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Gaming Zone => All Things Gaming => Topic started by: Snipe34 on April 27, 2012, 01:33

Title: Krieg, Frieden und Zombies
Post by: Snipe34 on April 27, 2012, 01:33
or: War, Peace and Zombies.

Made with UDK, and I'm in the middle of making a couple of maps, and everything else including bullet marks, everything.
The Ultimax and Glock are imported + about 50meg of my custom content.   I'm learning code with much help from Angel Mapper's book "UDK programming with UnrealScript" and UTForums, etc.

I planned some vids to show you how fantastic UDK makes stuff look, but first, UDK wouldn't record in XFire.  NP, next I d/l Fraps, but it failed after the 1st time I used it.  D/L an earlier version, nothing either.  So then Wegame d/l: "error, file not found."  I look into it when I have more time.

So screw it, here's a couple of MF legs....

MUHAHAHA i broke imgur, so here's tinypic,,,,,,

(http://i45.tinypic.com/23jgac8.jpg)
(http://i50.tinypic.com/15e7jtu.jpg)

The leg, if you're still reading, is the first part of the KFZ soldier.  I'll make a few varieties of him, also of her.  So the leg, 1 size fits all - almost - for her will be more shapely, but basically the same leg.

I want KFZ to be semi-realistic at least, so the soldiers will be look, well, army.  From the leg I hope you can guess where the design is going.   But then there's Raj who uses that naked zombie character... so... I will get back to coding  :D
Title: Re: Krieg, Frieden und Zombies
Post by: DestinyFennec on April 27, 2012, 02:54
Haha, great job =D I'm way to anxious xD btw I recommend Cam Studio if you want to record, just going to assume you have a computer that will let you do that ;P
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on April 27, 2012, 06:05
Great^^

I wish glc was availlable for Windows - first you have to set it up, which takes a while figuring out which sound channel to use and setting all the quality options, also playing and extracting needs to make new scripts from 3rd party software, but when it's running, it's stable and of course it's free.

...you may try screenget or gamecam under Windows.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on April 27, 2012, 19:29
Quote from: bigbigbuddy on April 27, 2012, 02:54
Haha, great job =D I'm way to anxious xD btw I recommend Cam Studio if you want to record, just going to assume you have a computer that will let you do that ;P

Sound doesn't work in Cam - without extensive fiddling...
(http://i50.tinypic.com/358bhhs.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on April 28, 2012, 00:57
 O:-) To Snipe34,

Woohoo! Man, I was getting kind of frustarted there after you told me about Alex Quick and Tripwire. But I am ecstatic about the continuation of your work. The PANTS outfit LOOKS really nice! Very camo. Boots looks kool too.

KRIEG, FRIEDEN UND ZOMBIES, you rock.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on April 28, 2012, 05:32
Got fraps 2.5 working.

Start of the UDK Borthwick map, swaying grass, breakable meshes, underwater effect. Pretty shite vid for 480mbyte, but doing a hundred things at once my mind's all over the place ::) 

No footstep sounds yet.  After the character is finished and imported to UDK I can add the footstep sounds.  The code for it is done ^^
End of the video is a willow tree, looks shite, unfinished, but the fronds will wave when you brush thru them.  Also a pond... water needs work, etc.  I've also been working on a map with noteable London landmark which is a little more impressive, but that later nearer the mod's completion.

http://www.youtube.com/watch?v=j_sOWVM1KVw&feature=BFa&list=HL1335586085

The dude/ette(s) with ammo pouches, and also backpack will be added.  The colouring for the pouches isn't complete, so they look shite but they will have buttons and flaps and he'll have a belt and other stuff.  Colouring is done up just below his knees.
 
(http://i50.tinypic.com/dq54ir.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on April 28, 2012, 16:35
That's awesome! I see your making advances.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on April 28, 2012, 22:49
Yeeeeah, nice stuff!

As I told you ingame I'd like to "work" for you as a translator if you need german textes.
I love translating things ^^
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on April 29, 2012, 02:12
Quote from: Vanico on April 28, 2012, 22:49
Yeeeeah, nice stuff!

As I told you ingame I'd like to "work" for you as a translator if you need german textes.
I love translating things ^^

Nice!  A multilingual menu would be good.  German voices, like Medic, help, maybe some zound kinda thing...?  Not to mention Estonian, and of course MUSIC.

(http://i45.tinypic.com/2zgtgfr.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on April 29, 2012, 07:56
Model is done.

[linkimg]http://i.imgur.com/8NRQx.png[/linkimg]
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on April 29, 2012, 08:31
Quote from: Snipe34 on April 29, 2012, 02:12
Quote from: Vanico on April 28, 2012, 22:49
Yeeeeah, nice stuff!

As I told you ingame I'd like to "work" for you as a translator if you need german textes.
I love translating things ^^

Nice!  A multilingual menu would be good.  German voices, like Medic, help, maybe some zound kinda thing...?  Not to mention Estonian, and of course MUSIC.

(//)

Sadly I don't have a good mic for recording voices... maybe N3cr0 could do voices. If not we will find some sounds. :)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on April 29, 2012, 09:44
I will see then.
Let me say it that way: from june on I might be "free". Time for the important stuff then (learning coding and handling UDK, of course: game developing --> including sound; and most important: enjoying the life)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on April 29, 2012, 09:53
I know some guys who are musicians and have a sound studio though... maybe they could scream some stuff into the mic :D
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on April 29, 2012, 09:59
That may be a better solution than mine: sennheiser headset + recording (or sound editing) software
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on April 29, 2012, 10:56
 O:-)

QuoteModel is done.
More like - Yaba-daba-KOOL!

(http://i1014.photobucket.com/albums/af261/poompoom500/soldierkf3_1.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on April 29, 2012, 20:07
(http://i50.tinypic.com/aww511.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on April 29, 2012, 20:10
Original Sweety^^

...But where is the Winchester?
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on April 29, 2012, 20:13
Quote from: N3Cr0 on April 29, 2012, 20:10
Original Sweety^^

...But where is the Winchester?

use your imagination ^^
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on April 30, 2012, 09:24
 O:-) To Necro,

Quote...But where is the Winchester?

Ahhhhh...
(http://i1014.photobucket.com/albums/af261/poompoom500/haunting-of-winchester-house06.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 03, 2012, 05:49
Editing with UDK... is very nice.  Lots of free videos to talk you thru the basics:
http://udn.epicgames.com/Three/VideoTutorials.html

download the latest UDK version: http://udk.com/download  >  1.7 GB  <

There is geometry mode - is covered in the vid link.
Place the cube for BSP as usual, but then adjust it larger, or smaller.  Rebuild and it's done.  The pic shows me enlarging blue lines, the BSP.
(http://i.imgur.com/ZQi0a.jpg)
full size: http://i.imgur.com/ZQi0a.jpg

The ball in the pond is a cube map.  In-game it can show real-time water reflections on the water's flat surface (the ball is only shown in the Ed).  This is all made very quickly in UDK and is also covered in the vid links.
(http://i.imgur.com/7ComG.jpg)

Waving grass http://youtu.be/08Gn9wvB_8Q   very, very short view of waving grass.  This took a long, long time to upload so I'll leave a couple of other vids I made until another day for upload.

This Material can make the grass wave around.  I used this simple version on a dead shrub - and simpler stuff is covered in the vid links, but copy/paste works fine...
(http://i.imgur.com/M5cm5.jpg)
full size: http://i.imgur.com/M5cm5.jpg

This a really complex version, but in-game looks identical to the above.  I think with this, the grass moves differently if the player walks thru it.   I copy pasted this from a ready-made UDK Material and applied it to my own mesh.
(http://i.imgur.com/PKgtr.jpg)
full size: http://i.imgur.com/PKgtr.jpg

The process for importing to UDK is a little more complex.  First there is your imported texture, then in UDK you must make a Material for it (vaguely similar process to utk4 shaders, but improved and in UDK no crashes so far).
The above grasses, shrubs are examples of inside a Material.  The TextureSample squares in the simple example are my imported texture.
There are many tuts about importing and UDK materials, but if you need some help, ask me.

UDK is a big improvement on UTk4.  They made most of the hard stuff easy, except fucking emitters :p

If your machine is slow... by the time KFZ is finished you'll have a fast one  O:-)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 03, 2012, 15:17
Is it easy to convert old ut2k4 maps to UDK?
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Raj on May 03, 2012, 16:24
excuse me if I'm wrong, but isn't it more correct to say "zombie" or "zombien" if this title is supposed to be german?
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 03, 2012, 17:10
zombien?

I was thinking they're not really zombies, but genetic mutations, er mutationen?   I think basic zombies are a little boring.  And mutations offer many more possibilities.

Convert, I don't think so, but if so would have to delete all textures.   But Vanny, once you use UDK you will hate utk4, trust me  ;D


Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 03, 2012, 18:01
Yes, you got to say that udk is more convenient than UEd... and the lighting is displayed way better
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 03, 2012, 18:47
Quote from: Snipe34 on May 03, 2012, 17:10
zombien?

I was thinking they're not really zombies, but genetic mutations, er mutationen?   I think basic zombies are a little boring.  And mutations offer many more possibilities.

Convert, I don't think so, but if so would have to delete all textures.   But Vanny, once you use UDK you will hate utk4, trust me  ;D

Zombien is wrong, the title is completely right.
You can say "Mutationen" but I'd prefer the word "Mutanten".

And I wanna have my old maps god damn it, if I can't convert them all my work is gone :(
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 03, 2012, 21:00
Your work gone?  Similar to how I felt work when twi said stop work.  But redoing can improve your work... is how i think of the situation.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 03, 2012, 21:10
*Off topic*
In this case I suggest to port another map to the game: "Kino Der Toten" from COD BO

I will try to help mapping then.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 03, 2012, 22:00
Quote from: N3Cr0 on May 03, 2012, 21:10
*Off topic*
In this case I suggest to port another map to the game: "Kino Der Toten" from COD BO

I will try to help mapping then.

new map, to us!  nice!!

http://www.militaryphotos.net/forums/showthread.php?143692-PR-stunts-of-the-Bundeswehr-(German-Army)

The soldier is slowly taking shape, flag on his shoulder indicates he's German.  Another insignia below that, a KFZ insignia would be good... anyone any ideas for a KFZ insignia?   KFZ soldiers will be a multi-national force.

(http://i.imgur.com/rCbJU.jpg)
full size: http://i.imgur.com/rCbJU.jpg
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 03, 2012, 23:01
 :dudecomeon: To Snipe34,

That LOOKS SO KOOL! Can you have an insignia for the good ole US of A? Plz...

(http://i1014.photobucket.com/albums/af261/poompoom500/Image.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/6USNAVYSEALWaterEdgeOperation-MK43MOD0Gunner.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 04, 2012, 07:20
Quote from: Snipe34 on May 03, 2012, 22:00


The soldier is slowly taking shape, flag on his shoulder indicates he's German.  Another insignia below that, a KFZ insignia would be good... anyone any ideas for a KFZ insignia?   KFZ soldiers will be a multi-national force.


Maybe. Well, we have multiple graphic designers. I suggest each one who can make stuff like that should post his artwork here.

Btw, the pictures you have requested:

[linkimg]http://euro-police.noblogs.org/gallery/3874/33188670.jpg[/linkimg]

[linkimg]http://img122.imageshack.us/img122/9602/svbw397cn.jpg[/linkimg]

[linkimg]http://www.n24.de/media/import/afp/afp_20080129_11/photo_1201600744589-1-0.jpg[/linkimg]

I believe the elites wear a red beret.
[linkimg]http://de.rian.ru/images/12347/66/123476688.jpg[/linkimg]

And as you can see: The common German assault rifle is the G36.

Refering to this page https://de.wikipedia.org/wiki/Dienstgrade_der_Bundeswehr (https://de.wikipedia.org/wiki/Dienstgrade_der_Bundeswehr), here the ranks in our army (beginning with the lowest):

1. soldiers (lower ranks):
Soldat
Gefreiter
Obergefreiter
Hauptgefreiter
Stabsgefreiter
Oberstabsgefreiter      

2. sergeants:
Unteroffizier
Stabsunteroffizier
Feldwebel
Oberfeldwebel
Hauptfeldwebel
Stabsfeldwebel   
Oberstabsfeldwebel   

3. top officers:
Leutnant
Oberleutnant
Hauptmann   
(Stabshauptmann) - not too common
Major
Oberstleutnant   
Oberst
Brigadegeneral
Generalmajor
Generalleutnant   
General   

If you want to use the insignias: Take a look at "Dienstanzug" or "Heer". Luftwaffe is the air force.
      
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on May 04, 2012, 13:26
WOW!!! nice guys
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 04, 2012, 15:27
#4 on the last picture looks like a girl^^
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 04, 2012, 16:52
Got one idea: How about the SWAT and SEK? (German equivalent to SWAT)

http://www.teamworkfilm.tv/Uniformen/SEK.html (http://www.teamworkfilm.tv/Uniformen/SEK.html)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 04, 2012, 17:01
Thanks N3cro for that information!

American soldier, hmmm Pooom - Cruise or Stallone maybe... using their true actual heights?  :D

I notice Bundeswehr camo is different... but I haven't looked into the full range. I hope I can get away with what I've used so far on the soldier - the excuse that KFZ is multinational.  Also the reason for a unique KFZ insignia.

KFZ a unique force, and fighting genetic mutations.   Mutations, but like the Terminator idea - the mutations started replicating.  KFZ is a special force assembled to fight the outbreak.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 04, 2012, 17:04
Quote from: N3Cr0 on May 04, 2012, 16:52
Got one idea: How about the SWAT and SEK? (German equivalent to SWAT)

http://www.teamworkfilm.tv/Uniformen/SEK.html (http://www.teamworkfilm.tv/Uniformen/SEK.html)

Yep, those ideas can be included, and various ideas, I just have to change the model.  Is np, the basic skeletal anims which take a lot of time - but will apply to all models, only need to be made once.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 04, 2012, 17:10
Btw. do you have a list of weapons that will probably be included?
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 04, 2012, 17:16
Potato cannon
air soft
coil gun

Well, those were the fun ideas...

Anyway, what does KFZ mean?

Krieger, Feinde der Zombies?


Or one more suggestion (If you cannot answer the question):
CMU - Counter Mutation Unit
(I know that doesn't sound good)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 04, 2012, 17:23
Quote from: Vanico on May 04, 2012, 17:10
Btw. do you have a list of weapons that will probably be included?

Knife
Glock17
shotgun - not yet made
... more shotty variety...?
Grenade - not yet made - can't find pics, need to find pics of German grenade
and as per v3 beta:
Molotov
Taurus - 50cal pistol
MP3008
MP5
Winchester
M10 Mac
Ultimax
Browning 1919
Flamethrower - not yet made
RPG-7
M202A1

Vehicles: ChallengerII and Pinzgauer.
I also want to make a Leopard Tank.

The knife WIP:
(http://i.imgur.com/V60qs.jpg)
full size: http://i.imgur.com/V60qs.jpg
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 04, 2012, 17:27
Nice, but I wish there was an AK 47 (or at least an AK 74).
Also a desert eagle and the old MP44 (old assault rifle from WWII) as bonus weapon ;)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 04, 2012, 17:31
Quote from: N3Cr0 on May 04, 2012, 17:16
Potato cannon
air soft
coil gun

Well, those were the fun ideas...

Anyway, what does KFZ mean?

Krieger, Feinde der Zombies?

Or one more suggestion (If you cannot answer the question):
CMU - Counter Mutation Unit
(I know that doesn't sound good)

Raj had suggested a spray can for tag, would be a projectile of some sort.  Somewhere out there will be info..

Coil gun.  Maybe an experimental gun unique to KFZ that fires something... http://www.coilgun.eclipse.co.uk/theory.html

Potato gun :)

CMU, not sure what you mean.

Krieger, Feinde der Zombies?   means, Warriors, enemies of the zombies?  That sounds better in German?  But I don't mind, whatever sounds better.

MP44 looks very nice and I was thinking of making one, but chose the 3008... probably because the 44 was more powerful  AK47.  Everyone wants one, so probably I should make one.


Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 04, 2012, 17:42
Well, my weapon suggestions would be:
- Some kind of semi-automatic Combat shotgun (M3 Benelli for example)
- M14
- A HK69, a german grenade launcher pistol.
- A DM34 Handflammpatrone http://en.wikipedia.org/wiki/Handflammpatrone
- G36
- L85
- Crossbow
- Panzerfaust 3
- Some experimental Nazi Weapons! A ray gun, a fireball launcher, a lightning gun... use your imagination.
- Machine Pistol that supports incendiary ammo if you're adding the firebug.


If you want a  german grenade which is used in the Bundeswehr nowadays:
http://de.wikipedia.org/wiki/DM51
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 04, 2012, 17:50
Quote from: Snipe34 on May 04, 2012, 17:31
Krieger, Feinde der Zombies?   means, Warriors, enemies of the zombies?  That sounds better in German?  But I don't mind, whatever sounds better.

Honestly: It doesn't sound better.
The thing is, we can only use an abbreviation if we know what it means. (in this case KFZ)

Quote from: Snipe34 on May 04, 2012, 17:31
CMU, not sure what you mean.

As I said: If we cannot find a meaning for KFZ, my suggestion is to call the unit of fighters the player belongs to "CMU" (Counter Mutations Unit) .
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 04, 2012, 18:21
Quote from: Vanico on May 04, 2012, 17:42
Well, my weapon suggestions would be:
- Some kind of semi-automatic Combat shotgun (M3 Benelli for example)
- M14
- A HK69, a german grenade launcher pistol.
- A DM34 Handflammpatrone http://en.wikipedia.org/wiki/Handflammpatrone
- G36
- L85
- Crossbow
- Panzerfaust 3
- Some experimental Nazi Weapons! A ray gun, a fireball launcher, a lightning gun... use your imagination.
- Machine Pistol that supports incendiary ammo if you're adding the firebug.


If you want a  german grenade which is used in the Bundeswehr nowadays:
http://de.wikipedia.org/wiki/DM51

M3 Benelli looks just right for what we want.

DM51 - I got some excellent closeup shots, every angle woohoo!  The vid shows how effective it is for crowd control... and farm animals :D  http://www.youtube.com/watch?v=iVSCAHfIOqQ

DM34... is kind of a novel weapon mainly for slow stuff like crowd control although if it fired something incendiary, probably...

Yep L85 probably, a machine gun beside the MPs

G36, again I was thinking of this but chose the 9mm MP5 because it has less power.  So yep, we need something like a G36

Panzerfaust 3, pretty :)  And looks fairly easy to make.  I just need to watch the reload processes for the anims.

HK69.  I was a little put off by nade launchers after playing tripwire KF.  I will think about the HK.  Perhaps also for flares if I can make some monsters sensitive to light.

Crossbow.  They are not very powerful, and bad with long distance.  Perhaps if it fired flame arrows, which someone suggested elsewhere it would be more interesting.

Experimental weapons... if we can think of something :p

Incendiary ammo, probably, if I can figure out the code.

Thanks for that list.  It is very useful.  I will save it to file.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 04, 2012, 18:26
If you need experimental weapons I can think of crazy stuff... and of course I will give the weapons german names. :D
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 04, 2012, 18:28
Quote from: Vanico on May 04, 2012, 18:26
If you need experimental weapons I can think of crazy stuff... and of course I will give the weapons german names. :D

something quasi-realistic.  German names is good!
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 04, 2012, 18:32
Quote from: Vanico on May 04, 2012, 18:26
If you need experimental weapons I can think of crazy stuff... and of course I will give the weapons german names. :D
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 04, 2012, 18:36
A Gauss-Gun would actually be pretty cool...
A fire ball launcher maybe?
Flammenbestie 930X?
Or something that freezes enemies?
Although a freezing code could be somewhat difficult.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 04, 2012, 18:39
Sounds nice, I like it^^
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 04, 2012, 18:43
a projectile fired upward that explodes, sending out tiny bombs... and I am not sure how that would work.  In UDK there is projectile fire, np, but that would be many projectiles from a main projectile.   I like the idea, so I will try to make it work.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 05, 2012, 18:32
What I'd wish for were more skins...
Not only Soldiers but some kinds of survivors too... (thinking of Luis of L4D  :)) )

And some more weaps... (look at my list in the topic of 'New Gun: Blunderbus aka. Coach Gun   http://miasma.org/index.php/topic,124.msg5570.html#msg5570 )  ;)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 05, 2012, 18:38
Quote from: [MiA]crazzy on May 05, 2012, 18:32
What I'd wish for were more skins...
Not only Soldiers but some kinds of survivors too... (thinking of Luis of L4D  :)) )

And some more weaps... (look at my list in the topic of 'New Gun: Blunderbus aka. Coach Gun)  ;)

Must have him as a soldier!!
(http://t3.gstatic.com/images?q=tbn:ANd9GcQzDWdQa2To1qjdfdILYrkN0Jokqf3g68MxgQbKklZbqumLHi_RT_rDvtUZ)
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 05, 2012, 18:40
 :itstime:R U Serious?

we hunt ZOMBIES not VAMPIRES.
If we'd hunt vampires then everyone should look like this twillight guy
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 05, 2012, 19:23
 :drunk: Zombies Destroyer,

How's about this one for sweety?
(http://collider.com/wp-content/uploads/kate-beckinsale-underworld-image-5.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 05, 2012, 19:45
Zombies only!
How about these neat guys?
[linkimg]http://0.tqn.com/d/compsimgames/1/0/W/9/2/mc_zombie.jpg[/linkimg]
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on May 05, 2012, 20:19
Quote from: poompoom500 on May 05, 2012, 19:23
:drunk: Zombies Destroyer,

How's about this one for sweety?
(http://collider.com/wp-content/uploads/kate-beckinsale-underworld-image-5.jpg)

yeah I like it :D
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 05, 2012, 21:26
A Jill Valentine skin for  Sweety would be good
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 06, 2012, 01:15
How about Milla Jovović?

But I suppose it's agreed, that kind of style, except with a uniform :p

(http://upload.wikimedia.org/wikipedia/en/e/ea/RE_Extinction.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Jyrki on May 06, 2012, 01:45
[Request] Finnish soldier with weapon RK95  ;D
[linkimg]http://images4.hiboox.com/images/5108/08051268aae272f604376758904e4a5a.jpg[/linkimg]
[linkimg]http://img513.imageshack.us/img513/5861/88477523dj6.jpg[/linkimg]
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 06, 2012, 05:41
Quote from: Jyrki on May 06, 2012, 01:45
[Request] Finnish soldier with weapon RK95  ;D

Sure Jyrki

I found a few pics of the RK95 and I can use those.  If you also have some pics the bigger the better.  Face on close-ups - the handle, trigger, barrel etc, because the more detailed pics I have, the better the final gun will look.

Also the reload process.  Person holds it in right hand, and left hand changes mags?  The bolt is also left to cock it again?  Bolt when it fires goes back and forth, or not?  I guess the shell eject is on the right side.

i have the spec, 7.62 mm, folding stock etc etc, and 30 round mag.   That soldier in the pic, is that a 30 round mag?

You prefer iron sights or what kind of sights?  The RK comes with an optional flash damper, do you want that or open barrel?

And you want the soldier with his helmet?  I was thinking of special forces - so my solider mesh has a hat.  Finnish special forces, they would wear a hat, not a helmet?

Some insignia of Finland for the guy's shoulder, or chest or somewhere  to identify him as a soldier of your country.

Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 06, 2012, 08:19
 :excited: To Snipe34,

Maybe you can incorporate KF Mod to UT3? UT3 Editor is about the same as UDK. Just make KFZ as a mod for UT3?

Picture of the third map I made for UT3 CTF (capture the flag):
(http://i1014.photobucket.com/albums/af261/poompoom500/ut3mymap0.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/ut3mymap1.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/ut3mymap3.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 06, 2012, 08:53
 :awwwyea: Continuation,

Using UDK to make my first KFZ map (WIP).
(http://i1014.photobucket.com/albums/af261/poompoom500/kfztestmap1.jpg)

Added more static meshes and changed ground to jungle background.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfztestmap2.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 06, 2012, 08:54
Why should he?
With UDK we can make the game free (no UT3 required) or even sell it (which is impossible for a mod).
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 06, 2012, 09:29
 :what: To Necro,

QuoteWhy should he?
I was just suggesting, okay?
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 06, 2012, 09:36
Okay.
... found a better UT3 mod (OK, it's just a mutator):
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 06, 2012, 09:39
 :drunk: To Necro,

Hrrmmmppphhhh...
(http://i1014.photobucket.com/albums/af261/poompoom500/angry-orange-monster.jpg)

Anyways, UT3 is nice. Love the CTF mode.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 06, 2012, 09:55
 :itstime: Continuation,

Update on my KFZ map. Added Figure Heads.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfztestmap3.jpg)

UPATE: Got a new character for UDK. I wanted another one in the stead of the default Robot. Now, if I only know how to apply it to the engine.
(http://i1014.photobucket.com/albums/af261/poompoom500/udkmalecharacter0.jpg)

Default UDK character - Robot. Press F for feign death to see your character.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfztestmap4.jpg)

Found another character from UT3zone and used it for UDK, Sponge Bob character.
(http://i1014.photobucket.com/albums/af261/poompoom500/udkmalecharacter1.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Jyrki on May 06, 2012, 11:44
Quote from: Snipe34 on May 06, 2012, 05:41
Quote from: Jyrki on May 06, 2012, 01:45
[Request] Finnish soldier with weapon RK95  ;D

Sure Jyrki

I found a few pics of the RK95 and I can use those.  If you also have some pics the bigger the better.  Face on close-ups - the handle, trigger, barrel etc, because the more detailed pics I have, the better the final gun will look.

Also the reload process.  Person holds it in right hand, and left hand changes mags?  The bolt is also left to cock it again?  Bolt when it fires goes back and forth, or not?  I guess the shell eject is on the right side.

i have the spec, 7.62 mm, folding stock etc etc, and 30 round mag.   That soldier in the pic, is that a 30 round mag?

You prefer iron sights or what kind of sights?  The RK comes with an optional flash damper, do you want that or open barrel?

And you want the soldier with his helmet?  I was thinking of special forces - so my solider mesh has a hat.  Finnish special forces, they would wear a hat, not a helmet?

Some insignia of Finland for the guy's shoulder, or chest or somewhere  to identify him as a soldier of your country.

Vid RK firing--> http://youtu.be/Wn2rBp7fWg0
(http://img.photobucket.com/albums/v732/Jyrki/RK62.jpg)
Reloading happens as you said but bolt is at right side.
Iron sight is good and maybe tactical light?
I prefer soldier with helmet.
Insignia for the soldier is at left shoulder.
[linkimg]http://www.marttitikka.net/images/eritrea/Unmee001.jpg[/linkimg]
Title: converting ut2k4 to UDK
Post by: N3Cr0 on May 06, 2012, 14:25
I did not try it because I don't have UT3, but I have read about a way to convert our old maps to UDK.

The old U2 Engine works with subtractive mapping, the U3 Eingine supports both: subtractive and additive mapping and UDK only additive mapping (which really sucks IMO).
It IS POSSIBLE to convert UT2k4 maps to UT3, using this tool: http://forums.epicgames.com/threads/588848-UT3-Converter2-0-25c-01-22-2012 (http://forums.epicgames.com/threads/588848-UT3-Converter2-0-25c-01-22-2012)

Next step is to open the map with the UT3 editor and save the map as additive.
After that, just rename the map from .ut3 to .udk and you can edit it in UDK.
Title: Re: converting ut2k4 to UDK
Post by: Snipe34 on May 06, 2012, 16:41
Quote from: N3Cr0 on May 06, 2012, 14:25
It IS POSSIBLE to convert UT2k4 maps to UT3, using this tool: http://forums.epicgames.com/threads/588848-UT3-Converter2-0-25c-01-22-2012 (http://forums.epicgames.com/threads/588848-UT3-Converter2-0-25c-01-22-2012)

Next step is to open the map with the UT3 editor and save the map as additive.
After that, just rename the map from .ut3 to .udk and you can edit it in UDK.

Very useful info N3cro, I have saved to file!
Hey poom, first map :)

Thanks Jyrki.  I will be making the RK95, not 92 is ok?  In the specs I read about a debate as to whether the bolt should be left or right.
Anyway, the bolt is right and in front of where you wrote 'Safety?'  So the solider has to reach over the gun using his left hand to cock the gun, ie: pull the bolt back?

Insignia, and on left shoulder, excellent!

Soldier with helmet, np.  You want the goggles on and with that black face mask?
Title: Re: converting ut2k4 to UDK
Post by: N3Cr0 on May 06, 2012, 17:12
Quote from: Snipe34 on May 06, 2012, 16:41
Thanks Jyrki.  I will be making the RK95, not 92 is ok?  In the specs I read about a debate as to whether the bolt should be left or right.
Anyway, the bolt is right and in front of where you wrote 'Safety?'  So the solider has to reach over the gun using his left hand to cock the gun, ie: pull the bolt back?

I haven't seen this weapon before, but once i shot with AKs (47 and 74 model, semi automatic trigger because of strong restrictions in Germany).
The Cog must be on the right side: The empty shell must always fly away from the rifleman. That's a safety issue.
Title: Re: converting ut2k4 to UDK
Post by: Jyrki on May 06, 2012, 17:20
Quote from: Snipe34 on May 06, 2012, 16:41
Thanks Jyrki.  I will be making the RK95, not 92 is ok?  In the specs I read about a debate as to whether the bolt should be left or right.
Anyway, the bolt is right and in front of where you wrote 'Safety?'  So the solider has to reach over the gun using his left hand to cock the gun, ie: pull the bolt back?

Insignia, and on left shoulder, excellent!

Soldier with helmet, np.  You want the goggles on and with that black face mask?

Any RK is fine theyre pretty much the same. ;)
Ah yea sorry... The reloading is --> you hold from the barrel grip with your left hand and change magazine/cock weapon with right hand.
Mask yes, googles can be on top of helmet or whatever is easier to make.
I found some closeup RK95 airsoft gun pics that can give you a hint what to do. --> http://www.pcb-airsoft.com/epages/PCB.sf/en_GB/?ViewObjectID=2429476
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 06, 2012, 23:06
reload with right hand makes it clear for me animating.  I saw a Finnish vid of soldier in war games with the RK, but not reloading.  But I noticed the bolt action and ejects.  They were also attaching small rocket nades.   Hoping I make that work as alt fire 3 ^^
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on May 07, 2012, 02:42
Glad to see progress.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 07, 2012, 12:45
 :awman: Continuation,

Took a picture of KFZ Launch Dialog Box:
(http://i1014.photobucket.com/albums/af261/poompoom500/udklaunchKFZ.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 07, 2012, 17:18
@poom

I'm extending from UT3 code.  But many code samples I've seen extend from UDK, so essentially then they re-write UT3 code.  The better kinds of code samples, imho, extend from UT3.  If I could write code as easily as I'm writing this I would extend from UDK.

So essentially I'm using UT3, but with different meshes, special effects and maps.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 07, 2012, 17:28
What do you think about this insignia?

I made it with GIMP - no need for Photoshop ^^

(http://i.imgur.com/MxnAR.png)

(If something should be wrong with this: I can easily change details.)
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 08, 2012, 15:40
 quickly drawn in school
uploaded by phone :P

  (http://img805.imageshack.us/img805/7061/20120508154344.jpg)

watcha say?
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 08, 2012, 16:26
Nice, the idea has potential, but what makes the Miasma logo there?
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 08, 2012, 16:27
Nice work N3cro, beautiful round shapes, omg, I never got that far with painting programs.

The title, Division for Genetic Suppression?   I mean something more agressive, warlike, but not obviously so...  special Division for Genetic  Extermination sounds too agressive.  Maybe Division of Genetic Removal...

Division for Genetic Dispersal.. idk xd

So Crazzy although the title is Zombies, they are not zombies, but genetically engineered monsters.  Anyways, nice basic layout!
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on May 08, 2012, 16:30
Quote from: [MiA]crazzy on May 08, 2012, 15:40
quickly drawn in school
uploaded by phone :P

  watcha say?

i say: Michelangelo is nothing compared to you
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 08, 2012, 16:42
OK, give me a concretely name for the organisation and i will place it on my picture.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 08, 2012, 17:52
thought MiA logo could be on the soldiers uniforms and replace the flag on the right chest

and thx Sweety^^
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 08, 2012, 19:07
 :hehheh:
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 08, 2012, 20:51
 :wah: To Necro,

Can we just stick to Kreig, Frieden und Zombies? I started a section on ModDB for KFZ - http://www.moddb.com/mods/krieg-frieden-und-zombies-project. It is going to be a PAIN if we change the name again, unless someone wants to re-do the ModDB for the game.

Anyways, NICE logo! You're an artist.

And sweety, I found a character for you, Nyota.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzsweety0.jpg)

Her backside (whistle).
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzsweety1.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 08, 2012, 21:48
We stick to that name, but we still need a name for the special unit of fighters.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 08, 2012, 22:20
Quote from: Snipe34 on May 08, 2012, 16:27
Nice work N3cro, beautiful round shapes, omg, I never got that far with painting programs.

The title, Division for Genetic Suppression?   I mean something more agressive, warlike, but not obviously so...  special Division for Genetic  Extermination sounds too agressive.  Maybe Division of Genetic Removal...

Division for Genetic Dispersal.. idk xd

So Crazzy although the title is Zombies, they are not zombies, but genetically engineered monsters.  Anyways, nice basic layout!

How about
(Special) Division for Genetic Incidents   ?
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 08, 2012, 23:02
Quote from: N3Cr0 on May 08, 2012, 22:20

How about
(Special) Division for Genetic Incidents   ?

Division for Genetic... a politically correct name that sounds sinister > infestation clearance...? something like that.

But Poom, that character can't reload an M202A1 or winch or Ultimax, or anything... she uses a UDK skeleton.  I'm making the custom skeleton atm.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 09, 2012, 04:10
Sweety look here for the new winchester

http://miasma.org/index.php/topic,413.135.html

(http://i.imgur.com/g5UcA.jpg)
click for full size: (http://i.imgur.com/g5UcA.jpg)

Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 09, 2012, 06:07
 :areyoukidding: To Snipe34,

How do you DECOMPILE UT3's UTGame.u?

Also, video of Terminator Mod UDK - http://www.moddb.com/games/fps-terminator/videos.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on May 09, 2012, 16:19
Quote from: Snipe34 on May 09, 2012, 04:10
Sweety look here for the new winchester


Yeahh! my new wini!!!!!  ;D
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 09, 2012, 23:44
Quote from: poompoom500 on May 09, 2012, 06:07
:areyoukidding: To Snipe34,

How do you DECOMPILE UT3's UTGame.u?

Also, video of Terminator Mod UDK - http://www.moddb.com/games/fps-terminator/videos.

Yes Sweety, Wini just for you  ;D

Poom, you don't need to decompile.  It's all in UDK \development\src\    use UNcodeX to view the lot as files
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on May 10, 2012, 19:41
 
Quote from: Snipe34 on May 09, 2012, 23:44
Yes Sweety, Wini just for you  ;D



I did not doubt that  O:-)        ;)

         
         
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 11, 2012, 12:17
KFZ de Soldier
.... re-upload.  35mins for 239k video.... :fuu:  :fuu: https://www.youtube.com/watch?v=KboFtjlkl8k  :fuu:

Sweety it makes it better when it's appreciated, so I'm justified in saying just for you  :D

the guy running utube uploads
(http://userpages.umbc.edu/~mmille20/pm.jpg)
--------------------------------------------------------------------------------------------------------------------------------------------------
FINALLY, the SHORT video


<iframe width="420" height="315" src="http://www.youtube.com/embed/lBVanbc1ajQ" frameborder="0" allowfullscreen></iframe>



Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 11, 2012, 15:21
Looks like youtube removed your video. First I thought it was just copyrighted and blocked to Germans, but even with a proxy server I cannot view it.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 11, 2012, 16:01
Quote from: N3Cr0 on May 08, 2012, 22:20
How about
(Special) Division for Genetic Incidents   ?

Division for Genetic Incidents Accidents  :P

Division for Contaminated organisms
Divisio enim luctus organizati (same but in Latin [ :megusta: ])
division of abberant infections (sounds like a team of Doctors and Professors)




OK but if those are not zombies it doesnt have to be night in a map doesn't it?
Let's say they're infected by Solanum... then we can't use any other Race than Humans (would be interesting with animals too)...
or is it like Uroboros? then we could use anything as a Zombie (i will still call em Zombies)
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on May 11, 2012, 16:21
Detainment and Disposal Division xD (DDD)
I kinda like Division for Genetic Containment, nothing too brutal, yet still relevant.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 11, 2012, 16:54
 :dudecomeon: To Snipe34,

I just tried a mod for UT3 called AFFPlanetStorm - http://www.moddb.com/mods/angels-fall-first-planetstorm. Looks pretty kool. It's a FPS gameplay with flying vehicles. I thought you might use it for KFZ PATTERN for a UT3/UDK MOD!??
(http://i1014.photobucket.com/albums/af261/poompoom500/affps0.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/affps1.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 11, 2012, 23:11
Yep Poom that's exactly what i'm aiming at, except if the lighting was about 1/4 less brightness, or less.  Also a European scene which is greener, skies less bright.  The hud imo is way too large, and the solider too futuristic, but the hand is not too bad.

Also i'm using UDK, ut3 is no longer updated.


http://www.youtube.com/embed/lBVanbc1ajQ
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 12, 2012, 00:07
 :sonmegusta: To Snipe34,

VERY NICE! But what happened to USA insignia?!?
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzsodier0.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 12, 2012, 00:52
Quote from: poompoom500 on May 12, 2012, 00:07
:sonmegusta: To Snipe34,

VERY NICE! But what happened to USA insignia?!?
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzsodier0.jpg)

I have to make the solider first.  The insignia moving around on its own was too tricky   :troll:
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 12, 2012, 10:11
 :challengeconsidered: To Snipe34,

When you're done with the soldier rendering, will you make one for the ZOMBIES? May I suggest a Ninja zombie?
(http://i1014.photobucket.com/albums/af261/poompoom500/ninjaz.jpg)

Or a zombie easter bunny?
(http://i1014.photobucket.com/albums/af261/poompoom500/zombie-easter-bunny.jpg)

Or you can go STAR WARS and make a zombie EWOK.
(http://i1014.photobucket.com/albums/af261/poompoom500/zombie_ewok_by_doomcmyk-d31f936.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 12, 2012, 10:33
Ewoks wouldn't work because of copyright.
Easter bunny is too silly for my taste ^^

But ninjas would be cool. How about a special round with ultra-fast ninjas that jump like 10 feet and have a katana? Would be a cool miniboss round.

I also got some zed ideas but I don't think anyone wants to hear about them. :D
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 12, 2012, 11:27
Quote from: Vanico on May 12, 2012, 10:33
I also got some zed ideas but I don't think anyone wants to hear about them. :D

Let me guess: undead SS soldiers?

(http://media.moddb.com/images/members/1/539/538274/snapshot4q.jpg)
(http://desmond.imageshack.us/Himg80/scaled.php?server=80&filename=finishh.png&res=landing)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 12, 2012, 13:11
Naaaah. I'm tired of german zombies.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 12, 2012, 18:14
anyone heard of Groucho Marx?  30s comedian

how about him for the US solider?  smokes cigars, so seems like a good guy.

(http://www.nndb.com/people/855/000031762/groucho2-sm.jpg)

N3cro and I were discussing some ideas for genetic mutants, rather than zombies.  As I've said, I think there's more scope for mutants than zombies...  Zombies wander around moaning, meh.  The story is about experiments gone wrong that develop their own intelligence and become a real threat to humanity.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 12, 2012, 18:28
Yeah, I prefer that idea too.
I always mentioned the same ideas in another thread but I think you have enough to do with other things and you already have to redo the classic zombies because of copyright... maybe in future?
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 12, 2012, 18:34
Classic zombies fly with N3Cr0-Airlines - that makes them become zombies :P
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 12, 2012, 18:54
Quote from: Vanico on May 12, 2012, 18:28
Yeah, I prefer that idea too.
I always mentioned the same ideas in another thread but I think you have enough to do with other things and you already have to redo the classic zombies because of copyright... maybe in future?

i need to be inspired which keeps me interested, and monster variants interest me.  The ninja idea was similar to the former Mrs Clamely: fast and can jump high.  I'd like an array of monsters with varying tactics... which is what i like about kf, so keeping that tradition is nice, but as you say they can't be kf monsters, and that's fine with me.

So like kf but more devious and deadly, I hope.  The kf siren, retail made her uglier but for me that doesn't work.  A true siren is also alluring, how to do that, and with intent to kill soliders...?  Not sure.

I only have 1 definite idea for a monster so far, but n3cro mentioned a flamethrower monster and I like that idea a lot.

So mutants intent on destroying humans - but it's also defensive, they don't want to die but their way of life threatens humanity, and visa-versa.  What methods would they think of to destroy humanity... that involve guns, and also visa-vera, new weapons.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 12, 2012, 19:30
Well, ok, why not inspire you?
Also german names would be cool: (I'll put the english name in brackets though)

I already posted some of them I think but anyway:
- Viper: A big mutant (about the size of a scrake) with scorpion-like features. 2 giant claws that deal monstrous damage, a poisonous bite and a big sting that also poisons enemies. The viper may be very slow but unaware players can be killed very fast. The poison from a bite deals about 5 points damage per second and lasts for about 5 seconds. Also it slows down the player and makes him an easy victim for other enemies. A sting though deals damage until the victim dies. The sting takes 1.5 seconds to charge. If the viper still manages it to sting you only a medic can heal you. (normal syringes won't help!)

- Dompteur (Tamer) and Wolfshunde (Wolfhounds): The tamer is a terrific creature that has 2 giant flesh whips instead of his hands. He uses one of them to hold back up to 3 of his wolfhounds. The tamer can attack with 1 whip while having the hounds and even disarm the player (he grabs the weapon and throws it on the ground). Also you shouldn't move too close (the dogs can bite, you know) Shooting his whip will potentially free his dogs and stun him for a short moment. The dogs are very fast and bloodthirsty but can't take many shots before dying. A tamer without dogs moves faster and attacks with both whips but, well, hasn't got his dogs anymore.  If the tamer dies, before his whip is shot, the dogs will be freed anyway and attack.

- Rex: Mini-Boss and alpha animal of the wolfhounds. He appears in a specific round and attacks with enormous agility and powerful bites. He also posseses the ability of creating dimensional fissures and firing longrange lightnings. He can jump into some kind of portal and appear somewhere else on the map, skip walls and doors and appear randomly in front of you which makes him incalculably. But he has much less health than the Matriarch and Patriarch for example. About 7-9 Law rockets are enough to kill him... if you can hit him.

- Pyromane (Pyromaniac/Firebug): The pyromaniac is a mutant that possesses a flamethrower on his left arm which makes him a very deadly foe in close-quarter fights. Also he's able to shoot an incendiary bomb which explodes after 3 seconds. Although his attacks make him very dangerous for non-firebugs he's almost helpless in long-range fights since he's very slow, has less health than a siren and no effective long-range attacks.

Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 12, 2012, 19:31
 :drunk: To Snipe34,

I have some ideas for mutants. What about a really HORRIBLE looking genetic mutation:
(http://i1014.photobucket.com/albums/af261/poompoom500/mutanat00.jpg)

Sorry Vanico. Read Vanico's post above ^^
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 12, 2012, 20:10
I like some of Vanico's ideas. OK, Viper would be too sci-fi like. Implausible.
But I like the Dompteur and also the Rex (which reminds me to the two dogs in COD BO Zombie mode).
About the Pyromane is already decided: We need one. We just haven't discussed his features.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 12, 2012, 20:23
Btw. I'm drawing concept arts right now. I'll post them when they're finished. (I'm not a professional artist, I'll just draw them so you can see how I imagine them)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 12, 2012, 20:34
Here you go:
(http://desmond.imageshack.us/Himg696/scaled.php?server=696&filename=vipery.png&res=landing)
(http://desmond.imageshack.us/Himg41/scaled.php?server=41&filename=tamerv.png&res=landing)
(http://desmond.imageshack.us/Himg825/scaled.php?server=825&filename=wolfhounds.png&res=landing)
(http://desmond.imageshack.us/Himg837/scaled.php?server=837&filename=pyromaniac.png&res=landing)
(http://desmond.imageshack.us/Himg534/scaled.php?server=534&filename=rexi.png&res=landing)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 12, 2012, 21:37
Looks funny^^

Well, *Spoiler warning* For the pyromaniac we thought at Rammstein's flame thrower masks. They look impressive. - I think what you have drawn fits exactly in the concept.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 12, 2012, 21:46
"Funny"?
Damn it, it's not supposed to look funny... :/
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 13, 2012, 06:36
Yep, the whip idea is interesting.  It's different.  Poison too, different weapons and attack methods are interesting.  Although not multi-dimensions because that gets into sci-fi and KFZ like the weapons is about the probable, ie: could happen.  The mouse, sure, well, he looked a little pissed.

We also need a hud.  UDK uses Scaleform http://udn.epicgames.com/Three/Scaleform.html which can be constructed using Abobe Flash CS3 or 5, but the full suite is about £900,000,000,000.99 which is out of my reach.  I found an alternative that also saves stuff in the Flash format  http://vectorian.com/giotto/  I eventually managed to animated an object, but if anyone else wants to try, np

no comments about Groucho, so I'll go with him for the US soldier, and also the Blade guy

Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 13, 2012, 09:01
@ Snipe: Have you really read the first text? It reads to me as you don't need 3rd party tools. You just need to be able to write flash language. You can make swf objects within Scaleform.
It should be similar to working with .gif files (+ extra coding; that's why it supports this lanuage), but I doubt Unreal supports this file format.

After making a .swf file you can import it in UnrealED http://udn.epicgames.com/Three/ScaleformImport.html (http://udn.epicgames.com/Three/ScaleformImport.html) (I haven't read this tutorial yet.)

PS: Damn I have to learn too many tings in short time:
Wanted to improve my javascript skills, maybe learning more about css and maybe even learn php. Also I hae to re-learn C++. Now there comes flash language. Also getting used to some editors - That's gonna be some work!
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 13, 2012, 11:27
New enemy suggestion:
(http://img233.imageshack.us/img233/4869/demonmouse.png)
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on May 13, 2012, 12:00
cat
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 13, 2012, 17:05
 :drunk: To Sweety,

tarzan





:drunk: To Vanico,

Your ideas at KFZ ModDB - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/kfz-zombies-completely-new-characters.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 13, 2012, 17:27
And who gave you the permission to post it there?!





Just kidding. But it would have been nice if you asked me. Next time.
Also it's nothing official and I don't know if Snipe would like my pictures getting mixed up with REAL KFZ stuff ^^
(Also you forgot the wolfhounds)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 13, 2012, 17:40
@ poompoom500
You better delete a few of your pictures (or maybe even all) because many of them are not related to this mod.
1. Nobody gave you the permission and it's still Snipe who is the head of this project.
2. Unfortunately there are not many advances yet. We just have started. It throws a bad light on this project.

EDIT: Just found a mistake in the news post "KFZ Soldier Anim WIP". The first word is written wrong.
Just saying.

I think before we can really introduce this project, we should draw some serious pictures: Logo and a few background stuff. Maybe even a rendered scene with an enemy or a part of a map.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 13, 2012, 17:55
 :busted: To Vanico,

QuoteBut it would have been nice if you asked me. Next time.
Okay. Sorry. It was just so colorful and innovative. And I also posted a news article about your zombie ideas which will be shown as soon as it gets authorized.
(http://i1014.photobucket.com/albums/af261/poompoom500/KFZModDBVanico0.jpg)


:areyoukidding: To Necro,

QuoteYou better delete a few of your pictures (or maybe even all) because many of them are not related to this mod.
1. Nobody gave you the permission and it's still Snipe who is the head of this project.
I DON'T THINK SO. Snipe34 knows about it already. We talked about it way before it got posted. As a matter of fact, he has access to the ModDB site. And seeing he is busy developing the game, I am the one that is left maintaining the site. If you want to help just let me know and I'll give you access. But the site stays AS IS.

As for the images, they will be replaced with ones that you contribute, as per discussed with Snipe34 and myself.

BTW, I'll go check the news you mentioned. Thank you.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 13, 2012, 18:13
@poompoom500
Sounds good!  :ok: I didn't know that.
But I still suggest to delete the UDK toon pictures (the rabbit and the tortoise) and other stuff which is related to UDK, but not to KFZ.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 13, 2012, 19:02
 :occupied: To Necro,

QuoteBut I still suggest to delete the UDK toon pictures (the rabbit and the tortoise) and other stuff which is related to UDK, but not to KFZ.
Heard ya. As you wish.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 13, 2012, 19:05
I told you to ask me first and now you even posted a news article?! :D
I think we should focus on the REAL Kfz stuff and not suggestions that have no chance of being added. But I don't care, ask Snipe.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 13, 2012, 19:08
 :cerealguyangry: To Vanico,

QuoteI told you to ask me first and now you even posted a news article?!
That is why I included it in my post above. If you don't want it posted, then I shall delete it when it comes out!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 14, 2012, 01:43
after i read this threw thru a couple of times i finally understood what's going on...

1st, most important, Hey Sweety, woof,  :p

Poom, 'tis nice you feeling possessive of modDB, although as N3cro said, probably other content.  N3cro has a good eye for layouts and would be helpful with that, if he has some time.  Probably actual pics or none, or probably better, a simple explanation.  Conceptual art often inspires extreme opinions.

Flash is needed http://www.youtube.com/watch?v=oSbr7uc-JyM The vid shows flash anims.  Vectorian Giotto is obviously similar to the Flash layout.   Some AS2 coding is involved but examples come with UDK in the Flash directory, under AS2/AS3.  I will use AS2.  They can be modified.  I saw a good Vectorian user tut explaining buttons for menu, and huds.  Each button is individually animated in Flash (or Vectorian), so at idle it is one pic, mouse touch another pic etc.  And for a hud, the health bar etc.

also i just found this link on utforums about using Vectorian Giotto: http://forums.epicgames.com/threads/802824-Scaleform-UI-without-Flash-Vectorian-Giotto-and-FlashDevelop
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on May 14, 2012, 01:49
Yay, Flash, something I actually know a bit of :D
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 14, 2012, 03:08
Quote from: Sonar on May 14, 2012, 01:49
Yay, Flash, something I actually know a bit of :D

cool, but beside the other cost, flash is also .99p beyond my budget.  Need a hud using as2
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on May 14, 2012, 14:03
Well, I already have Flash CS4 installed. Let me know what I have to reference and what it needs to look like, I might be able to slap something together. Mind you that if you don't use different pictures for different resolutions, they will distort and pixelize from resizing.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 14, 2012, 15:30
Quote from: Snipe34 on May 14, 2012, 01:43
Conceptual art often inspires extreme opinions.

Yup, most people will probably think these enemies will ACTUALLY appear in the game... :D
Very misleading.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 14, 2012, 16:07
 :angry-shaking: To Vanico,

QuoteVery misleading.
NOT IF YOU CAN READ.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 14, 2012, 17:10
...and I guess most people probably WON'T read.
Also don't talk to me like that, I don't like aggressive talk.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 14, 2012, 18:13
 :newspaperguy: To Vanico,

QuoteAlso don't talk to me like that, I don't like aggressive talk.
I wasn't being anything but practical. Ands I wasn't being aggressive. Just trying to make a point. Besides, I was just SHOWING your work OFF. I thought they were great.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 18, 2012, 04:55
hmm, you never thought of starting a flame thread maybe?  fun to watch.   And Sweety is raging at Anti??!
:surprisedface:
Work, work... i like the resi evil style but i want to keep to that solider style with camo.  meeeh, probably some fancy gas masks.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on May 18, 2012, 14:29
Woohaaa Snipe is back! : P
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 19, 2012, 18:40
could i ask for news please?^^
i'm not on the run i think
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 19, 2012, 20:06
And an important questions:

Will the zombies be able to handle water? It would be epic if they could swim at least...
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 19, 2012, 20:14
Quote from: Vanico on May 19, 2012, 20:06
And an important questions:

Will the zombies be able to handle water? It would be epic if they could swim at least...

They are infected!!!!

(http://www.madcityskiteam.com/wp-content/uploads/2010/08/9516.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on May 19, 2012, 20:48
Quote from: Snipe34 on May 19, 2012, 20:14
Quote from: Vanico on May 19, 2012, 20:06
And an important questions:

Will the zombies be able to handle water? It would be epic if they could swim at least...

They are infected!!!!


A zombie doesn't has to be undead. If they act like blood-thirsty, brainless animals, they're zombies.

So is that a yes? That would be pretty cool..
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 20, 2012, 19:49
Quote from: Vanico on May 19, 2012, 20:48

A zombie doesn't has to be undead. If they act like blood-thirsty, brainless animals, they're zombies.

So is that a yes? That would be pretty cool..

Well they're monsters, so yes.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 21, 2012, 19:43
idk if i'm supposed to ask but...
is there a very very (repeat that a hunderd times more) raw approximated release?
i know its too soon to ask
... sometimes i'm just impatient
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 21, 2012, 19:58
We will release the game in x + 3 months.                x ∋ N
The exact value of "x" is unknown yet.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 21, 2012, 20:01
Quote from: N3Cr0 on May 21, 2012, 19:58
We will release the game in x + 3 months.                x ∋ N
The exact value of "x" is unknown yet.

thx
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 22, 2012, 10:56
 :megusta: To Necro,

I guess that means that x = mc2. Where x represent "I don't stinking know", m represents "Major time", and c represents "Clueless".
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 22, 2012, 15:59
Quote from: poompoom500 on May 22, 2012, 10:56
:megusta:To Necro,

I guess that means that x = mc2. Where x represent "I don't stinking know", m represents "Major time", and c represents "Clueless".

i see it clearly now thx :D
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 23, 2012, 23:03
Quote from: poompoom500 on May 22, 2012, 10:56
:megusta:To Necro,

I guess that means that x = mc2. Where x represent "I don't stinking know", m represents "Major time", and c represents "Clueless".

thanks for your vote of confidence  :dude:
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 24, 2012, 04:02
 :cerealguysquint: To Snipe34,

Quotethanks for your vote of confidence
You tell me. What do you think he's saying?
(http://i1014.photobucket.com/albums/af261/poompoom500/darthsense_052207.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 24, 2012, 16:06
That cheers me up Pooom  :D


Given your taste in artwork I know I'm doing the right thing :troll:

(http://hypedot.com/wp-content/uploads/2011/11/Banksy-Is-Crap-Art.jpg)
Quotethanks for your vote of confidence
You tell me. What do you think he's saying?
[/quote]
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 26, 2012, 23:41
yep, we definitely need a flame thread  :D

I got the autoturret working.  It tracks me around the map and shoots shock rifle ammo.  Also an npc character is working.  atm it's a udk bot, but I will make some civilians.

Also I have the reload and aim partially working.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 27, 2012, 00:55
 :hehheh: To Snipe34,

QuoteI got the autoturret working.  It tracks me around the map and shoots shock rifle ammo.  Also an npc character is working.  atm it's a udk bot, but I will make some civilians.
It's about time! But seriously, AWESOME. I just can't wait to see the whole thing. Also, can you post some pictures of your progress? Thanks.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 27, 2012, 03:39
Quote from: poompoom500 on May 27, 2012, 00:55
:hehheh: To Snipe34,

QuoteI got the autoturret working.  It tracks me around the map and shoots shock rifle ammo.  Also an npc character is working.  atm it's a udk bot, but I will make some civilians.
It's about time! But seriously, AWESOME. I just can't wait to see the whole thing. Also, can you post some pictures of your progress? Thanks.

we're friends again are we :P

vids because stills won't show a lot you haven't seen, but utube upload speeds suck.  I'll be trying Russian utube and see how it goes.

Edit: russian utube thought 716,123 or 30secs vid (under a frigging meg) was over 2GB so can't upload there... back to uVerySlowUploadTube... Na, screw it, 99mins to upload 30 seconds vid.  Sorry!  You'll have to use your imagination until I find a better vid host.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 27, 2012, 08:12
I haven't tried it yet, but you could try modifying your xfire_games.ini (located in %appdata%), search for UT3, change the name/path of the .exe and maybe delete a few disturbing lines.
If all goes well, xfire will think you are playing UT3 instead UDK and you will be able to record and upload movies there.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 27, 2012, 16:14
 :drunk: To Necro,

Actually you can upload any kinds of video to X-Fire SO LONG AS YOU CONVERT THE FILE TO *.AVI. Then you go to your C:\Program Data\xfire\videos folder and upload (copy) it there. Take a picture (screenshot) of your map or whatever and RESIZE it to 320x240 in *.PNG format and copy it to the same folder, namely, C:\Program Data\xfire\videos. Then RUN your X-Fire and go to your VIDEO section, SOURCE VIDEO. Right click and UPLOAD VIDEO.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 27, 2012, 16:27
what about dailiymotion?
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 27, 2012, 20:15
i heard mp4 uploads to utube are fast.  Recommended for conversion to mp4 is Handbrake, fr. free dl.

Anyways, I will try poom's method since most of my vids are on xfire already.  Thanks for that!
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on May 28, 2012, 09:54
for converting something i'd recommend SuperC
very useful and free
use it since 2009
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on May 28, 2012, 10:48
Quote from: [MiA]crazzy on May 28, 2012, 09:54
for converting something i'd recommend SuperC
very useful and free
use it since 2009
I used this tool for a long time, but then I noticed it has a bad compression: the files become too big, not matter what you are doing.
Honestly, I don't really know some good converter tools, but if you can handle a commandline, you can give ffmpeg a try (available for Windows and Linux). Once you have found the right settings you could write a batch or shell script and open files with from your filebrowser with it.
EDIT: You might be needing a few examples (mp4 tutorial on page 3)http://translate.google.de/translate?sl=de&tl=en&js=n&prev=_t&hl=de&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fspielwiese.la-evento.com%2Fhokuspokus%2F&act=url (http://translate.google.de/translate?sl=de&tl=en&js=n&prev=_t&hl=de&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fspielwiese.la-evento.com%2Fhokuspokus%2F&act=url)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 02, 2012, 01:47
KFZ ChallengerII - still to make the LeopardII

For the German input, N3CrO is learning a 3d Program to make some local German content.  Signs and stuff.  Also we'll make some notable German landmark, somewhere we can fend off monsters.  Vanico wants money, so... he'll be on a street somewhere, selling stuff I guess?  ???
Sweety also offered some help with images, and I'll keep that in mind because lots of stuff needs making - everything in fact.

For the moment, ChallengerII in UDK.
Code isn't finished.  I'm using UT3 code and code from Geodav, a helpful person on UTForums.  And the AnimTree, something new to UT3/UDK, also with help from a Geodav tutorial.
I usually have little trouble with vehicles, and the code so far looks pretty straightforward.

But, notice the MG turret!  Unlike UT2004, UDK allows the whole tank can be imported as one piece.   Besides a working MG, the tank wheels move and as before, the tank tracks.  Also there is suspension, the tracks will go up and down over bumps.
The ChallengerII will take 3 people: Driver; Cannon Turret and MG.  I'll make the collision so that people can climb up and be passengers.

(http://i.imgur.com/M8K5s.jpg)
http://i.imgur.com/M8K5s.jpg

Notice the beautiful bump mapping ^^
(http://i.imgur.com/rhbui.jpg)
http://i.imgur.com/rhbui.jpg
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 02, 2012, 08:34
WOW sounds impressive about the tank. It also looks pretty.
Signs: I'm on it.
Landscape: Will be some more work. Honestly, it will be a hard challenge to make it credible.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 02, 2012, 12:14
The tank looks pretty indeed!
Who's creating the german landscapes?

I know many forests, lakes, giant fields etc.
We don't need sights in every map, an ordinary map will do.
If we really need landmarks then we should probably choose the Brandenburger Tor. It's well-known at least.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on June 02, 2012, 15:04
what about the florian-tower? it's in dortmund and well known in west-germany aswell... afaik...
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 03, 2012, 00:48
Brandenburg Tor because it's known worldwide, although if you want to make Florian-Tower map would be good :)

And German landscape, German signs, lighting, etc.  I think a German person is needed to author or advise on those maps for true realism.
As stock maps, I mean, but later let people make whatever maps they want.

The Tor - as a stock map that comes with KFZ, I would like that map detailed.  So standing in the map, players say to themselves, this is like being there.  I can help out with complex stuff like the quadriga which should look accurate, but also low poly as possible.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 03, 2012, 06:48
OK, I suggest Snipe and me make some resources first. I'm making some traffic signs these days - You will need them.
Then I'd like Vanico to make a map with the Brandenburger Tor.

EDIT:
I forgot you like to SEE some progress ;)

(http://i.imgur.com/ReQUy.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 03, 2012, 10:28
Very nice!

So... will you make the Brandenburger  Tor and KFZ simply includes it?
Because I'm not a modeler and a detailed one would be much prettier.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 03, 2012, 10:35
OK, I will try, but I thought we could make it in UDK and convert it to a static mesh.
The rest of the map is your task: I never was being there, so I don't really know the landscape.
... but one more: maybe we could put the TV tower of Berlin in background.

EDIT:
Will not be too easy to make this curvy road/intersection
(http://i.imgur.com/xgLrE.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 03, 2012, 10:44
We don't have to convert it 1:1 into the game.
But thx for the map, that's useful!

Actually I could do it in UDK. Problem is: I lack textures. UDK comes with only a few textures...
It was much easier in KF since I could use all the Ut2k4 files.

I'll probably have to import many of them...

I COULD make the Brandenburger Tor. But a modeler has to create the statue on top of the gate. I can't make this with BSP brushes... http://www.martinloos.de/images/2011/10/sehensw%C3%BCrdigkeiten-berlin-brandenburger-tor-statue.jpg

It will also be hard to find matching textures. Very detailed as you can see...
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 03, 2012, 10:53
OK, I will make the statue on top of it.
Textures: Of course, that's hard. Please do me a favor and do not use stock textures. We must make our own.
How to make your own textures? Take some photos from walls, tiles from the floor, etc.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 03, 2012, 23:28
How do you want the map to play?  A mission?  So maybe tanks along the boulevard thru the park?
(http://i.imgur.com/p1Zxx.jpg)
http://i.imgur.com/p1Zxx.jpg

Around the Tor that's a huge curve so straight sections can be used.  And, as I said above, I can help with the quadriga which is (because it seems you don't know ) the four horse chariot with the guy holding the iron cross that's mounted with the eagle.

-----------------------------------------
It's very, very hard sometimes to mess up lovely pics to looked aged, but natural.  Many games are ultra clean so they don't feel so real.  Take a look around your real life house, your street the signs, roads -- notice the random marks, smudges, cracks, lines, potholes.  Those all help to add realism.

Cracks, dents streaks and randomness, or better, I got a pic of an old battered sign.  (the best free site [but 15mb dl limit per day - is good for about 8 large pics per day] www.cgtextures.com where i found the aged pic)
(http://i.imgur.com/PQhei.jpg)
http://i.imgur.com/PQhei.jpg
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 04, 2012, 00:11
Texturing... I'm on it ;)
I will work over my signs.
OK Snipe, I would appreciate it if you make this statue. I mean I don't really know how to make all of it's parts.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 04, 2012, 11:54
I will probably make a plain survival map in front of the Brandenburger Tor first because I have NO and I really mean NO idea how to make a story map. I never did one and I never attempted to make one.

Berlin is an important map for a game taking place in Germany...
Maybe Hicks should make it? I still don't think I'm good enough for this.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on June 04, 2012, 20:47
idk if that was said before but I think the traffic signs could look a bit more rusty, more used, older and such... I ain't critisize your work. This is just what I'm thinking.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 04, 2012, 23:03
And that's exactly what I'm fixing now ;)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 05, 2012, 01:27
story map is: players start at A move to B and probably C.   You put obstacles in their way, maybe puzzles, but mainly monsters.  Important also with story maps: do you want the players to be able to return to the start - if not put small cliffs so they jump down to the next area, and can't return the start.

But the Tor.   First a large flat surface using BSP.   Then many BSP blocks - pls keep the grid on - the buildings.  The fine details like the quadriga and other fancy meshes can be added later, as n3cro or i make them.  So for now, buildings as blocks using UDK default tex is fine.

The important thing is make it to scale, so I suggest in UDK, search for "skeletal." Place a udk [skeletal] Bot in the map to give you the size of a person relative to the Tor.  You'll find there's a fair bit of work getting it sized right with just blocks.  Fortunately UDK bsp is really easy to use.

I'm not sure what kind of lighting want, day night or twilight.  I managed nice shadows using 2 lights: 1 dominantDirectional (gives shadows- with some settings changed) and 1 skylight (softens the shadows - more settings xd), so copy/ paste lighting out of my maps if you want.   All you have to do then is brighten or darken the lights to your choice.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 05, 2012, 01:31
I know what a story map is. I just never made one with scripted triggers, objectives etc.

Also I tried to be careful with the size. It should be as realistic as possible.
Grid... too late.

I already made a beta building with selfmade textures of my own floor for example.

I still have to get used to the global illumination and directional light stuff. Should be working though.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 05, 2012, 09:03
Well, I guess there is not too much stuff in your map yet. Would be good if you could remake the BSP using the grid.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 05, 2012, 11:20
Oh god, why? :(

Btw. you know what REALLY bugs me about UDK?
It kinda lacks a "location" property which I always used to edit the object's coordinates.
Now I can't place BSP brushes precisely anymore and I always get ugly transitions.
UDK freaking forces me to use the grid now.
Why do I hate this so much.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on June 05, 2012, 17:56
(http://www.gedankendeponie.net/wp-content/uploads/orly.png)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 05, 2012, 18:13
No problem, you will learn to use the grid properly, if you want ;)
Hint: keep calculating formulars with 8 or remember numbers:
2;4;8;12;16;20;24;32:40;48;54;64;72;96;112;128;160;192;256;374;512;640;720;768
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 05, 2012, 20:25
Quote from: Vanico on June 05, 2012, 11:20
Oh god, why? :(

Btw. you know what REALLY bugs me about UDK?
It kinda lacks a "location" property which I always used to edit the object's coordinates.
Now I can't place BSP brushes precisely anymore and I always get ugly transitions.
UDK freaking forces me to use the grid now.
Why do I hate this so much.

Watch or dl videos dude and get up to speed with modern technology  :D

http://forums.epicgames.com/threads/707437-UDK-Video-Tutorials(Youtube)
http://udn.epicgames.com/Three/VideoTutorials.html

also click the HELP in UDK



Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 05, 2012, 20:55
Great, you gave me a couple of tutorial videos that don't help me with my problem at all.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 05, 2012, 20:58
Texturing models is still in progress and takes some time, but here some other news:
I have started making some generic textures.
(http://i.imgur.com/kiHMu.png)
(http://i.imgur.com/jkOv6.png)
powered by GIMP  :ok:
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 05, 2012, 21:06
and nicely tiled, excellent!
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 05, 2012, 22:10
Quote from: N3Cr0 on June 05, 2012, 20:58
Texturing models is still in progress and takes some time, but here some other news:
I have started making some generic textures.
(http://i.imgur.com/kiHMu.png)
(http://i.imgur.com/jkOv6.png)
powered by GIMP  :ok:

They look nice!
I also made 2 textures but I made them with pictures... I'll try using GIMP.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 05, 2012, 22:15
Quote from: Snipe34 on June 05, 2012, 21:06excellent!
(http://www.lorenzobellincampi.net/videogames/wallpapers-gallery/photos/Quake/quake-excellent.jpg)




@ Vanico: You can render the textures in GIMP (no templates required), but it can be a lot of work. Search for some texturing tutorials.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 05, 2012, 22:21
I tried making a sand-like gravel ground.

(http://img252.imageshack.us/img252/9623/sandp.png)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 05, 2012, 22:26
Looks a bit regular, but I think it will work. Great!
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 05, 2012, 22:33
Since we need new resources we actually need more ordinary stuff like rocks, grass, asphalt and so on!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 05, 2012, 22:36
Quote from: N3Cr0 on June 05, 2012, 22:15
Quote from: Snipe34 on June 05, 2012, 21:06excellent!
(http://www.lorenzobellincampi.net/videogames/wallpapers-gallery/photos/Quake/quake-excellent.jpg)

@ Vanico: You can render the textures in GIMP (no templates required), but it can be a lot of work. Search for some texturing tutorials.

nice
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 05, 2012, 23:38
I'm currently working on the Brandenburger Tor. Does it really have to be an exact copy? There are some parts that are very hard to recreate (some mosaics and the top of the tor). I'm trying to do it as good as I can!

Also I'm focussing on the front site. On my survival map you won't be able to walk past the tor. The giant square behind it is way too big for this kind of gameplay.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 06, 2012, 00:28
Alpha pic:
(http://desmond.imageshack.us/Himg846/scaled.php?server=846&filename=brandenburgertoralpha.png&res=landing)

The texture isn't final, I'll need one that looks dirtier... the statue and the mosaics will be made by N3cr0 so I couldn't include them yet.
Also my version is WAY too big. I'll resize it later. (That's also why you can't see one of the top parts because it's simply too huge.)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on June 06, 2012, 09:39
 :pft: To Vanico,

STAY WITHIN THE GRID. The grid is our friend.
(http://i1014.photobucket.com/albums/af261/poompoom500/olivia-wilde-in-tron-legacy-as-quorra__oPt.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on June 06, 2012, 11:04
 :drunk: My UDK Map,

Anyways, picture of my UDK map. Take it for what it's worth.
(http://i1014.photobucket.com/albums/af261/poompoom500/mymapudk0.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 06, 2012, 11:09
Quote from: poompoom500 on June 06, 2012, 09:39
:pft: To Vanico,

STAY WITHIN THE GRID. The grid is our friend.
(//)

The grid killed my parents I'LL HAVE MY REVENGE!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 06, 2012, 15:50
Quote from: Vanico on June 06, 2012, 00:28
Alpha pic:
(http://desmond.imageshack.us/Himg846/scaled.php?server=846&filename=brandenburgertoralpha.png&res=landing)

The texture isn't final, I'll need one that looks dirtier... the statue and the mosaics will be made by N3cr0 so I couldn't include them yet.
Also my version is WAY too big. I'll resize it later. (That's also why you can't see one of the top parts because it's simply too huge.)

omfg, looks amazing!
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 06, 2012, 17:12
...really? Personally I think it looks horrible atmo.
I just added the reliefs (with original textures from the real Brandenburger Tor) and some other details. Just waiting for N3cr0 giving me the statue.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 06, 2012, 17:19
Yep, looks great!
I think we can add some details later.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 06, 2012, 17:33
(http://img827.imageshack.us/img827/3998/brandenburgertoralpha2.png)

Not perfect (the pillars are a bit too short) but I like it.
I'd like to fix it, but it's just too hard to rescale it...
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 06, 2012, 20:09
Quote from: Vanico on June 06, 2012, 17:33
(http://img827.imageshack.us/img827/3998/brandenburgertoralpha2.png)

Not perfect (the pillars are a bit too short) but I like it.
I'd like to fix it, but it's just too hard to rescale it...

flattened a little too much.

it looked fine before
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 06, 2012, 21:22
I still have the old one:

(http://desmond.imageshack.us/Himg19/scaled.php?server=19&filename=brandenburgertoralpha3.png&res=landing)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 06, 2012, 22:30
Looks good so far, but better try to arrange the texture on the pillars planar. The same texture part repeats on your screenshot.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 06, 2012, 22:59
Ooooh, it was supposed to be planar. But I had to redo the pillars and forgot to do it. Thx, didn't notice that.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 07, 2012, 03:04
Looks amazing!

UDK middle mouse drag, I think they made it for Vanico  :P
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 07, 2012, 12:38
Haha, yeah...
wait
wtf is middle mouse drag, I never used it.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 07, 2012, 12:48
Quote from: Vanico on June 07, 2012, 12:38
Haha, yeah...
wait
wtf is middle mouse drag, I never used it.

And in geometry mode you can select a BSP face and expand / contract it, with grid on, of course.  No need for entering the sizes anymore, just begin with the 256x256x256 red brush everywhere then expand / contract with mouse clicks.

And there's so many other ways UDK makes stuff easy :p
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 07, 2012, 12:57
Aaaah, ok. I'm not using the geometry mode very often...
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on June 08, 2012, 09:40
 :ok: To Snipe34,

Necro's video - http://www.youtube.com/watch?v=xJS4wli5K3Q gave me an idea. Can we use regular civilian skins for our player toon? Like the ones below?

(http://i1014.photobucket.com/albums/af261/poompoom500/humanpictoon0.jpg)

OR

(http://i1014.photobucket.com/albums/af261/poompoom500/human-conducting1.jpg)

Yes?
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 08, 2012, 11:07
A cave man is a regular civilian?
Where do you live? :D
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on June 08, 2012, 15:18
In the Stone Age, Neolithic

(http://i.imgur.com/fbSDa.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Raj on June 08, 2012, 17:39
Quote from: Vanico on June 08, 2012, 11:07
A cave man is a regular civilian?
Where do you live? :D

good 1 :lol:
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 10, 2012, 01:14
Quote from: poompoom500 on June 08, 2012, 09:40
:ok: To Snipe34,

Necro's video - http://www.youtube.com/watch?v=xJS4wli5K3Q gave me an idea. Can we use regular civilian skins for our player toon? Like the ones below?

(http://i1014.photobucket.com/albums/af261/poompoom500/humanpictoon0.jpg)

OR

(http://i1014.photobucket.com/albums/af261/poompoom500/human-conducting1.jpg)

Yes?

Yep regular guys.  I recognized immediately the top dude as American, probably a NY subway driver?  The lower dude - the US President's ideas man, I think, so you're saying we use them as characters?
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 10, 2012, 09:05
What about ordinary civilians from mars?
(http://users.breathe.com/redplanet/ambass.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 10, 2012, 16:27
...Just to show off...

[linkimg]http://i.imgur.com/qUv6z.png[/linkimg]
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 10, 2012, 16:28
Lol, nice!
Not very realistic but funny!
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on June 10, 2012, 17:25
 :lol: Cool Pic N3Cr0
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 11, 2012, 05:35
N3cro recommend this site http://archivetextures.net/ and I was dismissive about it because at first glance it has small textures and the 3d models are hi poly.  But, I was thinking about cars, which we need and civilians so I took another look.  I downloaded until i got blocked - dammit, i was just about to dl a full skeleton :/

Some of the models need their polys cutting drastically, but otherwise, sorry N3cro, the site was a real good find!
I wanted trees but smallest I found was 3mb (largest about 30mb) and without textures xd

Some examples (in Blender) of the downloads:   (btw n3cro, restart blender after every import)

The car even has bulbs and other stuff that can easily be cut, even the wheels polys reduced.  The basic structures are there, and that takes the time.
(http://i.imgur.com/mIizz.jpg)

Not smoothed, and black face because i was messing around with it.  It's 3mb (kfz soldier is 357k).  But the model has many excess polys, easy to cut back - as I say, the basic shape is there.   
(http://i.imgur.com/OXlZh.jpg)

Beautiful model, but it's way way too heavy on the polys.
(http://i.imgur.com/TyziK.jpg) hipoly woman

More polys in her face than the KFZsolider, the tank, pinzgauer and a couple of guns combined xd
(http://i.imgur.com/NVDPF.jpg)

A little hi poly, but change the balls, cue, table legs and supports and it will be good.
(http://i.imgur.com/VUqfe.jpg)








Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 11, 2012, 08:37
Quote from: Snipe34 on June 11, 2012, 05:35
I downloaded until i got blocked - dammit, i was just about to dl a full skeleton :/

Some of the models need their polys cutting drastically, but otherwise, sorry N3cro, the site was a real good find!
I wanted trees but smallest I found was 3mb (largest about 30mb) and without textures xd

Some examples (in Blender) of the downloads:   (btw n3cro, restart blender after every import)

The car even has bulbs and other stuff that can easily be cut, even the wheels polys reduced.  The basic structures are there, and that takes the time.
(http://i.imgur.com/mIizz.jpg)

Blocked? What about reconnecting to your ISP to change your IP? ...Also starting webbrowser in private mode.

Why restart after each import?

VW Golf: Good idea: very common in Germany
(Joke for Germans: VW GOLF GTI = Völlig wertloses Gerät ohne logische Funktion, mit gehirntoten Insassen)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on June 11, 2012, 10:27
 :drunk: To Snipe34,

What about beer + pool table = happy German?

(http://i1014.photobucket.com/albums/af261/poompoom500/lagerbeer0.jpg)

PLUS

(http://i1014.photobucket.com/albums/af261/poompoom500/pooltable0.jpg)

EQUALS

(http://i1014.photobucket.com/albums/af261/poompoom500/knockwurst.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 11, 2012, 10:55
Hehe Knockwurst xD
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on June 11, 2012, 18:30
Knockwurst FTW o.ô
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on June 14, 2012, 23:48
Snipe, if you're ever looking for funding to help KFZ along, this might give you an idea where to look:

(http://images.4chan.org/x/src/1339703135283.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 15, 2012, 02:15
This is a mod, it doesn't need funding, although Raj could use some donations for his hard work on this site... even a dollar - not much but would make him feel you care.

Although, Sonar, if you know CS5 you could learn UDK huds and help me out with KFZ ;D

is that an echoing silence I hear...?   :awwwyea:





Title: Re: Krieg, Frieden und Zombies
Post by: Veica on June 16, 2012, 19:13
If you mean Photoshop CS5 - I know enough, probably not as much as Raj, plus for some reason CS2 is the only version that runs stable on my laptop.

If not Photoshop CS5 - Then I don't know, of course, since I don't know what else you'd be talking about.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 16, 2012, 20:01
Quote from: Sonar on June 16, 2012, 19:13
If you mean Photoshop CS5 - I know enough, probably not as much as Raj, plus for some reason CS2 is the only version that runs stable on my laptop.

If not Photoshop CS5 - Then I don't know, of course, since I don't know what else you'd be talking about.

eh sry, Flash CS5
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on June 16, 2012, 20:07
I can Flash CS4, if that helps :T
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Raj on June 16, 2012, 20:13
:notbadobama:
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 16, 2012, 21:43
I can't do anything!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 16, 2012, 22:20
Flash CS4   We need a KFZ menu system, and that needs taking into Scaleform.  UDK has step by step howto using Scaleform.

If you can fix that up, we can make menu graphics.

@vanico
(http://j.static-locatetv.com/images/content/3/278464_blackadder_the_third.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 21, 2012, 15:00
Just a few German signs, not all of them ;)
(http://i.imgur.com/O2JaU.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on June 21, 2012, 17:50
maybe a railway sign?
(http://t3.gstatic.com/images?q=tbn:ANd9GcTrfMBjJWyvONqMosA_FQu6kUoXZcxaleX_L50OYSrfKH5QbEwjmdov7AyK)
(http://t2.ftcdn.net/jpg/00/35/40/45/400_F_35404561_AD685py9l5EWoTwTagZNAvIaLQv0w2hx.jpg)

just a suggestion
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on June 21, 2012, 18:25
The signs look very nice!
I like the dusty look.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 21, 2012, 18:52
Quote from: [MiA]crazzy on June 21, 2012, 17:50
maybe a railway sign?

Yep! Not only that one sign - there are some other signs at a railroad crossing.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on June 21, 2012, 19:04
You mean like Andreas Kreuz (idk in eng^^)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on June 21, 2012, 19:41
 :occupied: KFZ ModDB Update,

Just want to let you guys know that ModDB has changed the KFZ game to a regular GAME section. So if you want to view/add/edit or whatever to the site then you have to go under GAME - http://www.moddb.com/games/krieg-frieden-und-zombies-project.

By the way, Necro, may I use your pictures to post in KFZ?
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 21, 2012, 19:44
Quote from: N3Cr0 on June 21, 2012, 15:00
Just a few German signs, not all of them ;)
(http://i.imgur.com/O2JaU.jpg)

Very pretty, exactly what KFZ needs!

Andreaskreuz = St Andrew's Cross
(http://upload.wikimedia.org/wikipedia/commons/thumb/1/13/Martyrdom_of_andrew.jpg/220px-Martyrdom_of_andrew.jpg) (http://www.dungeon4hire.com/Dungeon%20Furniture/images/St%20Andrews%20Cross%20Chequred%20plated_JPG.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on June 21, 2012, 19:45
QuoteAndreaskreuz = St Andrew's Cross

ty ;)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on June 21, 2012, 20:28
Quote from: poompoom500 on June 21, 2012, 19:41
By the way, Necro, may I use your pictures to post in KFZ?

Yes.  8)

Quote from: Snipe34 on June 21, 2012, 19:44
(http://www.dungeon4hire.com/Dungeon%20Furniture/images/St%20Andrews%20Cross%20Chequred%20plated_JPG.jpg)

I vote for the last picture  O:-)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on June 21, 2012, 22:40
amen  :P

And thanks Poom for your work with ModDB.  btw, the vid of the KFZ soldier looks great!
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on July 03, 2012, 15:55
What must each good zombie game contain?
Exactly! Advertisements.
(http://i.imgur.com/e4VJl.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on July 03, 2012, 19:24
Lol, seriously, I had the same idea like 1 year ago. :D
I also don't drink Light and Zero because of the aspartame.

I'll also make lotsa new advertisements...
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on July 03, 2012, 20:43
@ Vanico:
Great! :) I'm just making a few more advertisements, too. Easter egg alert!!!

For all others which don't know what aspartame is: It is a sweetener. The worst so called "food" all time.
It's taste is nasty: very sweet, but also bitter.
It is heavily toxic and causes cancer. From it's disintegration it originates 50% phenylalanine (bitter taste), 40% aspartic acid (damages nerves), and 10% methanol (heavily toxic).

Light products, specially coke zero and chewing gums contain it. That's why they taste so nasty and you get more durst, also you want to eat something after consumption (That kills every diet).
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 03, 2012, 20:56
 :awman: To Necro,

I have a bit of a sad news for you guys. It seems that our developer has had a falling away with a person and he won't be around anymore. So whatever contributions you might want to share must be done through ModDB KFZ forum - http://www.moddb.com/games/krieg-frieden-und-zombies-project. Or you can opt to PM me.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on July 04, 2012, 20:31
That is very sad news  :(  i hope everything get fixed soon...
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 04, 2012, 23:27
Quote from: [MiA]Sweety on July 04, 2012, 20:31
That is very sad news  :(  i hope everything get fixed soon...

Thanks for asking.

I'll be fine.  Nice display on ModDB, Poom, but maybe you can remove Vanico's concept art if that's ok with you.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on July 05, 2012, 14:56
^ agree.

Don't even know why you added this. It isn't official in any way, I'm not a developer, it's just plain fanart.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 05, 2012, 17:32
 :drunk: To Snipe34,

QuoteNice display on ModDB, Poom, but maybe you can remove Vanico's concept art if that's ok with you.
Request granted. BTW, welcome back dev-meister!

:hmm: To Vanico,
QuoteDon't even know why you added this. It isn't official in any way, I'm not a developer, it's just plain fanart.
I thought I'd share ideas from people who display some kind of talent. However, on our developer's request (Snipe34), that post was taken out.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 05, 2012, 20:26
N3cro has been working with the code and he fixed up a basic menu!!  Is just the beginning.

http://www.xfire.com/video/58a5e2/

Poom, N3cro is uploading to youtube and I'll paste a link here for you for ModDB
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on July 05, 2012, 20:38
easier to view now:

The only issue was that I could not record the sound on my messed system config.
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on July 05, 2012, 21:03
Looks awesome :D
I wouldn't mind getting my hands on this playable version, it'd help in my HUD quest.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 06, 2012, 03:49
  :win: To Necro,

Very nice video. Uploaded to ModDB - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/eye-candy-from-kfz-developer (NEED TO BE AUTHORIZED FIRST). Wait til ModDB admin authorizes the news.

Anyways, below is a picture of the Blunderbuss with the Challenger and the Pinzauger in the background. Also the submachine gun weapon spawn on the right. All thanks to Snipe34!
(http://media.moddb.com/images/games/1/9/8065/kfz_challenger9.jpg)

The passenger side of the Pinzauger.
(http://media.moddb.com/images/games/1/9/8065/kfz_challenger8.jpg)

:hmm: To Sonar,

PM Snipe34. He might give you a running copy of the game. And ask him for instructions on how to install the game. You have to RUN installation from the UNREALFRONTEND editor.
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on July 06, 2012, 20:37
I got it, and I got it workin', poom :D.
I got it workin' like a lawyer with a broken neck.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 06, 2012, 21:29
 :areyoukidding: To Sonar,

QuoteI got it workin' like a lawyer with a broken neck.
Kool. Broken neck, uh-huh.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 08, 2012, 23:12
The VW wip

I think the mod will have a few more vehicles beside this..

(http://i48.tinypic.com/mav0jp.jpg)
(http://i47.tinypic.com/10h3c6b.jpg)
(http://i49.tinypic.com/abt5dy.jpg)

Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 09, 2012, 20:04
hmm... still looks distorted in the shots, especially front view. I guess that's just the unlit 3d

(http://i45.tinypic.com/2zr1a13.jpg)
(http://i48.tinypic.com/35a9pvt.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 10, 2012, 22:57
Truck wip  also driveable in KFZ

N3cro is working on weapon placements, and the coding for them is going well.  Also he's making other improvements to the weapons code.


(http://i49.tinypic.com/2wdy4bo.jpg)
(http://i50.tinypic.com/20hmxsp.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on July 14, 2012, 16:52
Quote from: Snipe34 on July 10, 2012, 22:57
Truck wip  also driveable in KFZ

N3Cr0 is working on weapon placements, and the coding for them is going well.  Also he's making other improvements to the weapons code.

Just a little preview:
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on July 14, 2012, 17:29
Quote from: N3Cr0 on July 14, 2012, 16:52
Quote from: Snipe34 on July 10, 2012, 22:57
Truck wip  also driveable in KFZ

N3Cr0 is working on weapon placements, and the coding for them is going well.  Also he's making other improvements to the weapons code.

Just a little preview:



:trollinsane: COOOOOOOOOOL!!
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on July 14, 2012, 19:54
Nice destroyable meshes. Did you make them by yourself?
I learned how to make them but I already forgot... :D

I'll try again someday...
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on July 14, 2012, 20:37
It's Nvidia Apex destruction. To make these meshes, register at the Nvidia Developer's area and apply for Nvidia PhysX Lab.
Unfortunately hackers hashed some user information two days ago and since then Nvidia closed this area temporarily. Also I noticed, Version 1.1 (as I have) has some awful bugs which make good results impossible. Get v1.0 when they are back online.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 14, 2012, 20:50
 :win: To N3Cr0,

Awesome work. Posted it to ModDB - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/improved-weapons-coding. WAIT TIL ModDB AUTHORIZES IT FIRST. Keep up the good work.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on July 15, 2012, 00:46
Just fixed most of all the bugs this night.
We are proceeding!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 15, 2012, 01:54
Quote from: N3Cr0 on July 15, 2012, 00:46
Just fixed most of all the bugs this night.
We are proceeding!

KFZ is "proceeding" with your coding work at an exponential rate of knots :)  I mean, fast.   This encourages me to hurry along and try harder.  The code usually takes me ages of slow, painstaking, methodical mf work XD.  So thank n3cro!!
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 15, 2012, 11:12
 :busted: To Snipe34,

I was looking for that instruction that you gave me regarding the middle alignment view of the vehicles but I can't seem to find it. Will you please tell me how to align the vehicles to view in MIDDLE PERSPECTIVE please.

Also, please keep me updated on the codes of the weapons. Thanks dude. Peace, love  and sole!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 15, 2012, 21:52
Quote from: poompoom500 on July 15, 2012, 11:12
:busted: To Snipe34,

I was looking for that instruction that you gave me regarding the middle alignment view of the vehicles but I can't seem to find it. Will you please tell me how to align the vehicles to view in MIDDLE PERSPECTIVE please.

Also, please keep me updated on the codes of the weapons. Thanks dude. Peace, love  and sole!

Weapons' codes were included in the file.

Sockets.  I can't really explain it any differently to the email but here it is again:

Right click "Fully Load" the vehicle file of the vehicle whose socket you want to move.

Open the skeletalmesh view of the vehicle.  Open SocketManager - keep SocketManager open.   Next, in the the 3d window the sockets will be purple.  Click the ViewSocket, which is what you want to move.  With ViewSocket selected move the socket to where you want it.  Close that browser and don't forget to save: Right click the vehicle file > Save.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 22, 2012, 23:01
Work, work   ;D

Usual is problems with everything new or different.  The truck crashes UDK because I'm trying to make it with mudflaps and that uses Nvidia Apex, easy enough to do, but some small complications :s   I'm not sure how to make another material slot for the mudflaps in the truck mesh, but I'll work it out.  I did do it, but then adding the mudflaps to that slot inside UDK also crashed it.

The truck doesn't need mudflaps, but they are 'cloth.'  Is also needed for the cape of the weapon's supplier.  Sweety will expect some cool hair for her character :p  And the monsters will want clothes - rags flapping around in the breeze.  So, I must work how to get cloth into UDK.  Tiring, but N3cro cheers me up with new pieces of code, so the guns are beginning to react as they should thanks to his hard work.

The bumper texture is small but notice the bump mapping makes it look good.

(http://i.imgur.com/nGDGU.jpg?1)
<img src="http://i.imgur.com/nGDGU.jpg?1" title="Hosted by imgur.com" alt="" /></a>

(http://i.imgur.com/Pzhxs.jpg?1)
<img src="http://i.imgur.com/Pzhxs.jpg?1" title="Hosted by imgur.com" alt="" /></a>

Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on July 22, 2012, 23:22
The truck looks awesome - even yet.
Good Job!
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on July 23, 2012, 15:04
*sniff* beautiful!
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 23, 2012, 15:49
*crying* Yeah. Simply heart-rending.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 27, 2012, 04:15
Quote from: poompoom500 on July 23, 2012, 15:49
*crying* Yeah. Simply heart-rending.

I understand your pain, Poom.

The fuel truck.  From my AirportSpecimens map now driveable and with 3 seats.
(http://i50.tinypic.com/2myydqh.jpg)

Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on July 27, 2012, 09:48
Can you blow it up? :>
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 27, 2012, 15:30
 :challengeconsidered: To Snipe34,

QuoteOpen the skeletalmesh view of the vehicle.  Open SocketManager - keep SocketManager open.   Next, in the the 3d window the sockets will be purple.  Click the ViewSocket, which is what you want to move.  With ViewSocket selected move the socket to where you want it.  Close that browser and don't forget to save: Right click the vehicle file > Save.
I know that I am deviating from the topic, but how exactly do I get the SOCKETMANAGER? I opened the editor in the TOP SKELETAL (WIREFRAME) VIEW and I ENABLED SHOW SOCKET NAMES from VIEW, but how do I get the SocketManager?
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzmiddleview0.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 27, 2012, 15:46
Hi Vani!

Blow it up? - you took the thoughts right out of my mind!  It can be destroy like most vehicles, so probably a huge destruction sequence which will destory everything in a large radius, is what I'm hoping can be achieved, muhaaaa.

Poom, sorry about the bad res, you'll have to squint or use a magnifying glass :p

I click on the skeletal mesh, and open the skeletal mesh
(http://i48.tinypic.com/j77nz9.jpg)

With the skeletal mesh open, i click on the Socket Manager
(http://i46.tinypic.com/fz0n53.jpg)

With the Socket manager open, I can see the Sockets
(http://i49.tinypic.com/wtcbkg.jpg)

I'm not touching the Socket Manager box itself, I'm in the screen with the Challenger.  I click on a socket and then it's arrow - to move the Socket to where I want.
(http://i45.tinypic.com/zlxn5g.jpg)

I have moved the socket back a little...
(http://i48.tinypic.com/2q8raxw.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 27, 2012, 19:49
 :occupied:

Okay. I got it. Thank you Snipe34!

Just to CLARIFY, I repeated the PROCESS but have pointed out a few things (in images) as seen below:

1. Open Editor. Get CONTENT BROWSER. Click on SKELETAL MESHES. Then scroll down to CHALL2FBX.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzsocketmanager0.jpg)

2. Then RIGHT CLICK on the picture (chall2FBX) and scroll to topwards (Edit Using Anim Set Viewer...) and click.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzsocketmanager1.jpg)

3. Then you get the AnimSet Editor. Then click on SOCKET MANAGER (the picture on top menu of AnimSet Editor of a down arrow on top of red triangle).
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzsocketmanager2.jpg)

4. Then you'll get the socket manager dialog box and click on DRIVERVIEWSOCKET. Move the socket manager dialog box out of the way and click on the ARROW (red, green, blue) to RELOCATE the point (driver view point) to where ever you want it to go. Click on the BLUE ARROW (until it TURNS YELLOW) to move the point UPWARDS, etc...
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzsocketmanager3.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 28, 2012, 13:50
 :challengeconsidered:

Anyway you can make a code for monster/zombie spawn for KFZ so we can play a little bit in a map? UT3 has an invasion mod you can look into - http://www.moddb.com/mods/ut3-invasion.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 28, 2012, 20:26
Quote from: poompoom500 on July 28, 2012, 13:50
:challengeconsidered:

Anyway you can make a code for monster/zombie spawn for KFZ so we can play a little bit in a map? UT3 has an invasion mod you can look into - http://www.moddb.com/mods/ut3-invasion.

Nice suggestion.  I'll leave it to you to modify the code unless someone else will do it.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 29, 2012, 08:05
 



:-[

I feel so all alone.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on July 29, 2012, 10:14
Nice suggestion poompoom. If there's a new alpha of kfz which is actually playable I'd love to test it!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 29, 2012, 19:38
Quote from: poompoom500 on July 29, 2012, 08:05

:-[

I feel so all alone.

No2 - learn
N04 - learn
http://www.besthealthmag.ca/embrace-life/mental-health/5-ways-to-beat-loneliness
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on July 29, 2012, 20:16
 

^-^

Thank you for that link.

(http://i1014.photobucket.com/albums/af261/poompoom500/lonelysnipe340-2.jpg)

Ahhhh.... I feel better now.
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on July 29, 2012, 21:18
I thought the best way to get rid of problems is drinking hard and much.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on July 31, 2012, 06:29
The VW car.  Seats 4 players
The KFZ Truck, seats 3 + as many as is stackable...

(http://i50.tinypic.com/9qv436.jpg)

(http://i46.tinypic.com/1zvz5af.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on August 05, 2012, 10:54
 :excited: To Snipe34,

You got me excited again (about the progress report on possible zombies, and sounds/weapons hits reports). All you need now are images/screenshots of them and it will really spark up the WIP game.

QuoteBeen thinking about monsters. Would like it if they could try and flank the player, unlike KF where they mainly come in straight lines to players.

I think the mod will really feel it's coming together after I begin working on the KFZ soldiers and get them into the game.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on August 06, 2012, 03:17
Quote from: poompoom500 on August 05, 2012, 10:54
:excited: To Snipe34,

You got me excited again (about the progress report on possible zombies, and sounds/weapons hits reports). All you need now are images/screenshots of them and it will really spark up the WIP game.


Thanks Poom!   Sry about me being a sarcastic grouch sometimes.. i get tired.  That is no excuse for bad manners I guess :/  Just Sorry

Mainly it's fixing effects, bugs, bugs... working out how stuff's done.  I'll post some pics and vids soon.  For the moment, the above pic, imagine there's another couple of buildings, another couple of vehicles, some glass/rock hit effects.

The crowd effect is something I'm looking forward to making.  I'm slowly collecting low poly people for the crowds - so like L4Dead, except the crowd will be civilians running from zombies.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on August 08, 2012, 06:18
A vid as per Poom's Xfire method.

After trying off and on with UDK particles for months I had Physx particles working in about 7 hours.   The UDK effects are the smoke whisps, sparks and bullet marks.  The glass and rock particles are Physx.   UDK glass and rock floated around, faster, slower :s
btw Physx is build in to UDK.
But, I had to change the mod to DX11 because DX9 caused random crashes using Physx particles.

http://beta.xfire.com/videos/59bf9a/
http://beta.xfire.com/videos/59c579/
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on August 30, 2012, 21:44
No reports because I've made a new definite effort to learn UT code, and there's not much to show.
Although for any vids, look at my XFire page:  http://beta.xfire.com/profile/snipe3434/

The KFZ Soldier is improved from the Silent Hill type of dude shown but with only with 1 anim, 'run' with pistol.  'Run' is the hardest anim for me so i tried it first.  It's a bit gay -not shown as of now- so I'll definitely be improving the run.

Coding, I thought of a loo roll twirling for example - swfa to do with the game but a novelty and something I'd do if I could code.

Coding is exacting.  Caps, spaces, names - took me 3/4 of an hour with one short copied example of code to make it work.  Finally after Winmerge dl I realized I should have used a cap letter XD  I worked with figures, and now I realize how sloppy I've become, dammit.
The last time I decided to learn coding -a few months ago- I read 1/4 of the book and gave up, went back to making Content.

I want KFZ to be how I want, so I have no choice except learn code.  I learned Blender, Maya, UT2004, UDK.  On UDK forums and other forums I'm now asking questions that few people can answer, or else they're silent because they hate me, but they don't know me.  So I got myself into a position where there are few answers, except I have to learn how myself.

Besides all that learning, code is the last piece of the puzzle ^^
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on August 31, 2012, 22:53
3 days intensive learning code and I got the autoturret, Pinz guns and the Challenger11 MG working online.  Didn't actually realize Chall2 MG wasn't working online.

'tis good!  The learning is helping my confidence with the mod.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on September 01, 2012, 11:05
 :win: To Snipe34,

Got your WIPs at ModDB news section - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/progress-on-soldier-player. But wait for its AUTHORIZATION!

Good work dude!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on September 01, 2012, 17:58
Quote from: poompoom500 on September 01, 2012, 11:05
:win: To Snipe34,

Got your WIPs at ModDB news section - http://www.moddb.com/games/krieg-frieden-und-zombies-project/news/progress-on-soldier-player. But wait for its AUTHORIZATION!

Good work dude!

Thanks Poom!

Code is making sooo much sense as I re-look.  But, have to continue learning step by step.

ModDB authorization is taking a long time?

Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on September 01, 2012, 21:58
 :amazed: To snipe34,

QuoteModDB authorization is taking a long time?
Yep. The admin has to check it over and approve it. Not sure how many admins there are. It usually takes a day or so.
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on September 02, 2012, 04:29
Wow, I'm amazed ???

You seem to have quite a bit of a functioning game, minus the zombies, of course :D But tbh, you have enough to make a f2p Battlefield-style shooter. Tank, weapons, the HUD when I figure things out...
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on September 02, 2012, 20:49
Welcome in [MiA] clan Sonar :)
Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on September 02, 2012, 21:59
Quote from: [MiA]Sweety on September 02, 2012, 20:49
Welcome in [MiA] clan Sonar :)

Off Topic  :seriouslychan:
Title: Re: Krieg, Frieden und Zombies
Post by: Charles Bronson on September 02, 2012, 23:12
I'm amazed at your keeping up this project with so much dedication! GREAT! Really looking forward  to see the result!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on September 06, 2012, 20:26
There is so much to do.  But also I'm learning about using UDK as I work so it's slow, but sometimes fast. 

@Poom, you should delete this: http://www.moddb.com/groups/killing-floor-ut2004-klub/news/killing-floor-beta-mutator-3-updates
btw it wasn't mut, but a full upgrade - although it's finished with.

UDK all the way.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on September 06, 2012, 20:35
 :megusta:

Quote@Poom, you should delete this: http://www.moddb.com/groups/killing-floor-ut2004-klub/news/killing-floor-beta-mutator-3-updates

DONE!
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on September 07, 2012, 09:23
Quote from: Snipe34 on September 06, 2012, 20:26


UDK all the way.

Pah, gotta relearn mapping because of UDK  :-[
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on September 07, 2012, 21:05
Quote from: Vanico on September 07, 2012, 09:23

Pah, gotta relearn mapping because of UDK  :-[

(http://woodworkessence.com/wp-content/uploads/2010/05/Smallest-Violin-of-the-World.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on September 08, 2012, 12:12
 :angry-stare:

QuotePah, gotta relearn mapping because of UDK

(http://i1014.photobucket.com/albums/af261/poompoom500/jimmy-answer-me-please.jpg)

It isn't that bad!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on October 02, 2012, 23:25
I wanted an mg that wasn't an AK47, and Jyrki offered the ideal alternative.  The RK95, similar to an AK in many ways, but not :)

wip - finishing the texturing and later starting the animation.

(http://i.imgur.com/zZ4Ue.jpg)
"http://i.imgur.com/zZ4Ue.jpg" = click for full size

and nearly forgot DM51 grenade
(http://i.imgur.com/InFtR.jpg)
"http://i.imgur.com/InFtR.jpg"
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on October 03, 2012, 10:28
 :cryface:

Those meshes are soooooo awesome I almost feel like crying. Will post them at KFZ modDB.

(SPOILER)
Posted new of the latest development at ModDB - http://www.moddb.com/games/krieg-frieden-und-zombies-project. Wait for the AUTHORIZATION!?!
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on October 03, 2012, 17:16
Quote from: Snipe34 on October 02, 2012, 23:25
I wanted an mg that wasn't an AK47, and Jyrki offered the ideal alternative.  The RK95, similar to an AK in many ways, but not :)

wip - finishing the texturing and later starting the animation.

(http://i.imgur.com/zZ4Ue.jpg)

This looks much better than an AK-47.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on October 03, 2012, 21:57
Thanks Pooom!

Yep Crazzy I agree now that you mention it, the RK is sleeker than the AK.

Distracting myself with the RK because I'm having problems with the 3p =3rd person view, the UDK animtree makes the anims do all kinds of stupid movements, but I'm learning.

Sweety: http://miasma.org/index.php/topic,413.135.html and "http://i.imgur.com/g5UcA.jpg"  the new Winchester, again :)

(http://i.imgur.com/FQzFS.jpg)
(http://i.imgur.com/apKhf.jpg)
(http://i.imgur.com/g5UcA.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on October 03, 2012, 22:09
Nice, thanks Snipe :D
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on October 04, 2012, 17:44
Hey Snipe,
i got a question about the new anims.

Will the weapons be hold like in every Shooter, always aimed or will it be like we hold it like... idk right now... idled... (hope you know what i mean right now)[I'd prefer idling when not in use, but that is for sure harder to create]?


Edit :
I meant like always aimed:
(http://ecx.images-amazon.com/images/I/41dlpygKVdL.jpg)

or like 'idled' (if you can say so):
(http://i45.tinypic.com/2a9b346.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on October 04, 2012, 20:02
Np Sweety :)

Hey Crazzy!  3p, other peoples' view of your player and of other players.

To get different 3p views of players depends on the anims, EG: fire_ready, then could be, fire_idle (the gun lowered).  To make that work would be through coding.  Obviously having fire_ready and fire_Idle in 3p would be ideal.

KF, if you notice the winchester 3p only has fire_ready.  But winch 1p (or your view holding the gun) is more complex.  It has fire_ready and fire_idle.

If you didn't know, 1p and 3p are two entirely different systems.  As I indicated above, having anims is not enough, but anims are made operational by the code.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]crazzy on October 04, 2012, 21:34
Sounds difficult...
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on October 05, 2012, 01:49
Quote from: [MiA]crazzy on October 04, 2012, 21:34
Sounds difficult...

Yep, seriously fickle process connecting a person to a gun :D  Then there's issues like proportion - rifles in some games 1p you may have noticed look miles long, and 3p they poke noticeably thru walls.  In those cases the modeller would have made the guns correctly, but they need shortening to look correct.  Jyrki who uses a rl RK95 noticed my RK95 model's barrel is a little short - for that reason.  I usually bring a gun into the game with a basic anim structure first to see how it looks.  btw the MSG90 front was way too long - first long gun I made and I redid it, shortening it a few times to make it look right.  Ultimax seems fine, but 3p it needs shortening, although 3p isn't much work thankfully.

Being there's so much to getting a gun attached, and usually the last part is 3p and held by the player character, I think people make less effort to get it right, and also as you rightly say, it is difficult.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on October 10, 2012, 22:03
WIP, KFZ woman number1 (with Sweety in mind :)   The stringy strips are the beginnings of -blonde- hair.

As a work in progress a lot of colouring and changing is still being done.  And also besides being a costume, it will have to be fashion statement, so lots to add :p

(http://i.imgur.com/WcboD.jpg)
"http://i.imgur.com/WcboD.jpg"

(http://i.imgur.com/Z0Qi6.jpg)
"http://i.imgur.com/Z0Qi6.jpg"

(http://i.imgur.com/diTfy.jpg)
"http://i.imgur.com/diTfy.jpg"

3p RK95 version, low mesh detail most done in tex and not shaped mesh.  Probably hard to see the difference in the pic (as in the game), but for example the screws are flat, just drawn in tex.  The curved bit at the back slightly above the lug is only drawn.  Most of the muzzle detail including the screws.  The mag is flat surfaces.  The handgrip is also much reduced.  The sights and the mag release are solid.
(http://i45.tinypic.com/fp1i89.jpg)
"http://i45.tinypic.com/fp1i89.jpg"

1p high mesh detail RK95, butt piece not shown because there isn't one in 1p...  Same with the sides of the gun the player will never see (everything to help frame rates).  But because it's a raise/aim gun, hammer + breech are there because they will be visible.  Also there are bullets.  I like to see no bullets in an emptry mag during reload.  Then bullets when the mag is raised again and inserted.  3p mesh triangle count, about 1/4 of 1p
(http://i50.tinypic.com/11rztxd.jpg)
"http://i50.tinypic.com/11rztxd.jpg"
omg sweety logged off?! i just noticed that on the pic xd
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on October 11, 2012, 00:09
Nice work, Snipe. The female looks like Sweety! And is shaped like her too.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on October 12, 2012, 20:17
Quote from: poompoom500 on October 11, 2012, 00:09
Nice work, Snipe. The female looks like Sweety! And is shaped like her too.

Thanks Poom.  Depends what Sweety thinks about it...
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on October 12, 2012, 23:10
Yup, nice job, but my eyes are yellow :P
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on October 12, 2012, 23:12
Quote from: [MiA]Sweety on October 12, 2012, 23:10
Yup, nice job, but my eyes are yellow :P

but maybe you wear contact lenses on that day?
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on October 12, 2012, 23:14
lol, maybe :)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on October 12, 2012, 23:30
edit: random internets eyes...

How is this?

Strange, but soon as I was working on the hair, my wife was interested, nice :)
But!!  the character will have lots of hair (the many pieces are hidden), so this is only basic head with hair.

(http://i.imgur.com/Srjnz.jpg)
"http://i.imgur.com/Srjnz.jpg"

btw hair detail, wip:
(http://i.imgur.com/ElH1u.jpg)
"http://i.imgur.com/ElH1u.jpg"


Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Sweety on October 17, 2012, 19:53
(http://i.imgur.com/NSL4h.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on October 17, 2012, 22:03
Terrific thanks.

And as I mentioned the character hair atm is only base hair and other Apex hair (Nvidia, so the hair moves) will be added.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on December 04, 2012, 20:42
Had a rest from KFZ.

I have little problems with models, meshes and anims but only code.  So I've been concentrating on code and the weapon raise/aim/lower has been improving - well improved in 2 minutes - errr  but only after months of testing, wondering, figuring  :D and in the 2 minutes I changed some code and the raise/aim/lower has dramatically improved.  IE: previously: right click raise/aim is ok, but after fire, and then release fire the gun position jumps to lowered position.  Then to raise position again.
Now it only jumps from aim to lowered sometimes and I haven't looked at all the code, soon I could fix that problem entirely I hope!

And did I say... I was also working on the skull Vanico requested.
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on December 05, 2012, 15:24
I requested a skull? What skull?
Can't... remember... ANYTHING!

Is it MY skull?!
WILL I DIE?!
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on December 05, 2012, 19:27
Quote from: Vanico on December 05, 2012, 15:24
I requested a skull? What skull?
Can't... remember... ANYTHING!

Is it MY skull?!
WILL I DIE?!

tbh i'm glad you forgot since I only made a half-arse attempt
Unfinished...
(http://i48.tinypic.com/2lbes7d.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Vanico on December 06, 2012, 13:06
Lol, yeah, this is a human skull after he got squashed by several blue whales.
Title: Re: Krieg, Frieden und Zombies
Post by: Hicks on December 06, 2012, 19:03
Holy sh... so much progress you've done here, Snipe! I'm impressed.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on December 06, 2012, 19:49
Quote from: Hicks on December 06, 2012, 19:03
Holy sh... so much progress you've done here, Snipe! I'm impressed.

Hi Hicks!  Thanks!

Hard part now, coding.  Also animtrees... I do not understand them yet.  (UDK AnimTree is mainly for 3p character view).  There is a little coding involved but not much.  An Australian, Wraiyth, is the expert on animtrees - his tutorials anyway.

Vanico, the skull will be fine after I finish it and from a distance and if you wear dark sunglasses :p
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on December 16, 2012, 18:34
Better?

and some black bucket fill helps the imagination  :D
(it's a low res pic and low poly skull for least lag)

And in-game


Some news... coding still problematic but gradually improving.  I'll give it a rest again and work on other aspects.  There's plenty  ???

(http://i.imgur.com/W3G96.jpg)
(http://i.imgur.com/FRuSn.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on January 28, 2013, 23:42
UDK is very different to UT2004 optimization-wise.  There's no Zones like UT2004 where you section off areas.  UDK you start with an open area that looks infinite, and is pretty much.  With UDK the cpu can see thru BSP so LOD swapping / cache distance and Level Streaming are the alternatives.

LOD or (detail level) is you make 1 mesh for close up with hi detail and another low poly, low detail mesh for distance viewing.  I think about 3 or 4 LODs are allowed.  So by LOD 4 (I'd mainly only use 2 LODS) the player will be a long distance from the mesh so its details can be very, very low.  UT2004 also has LOD options and particularly for anim characters.
LOD-wise in one of my UDK maps I have a whole mesh for an interior which is over 1000 polys.  But soon as you step outside then that mesh swaps for a 17 poly exterior-only mesh.  KFZ maps are ideal for LOD swapping since they're mainly dark or foggy maps and you can't see very far.

Cache Distance means you set the mesh to disappear after whatever distance you specify - i haven't found it effective. The frame rate at the specified invisible distance doesn't change, so something isn't working as expected or maybe I'm doing it wrong.

Level Streaming is several maps joined together which to the player may seem like 1 huge map.  GOW uses that method.  The map change pause can be minimal, but I've yet to try it properly with a huge map with smaller attached maps I'm working on.

Other fyi:  By default in UDK for mapping only BSP has collision.  There are 3 ways around no collision.  Switch on collision ^^ if you can find the switches :p  Or, build a collision volume into your mesh.  Or, use blocking volumes.  For mappers who can't make meshes, in UDK it's easy to duplicate meshes and make any changes you want to the mesh collision for your maps.  UDK also comes with a collision maker but it's basic and wouldn't work well on something with many shapes - steps for example.
Light maps:  I don't fully understand why they're good - but anyway each mesh has UV channels, Channel 0 is for the pic you see on the mesh and Channel 1 is for the light map.  The light map is the whole pic layed out again but in no particular order except it has no over-lap.  UDK DX9 makes light maps for you, but lately it often crashes in the process, dammit.

I am talking UDK but other games use these or very similar methods to try for max gaming speed.

Pic shows a Normal Mapped wall on the right - the floor also but less apparent.  So it's flat meshes but the torch shows the raised bricks made that way by a normal map  (You've probably seen normal maps around, they're blueish purple colour - so that wall pic is: what you see, also a normal map parallel but hidden with the height information).  The wall pic is 256x256.  Some textures work well with normal maps, others fail.  I dunno why.  The wall pic was a shit pixely texture but I thought I'd try it anyway.
btw the bot in the pic below is the 1st soldier mesh.  He runs around so I can check how good his animations are.  I am still working on the Sweety character finishing the hair, but it's many many pieces of hair.  I only do a few sections before I fall into a coma.
(http://i.imgur.com/1TDBsN9.jpg)
full size: http://i.imgur.com/1TDBsN9.jpg

The sand - only a flat mesh.  The torch hi lights the ridges in the sand as you move across it.
(http://i.imgur.com/Z11WjdS.jpg)
full size: http://i.imgur.com/Z11WjdS.jpg
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on February 03, 2013, 03:36
Hmmm, no replies and Raj reminded me this is a UT2004 forum, although I thought Miasma has sections but I'm obviously wrong.
I won't give anymore KFZ updates.
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on February 03, 2013, 04:26
 :ohno:

QuoteI won't give anymore KFZ updates.

Oh, don't do that! Then I won't be inspired anymore. And as far as Raj, don't mind him. Just keep posting. Tell him I said so. You're posts are always a welcome news.
Title: Re: Krieg, Frieden und Zombies
Post by: Jyrki on February 03, 2013, 08:04
Quote from: Snipe34 on February 03, 2013, 03:36
Hmmm, no replies and Raj reminded me this is a UT2004 forum, although I thought Miasma has sections but I'm obviously wrong.
I won't give anymore KFZ updates.

Oh come on Snipe... That bump mapping effect is really nice! Makes the maps look so much more detailed.
Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Raj on February 03, 2013, 11:54
that is a nice wall
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on February 07, 2013, 00:20
Yes it's a lovely wall.

Have a coder last i heard... but he has an old machine and has taken part time work to get a new 1.

atm I'm learning interior mapping.  I dl the attachment on the page and copy/paste the material but it also involves an MIC or Material Instant Constant which I have to learn about.

Interior mapping is an optical illusion similar to parallax skies of UT2004 and other games where you place a skybox and it gives the illusion of distance and sky.  Joost van Dongen took parallax mapping a step further, which UDK have made available.  The buildings below are just flat boxes but when you're in the map below you can look in the windows and see the walls and floors of each room.  Interior walls and floors can be randomized so they don't all look the same.  Also in the map, the windows are shiny with bump maps and look realistic.

I definitely need to learn this because it offers so many other options - even a view out of a window for example.  And course, the obvious, saving the CPU.  With some square meshes and 4 textures minimum you could have a whole city.

http://udn.epicgames.com/Three/DevelopmentKitGemsInteriorMapping.html

(http://udn.epicgames.com/Three/rsrc/Three/DevelopmentKitGemsInteriorMapping/IM_01_BeautyShot.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on February 09, 2013, 07:13
 :trolldad:

Here are some pictures of Snipe34's KFZ-Bostwick map (WIP). He had several environment effects in the map background.

An RV by the beach head.
(http://media.moddb.com/images/groups/1/8/7533/kfzbostwick1.jpg)

And this is the same map with the sound trigger (of ocean waves).
(http://media.moddb.com/images/groups/1/8/7533/kfzbostwick2.jpg)

A different side of the beach head.
(http://media.moddb.com/images/groups/1/8/7533/kfzbostwick3.jpg)


Full view of UDK editor on KFZ-Bostwick map.
(http://media.moddb.com/images/groups/1/8/7533/kfzbostwick4.jpg)


UPDATE: 6:45AM -- IndieDB has several games available for UDK users. One of the WIP maps is Bad Day - http://www.indiedb.com/games/bad-day:



And... Desert Zombie: Last Stand - http://www.indiedb.com/games/desert-zombie-last-stand ---



ANOTHER UPDATE: 7:11AM -- Snipe34, we need a story line for your game. They have your game at IndieDB - http://www.indiedb.com/games/krieg-frieden-und-zombies-project. Most of the indie games there have some kind of intro to the game. I am going to make changes to the SUMMARY and say something about what led to the title of your game. So, I need your input.




Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on February 09, 2013, 15:19
Quote from: poompoom500 on February 09, 2013, 07:13

ANOTHER UPDATE: 7:11AM -- Snipe34, we need a story line for your game. They have your game at IndieDB - http://www.indiedb.com/games/krieg-frieden-und-zombies-project. Most of the indie games there have some kind of intro to the game. I am going to make changes to the SUMMARY and say something about what led to the title of your game. So, I need your input.

I have spoken briefly to you by PM about a story line.  Also about the monsters which I'm just starting, besides fixing the maps, weapons, characters etc. ;D
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on November 28, 2014, 18:54
(http://s3.amazonaws.com/rapgenius/1362083091_rip-poems10.gif)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34(2) on November 30, 2014, 14:52
Not quite nearly :D
(http://i.imgur.com/hKAEJ7r.jpg)

I realize this is a UT2004 site!  UDK is like the UT2004 update, but UDK is not actually a game, only a dev tool.

I've been chugging along slowly but every week I do something, learning something so KFZ is progressing.

Pressing stuff is the menu, which now sort-of works.  The guns all shoot, have muzzle flashes, eject shells but don't do stuff like pre-fire (eg turning the chamber of the revolver and pulling the hammer back).  Similar to the RPG.  Still has a rocket in the slot when it's ammo empty.  The monsters look at me, and atm don't move... but they did before...  But the playable characters, which are essentially the same as the monsters - do run around in the maps??!  Yeah well... I'm learning.

Here's some pics:

(http://i.imgur.com/2GZ2u2a.jpg)

(http://i.imgur.com/SEuGCXJ.jpg)

(http://i.imgur.com/DhC1Z7Y.jpg)

(http://i.imgur.com/HRZccU6.jpg)

(http://i.imgur.com/IW3JDjK.jpg)

(http://i.imgur.com/i6g0TWj.jpg)

Work I did for a guy who's making 40k stuff.  The distraction is helpful to take my mind off KFZ.

(http://i.imgur.com/cSQI0XV.jpg)

(http://i.imgur.com/EqpEI0S.jpg)

(http://i.imgur.com/Qzpiflo.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on December 01, 2014, 18:24
(http://images.sussexpublishers.netdna-cdn.com/article-inline-half/blogs/103195/2013/08/132229-131820.jpg)
(http://media.tumblr.com/tumblr_m7ym5yDLxf1qiyde3.gif)
(http://images.sodahead.com/polls/002814001/3657407786_crying_paula_abdul_xlarge.jpeg)
(http://media1.giphy.com/media/10dd4iomd5zLxK/200_s.gif)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34(2) on December 02, 2014, 13:05
(http://i.imgur.com/J3b9IZB.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Jyrki on December 11, 2014, 20:48
Wow
Title: Re: Krieg, Frieden und Zombies
Post by: apex on December 11, 2014, 22:52
its actually nice to hear from you guys again.......
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34(2) on December 12, 2014, 18:28
muha

Weird thing... I gave up smoking and living, almost.  I was smoking blackmarket tobacco laced with poison.  This finally dawned on us after my tobacco pouch melted inside, and after I fell over, and later the paramedics left.
Near death experience... It was like my whole life was melting away and I was falling into darkness.  "Feel the darkness," argh, I fellt it 0_0

So yeh, 2 cigarettes only per day - from the shop!  Cigarettes help me relax.  My lungs are a little damaged so I wheeze, but I'm recovering.

Nice to see you guys :)
Title: Re: Krieg, Frieden und Zombies
Post by: Veica on December 13, 2014, 02:50

Quote from: apexits actually nice to hear from you guys again.......

No kidding. Thought it was weird, I was gone for a month or so and came back, everyone disappeared. Snipe, Jyrki, Mahl, Sweety, JD, etc, etc...

Quote from: Snipe34_alreadyUsedWeird thing... I gave up smoking and living, almost.  I was smoking blackmarket tobacco laced with poison.  This finally dawned on us after my tobacco pouch melted inside, and after I fell over, and later the paramedics left.
Near death experience... It was like my whole life was melting away and I was falling into darkness.  "Feel the darkness," argh, I fellt it 0_0

Scary story there. Nice to know you held out though.

Makes me think about the "underground" of where I live. It gets so bad sometimes. Senior kids at my high-school would literally lace cigarettes with hallucinogens and sell them to younger students just to laugh at them when they smoke it. Couple kids almost died and I was there to watch.
Title: Re: Krieg, Frieden und Zombies
Post by: Jyrki on December 13, 2014, 09:59
Quote from: Snipe34_alreadyUsed on December 12, 2014, 18:28
muha

Weird thing... I gave up smoking and living, almost.  I was smoking blackmarket tobacco laced with poison.  This finally dawned on us after my tobacco pouch melted inside, and after I fell over, and later the paramedics left.
Near death experience... It was like my whole life was melting away and I was falling into darkness.  "Feel the darkness," argh, I fellt it 0_0

So yeh, 2 cigarettes only per day - from the shop!  Cigarettes help me relax.  My lungs are a little damaged so I wheeze, but I'm recovering.

Nice to see you guys :)

Glad to see you're alive and kicking. I thought you got burnout or something... Welcome back mate!  :))
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34(2) on December 13, 2014, 18:43
Poor Njord alone, sry!  Hallucinogens probably I'd prefer.  The poison messed with my head in many ways.  Burnout - couldn't figure out what was up, breathing was worsening + other problems.
Hehe apex' avatar and Jyrki's is pretty cool :)
I was talking to Poom.  His dad died, he had to move and he's working all hours as a baggage handler at a NY airport fyi...

KFZ... will it ever eventuate.  Sometimes I wonder.  Actually it's irritatingly close, only the code is slowing me - my ability to figure it out, I mean.   If I could, then easily only a couple of months.  Artwork, meshes, anims, maps, are np for me.
I have your RK95 running, Jyrki, shell casings falling and bouncing on the ground.  It's a nice touch for all the weapons.

I'll do a vid when I get the HUD looking prettier.  And get the monsters moving.  (only 2 of them so far).
Title: Re: Krieg, Frieden und Zombies
Post by: Jyrki on December 14, 2014, 10:08
Quote from: Snipe34_alreadyUsed on December 13, 2014, 18:43
KFZ... will it ever eventuate.  Sometimes I wonder.  Actually it's irritatingly close, only the code is slowing me - my ability to figure it out, I mean.   If I could, then easily only a couple of months.  Artwork, meshes, anims, maps, are np for me.
I have your RK95 running, Jyrki, shell casings falling and bouncing on the ground.  It's a nice touch for all the weapons.

I'll do a vid when I get the HUD looking prettier.  And get the monsters moving.  (only 2 of them so far).

Sounds nice! Hope you get the monsters to work soon.
Title: Re: Krieg, Frieden und Zombies
Post by: razor on December 18, 2014, 01:20
Will the tank seat three people like you wanted before?
Also does anyone still have a kfmod server?

Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34(2) on December 18, 2014, 13:43
Yep, the tank I made sit 3.  But coding is the problem.  With 1 in the tank driving, the cannon turret (unmanned) stays in the same position as you drive and turn... works, but looks weird.

I am learning code and what was impossible 2 years ago I'm starting to make work.   (anyone seen Edmc bro? a coder.  A black guy and I think he thought I'm nazi because I listen to heavy metal so he went away.  But I am not a racist, or political!!  If anyone talks to him, please say a good word for me :)  As before I need his advanced help with UT code).

KF server, I looked online and yes a German server, 32 ping 4me. Offices, I was wiped out in level 1.


Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 13, 2015, 12:33
 O:-)

So... what's the latest, professor Fronkensteen (Snipe34)? Post some more pictures please.
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 14, 2015, 17:20
Here you go

Title: Re: Krieg, Frieden und Zombies
Post by: [MiA]Raj on May 14, 2015, 20:53
creepy spiders, gj
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 16, 2015, 19:53
Yeah i like them too but atm placeholders...  I thinking maybe I should keep them.  They'll go a lot better with legs flying off.  Not sure atm, thanks for the critque :)



Title: Re: Krieg, Frieden und Zombies
Post by: Jyrki on May 17, 2015, 11:22
Nice ;)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 18, 2015, 05:10
 :-[

To Snipe34,

Yeah. Nice video! Why can't I do that on my UDK?!?? (By the way, you died in the end... why??) :'(
Title: Re: Krieg, Frieden und Zombies
Post by: AntiSeptic on May 19, 2015, 01:52
Snipe34 took me out of my grave and here i am !  8)
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on May 19, 2015, 04:36
 :-[

More maps from Anti... Wow!

Anyways, Snipe34, check out this specimen from Dead Space KF...

(http://i1014.photobucket.com/albums/af261/poompoom500/miasma_dead_space1_zpse5r3m5c6.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on May 19, 2015, 10:35
Ah we're all ghosts of the Internet XD

Yeah Poom in the vid I threw a grenade and then stepped on it... good ending XD

Anti hi! - why am I smiling, you make me smile argh!!

Jyrki, I thought the RK was ready but I hadn't lined up its aim from different screens: large/small but nearly!

EDIT:  did I mention N3cro got the the female monster spawner working? Thank you!!!

Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on January 14, 2016, 20:20
Busy busy on civilians.  Perfecting them before i move on to the monsters

Title: Re: Krieg, Frieden und Zombies
Post by: N3Cr0 on January 15, 2016, 21:29
Looking cool!
Finally, we can kill screaming pedestrians. xD
Title: Re: Krieg, Frieden und Zombies
Post by: poompoom500 on January 16, 2016, 06:34
 :'(

QuoteFinally, we can kill screaming pedestrians.

Actually, Snipe was feeling depressed. And he just wanted to let it all out by shooting up in the air, but the gravitational pull was just too great, and the trigger got stuck!

(http://i1014.photobucket.com/albums/af261/poompoom500/trigger_stuck_zps2vtasclw.jpg)
Title: Re: Krieg, Frieden und Zombies
Post by: Snipe34 on January 21, 2016, 19:48
Thank you.

na Poom I meant to shoot them to see if their methods of dying were satisfactory muha.