut2.

No. Don't rename it, you need to ucc decompress it.

If you're on windows go to ut2004\system in a dos window and do:.  ucc decompress ..\maps\vctf-yourcompressedmapname.uz

The_Cowboy

Quote from: Piglet on April 15, 2019, 13:22
We tried with translocator but it didn't work that well.

Surprisingly it worked less well than with lots of 'deemers!

Um, it seems simple enough

function ModifyPlayer(Pawn Other)
{
    Other.GiveWeapon("xWeapons.Translauncher");

if ( NextMutator != None )
NextMutator.ModifyPlayer(Other);
}
Quote from: WormboYou learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.

Piglet

Nono... We tried playing with translocator, but it didn't work in gameplay terms. Our local code is able to spawn any asset at whatever location on a map configured...and we have various different configurations we have to choose from - from what you see on the server now to some really crazy ones with lots of odd things scattered throughout the maps